/* * Copyright (c) 2003, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.font; import sun.java2d.Disposer; import sun.java2d.DisposerRecord; /* * This keeps track of data that needs to be cleaned up once a * strike is freed. * a) The native memory that is the glyph image cache. * b) removing the "desc" key from the strike's map. * This is safe to do because this disposer is invoked only when the * reference object has been cleared, which means the value indexed by * this key is just an empty reference object. * It is possible that a new FontStrike has been created that would * be referenced by the same (equals) key. If it is placed in the map * before this disposer is executed, then we do not want to remove that * object. We should only remove an object where the value is null. * So we first verify that the key still points to a cleared reference. * Updates to the map thus need to be synchronized. * * A WeakHashmap will automatically clean up, but we might maintain a * reference to the "desc" key in the FontStrike (value) which would * prevent the keys from being discarded. And since the strike is the only * place is likely we would maintain such a strong reference, then the map * entries would be removed much more promptly than we need. */ class FontStrikeDisposer implements DisposerRecord, Disposer.PollDisposable { Font2D font2D; FontStrikeDesc desc; long[] longGlyphImages; int [] intGlyphImages; int [][] segIntGlyphImages; long[][] segLongGlyphImages; long pScalerContext = 0L; boolean disposed = false; boolean comp = false; public FontStrikeDisposer(Font2D font2D, FontStrikeDesc desc, long pContext, int[] images) { this.font2D = font2D; this.desc = desc; this.pScalerContext = pContext; this.intGlyphImages = images; } public FontStrikeDisposer(Font2D font2D, FontStrikeDesc desc, long pContext, long[] images) { this.font2D = font2D; this.desc = desc; this.pScalerContext = pContext; this.longGlyphImages = images; } public FontStrikeDisposer(Font2D font2D, FontStrikeDesc desc, long pContext) { this.font2D = font2D; this.desc = desc; this.pScalerContext = pContext; } public FontStrikeDisposer(Font2D font2D, FontStrikeDesc desc) { this.font2D = font2D; this.desc = desc; this.comp = true; } public synchronized void dispose() { if (!disposed) { font2D.removeFromCache(desc); StrikeCache.disposeStrike(this); disposed = true; } } }