/* * Copyright (c) 1999, 2004, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.midi; /** * A <code>SoundbankResource</code> represents any audio resource stored * in a <code>{@link Soundbank}</code>. Common soundbank resources include: * <ul> * <li>Instruments. An instrument may be specified in a variety of * ways. However, all soundbanks have some mechanism for defining * instruments. In doing so, they may reference other resources * stored in the soundbank. Each instrument has a <code>Patch</code> * which specifies the MIDI program and bank by which it may be * referenced in MIDI messages. Instrument information may be * stored in <code>{@link Instrument}</code> objects. * <li>Audio samples. A sample typically is a sampled audio waveform * which contains a short sound recording whose duration is a fraction of * a second, or at most a few seconds. These audio samples may be * used by a <code>{@link Synthesizer}</code> to synthesize sound in response to MIDI * commands, or extracted for use by an application. * (The terminology reflects musicians' use of the word "sample" to refer * collectively to a series of contiguous audio samples or frames, rather than * to a single, instantaneous sample.) * The data class for an audio sample will be an object * that encapsulates the audio sample data itself and information * about how to interpret it (the format of the audio data), such * as an <code>{@link javax.sound.sampled.AudioInputStream}</code>. </li> * <li>Embedded sequences. A sound bank may contain built-in * song data stored in a data object such as a <code>{@link Sequence}</code>. * </ul> * <p> * Synthesizers that use wavetable synthesis or related * techniques play back the audio in a sample when * synthesizing notes, often when emulating the real-world instrument that * was originally recorded. However, there is not necessarily a one-to-one * correspondence between the <code>Instruments</code> and samples * in a <code>Soundbank</code>. A single <code>Instrument</code> can use * multiple SoundbankResources (typically for notes of dissimilar pitch or * brightness). Also, more than one <code>Instrument</code> can use the same * sample. * * @author Kara Kytle */ public abstract class SoundbankResource { /** * The sound bank that contains the <code>SoundbankResources</code> */ private final Soundbank soundBank; /** * The name of the <code>SoundbankResource</code> */ private final String name; /** * The class used to represent the sample's data. */ private final Class dataClass; /** * The wavetable index. */ //private final int index; /** * Constructs a new <code>SoundbankResource</code> from the given sound bank * and wavetable index. (Setting the <code>SoundbankResource's</code> name, * sampled audio data, and instruments is a subclass responsibility.) * @param soundBank the sound bank containing this <code>SoundbankResource</code> * @param name the name of the sample * @param dataClass the class used to represent the sample's data * * @see #getSoundbank * @see #getName * @see #getDataClass * @see #getData */ protected SoundbankResource(Soundbank soundBank, String name, Class<?> dataClass) { this.soundBank = soundBank; this.name = name; this.dataClass = dataClass; } /** * Obtains the sound bank that contains this <code>SoundbankResource</code>. * @return the sound bank in which this <code>SoundbankResource</code> is stored */ public Soundbank getSoundbank() { return soundBank; } /** * Obtains the name of the resource. This should generally be a string * descriptive of the resource. * @return the instrument's name */ public String getName() { return name; } /** * Obtains the class used by this sample to represent its data. * The object returned by <code>getData</code> will be of this * class. If this <code>SoundbankResource</code> object does not support * direct access to its data, returns <code>null</code>. * @return the class used to represent the sample's data, or * null if the data is not accessible */ public Class<?> getDataClass() { return dataClass; } /** * Obtains the sampled audio that is stored in this <code>SoundbankResource</code>. * The type of object returned depends on the implementation of the * concrete class, and may be queried using <code>getDataClass</code>. * @return an object containing the sampled audio data * @see #getDataClass */ public abstract Object getData(); /** * Obtains the index of this <code>SoundbankResource</code> into the * <code>Soundbank's</code> set of <code>SoundbankResources</code>. * @return the wavetable index */ //public int getIndex() { // return index; //} /** * Obtains a list of the instruments in the sound bank that use the * <code>SoundbankResource</code> for sound synthesis. * @return an array of <code>Instruments</code> that reference this * <code>SoundbankResource</code> * * @see Instrument#getSamples */ //public abstract Instrument[] getInstruments(); }