package game.controllers.examples; import game.controllers.PacManController; import game.core.G; import game.core.Game; public final class RandomNonRevPacMan implements PacManController { public int getAction(Game game,long timeDue) { int[] directions=game.getPossiblePacManDirs(false); //set flag as false to prevent reversals return directions[G.rnd.nextInt(directions.length)]; } }