package org.andengine.extension.scripting.opengl.shader;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.shader.source.IShaderSource;
import org.andengine.opengl.shader.source.IShaderSource;
public class ShaderProgramProxy extends ShaderProgram {
private final long mAddress;
public ShaderProgramProxy(final long pAddress,
final String pVertexShaderSource, final String pFragmentShaderSource) {
super(pVertexShaderSource, pFragmentShaderSource);
this.mAddress = pAddress;
}
public ShaderProgramProxy(final long pAddress,
final IShaderSource pVertexShaderSource,
final IShaderSource pFragmentShaderSource) {
super(pVertexShaderSource, pFragmentShaderSource);
this.mAddress = pAddress;
}
public static native void nativeInitClass();
}