package org.andengine.examples; import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.primitive.Rectangle; import org.andengine.entity.scene.IOnSceneTouchListener; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.sprite.AnimatedSprite; import org.andengine.entity.util.FPSLogger; import org.andengine.extension.physics.box2d.FixedStepPhysicsWorld; import org.andengine.extension.physics.box2d.PhysicsConnector; import org.andengine.extension.physics.box2d.PhysicsFactory; import org.andengine.extension.physics.box2d.PhysicsWorld; import org.andengine.extension.physics.box2d.util.Vector2Pool; import org.andengine.input.sensor.acceleration.AccelerationData; import org.andengine.input.sensor.acceleration.IAccelerationListener; import org.andengine.input.touch.TouchEvent; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.andengine.opengl.texture.region.TiledTextureRegion; import org.andengine.ui.activity.SimpleBaseGameActivity; import org.andengine.util.debug.Debug; import android.hardware.SensorManager; import android.widget.Toast; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.FixtureDef; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga * * @author Nicolas Gramlich * @since 18:47:08 - 19.03.2010 */ public class PhysicsFixedStepExample extends SimpleBaseGameActivity implements IAccelerationListener, IOnSceneTouchListener { // =========================================================== // Constants // =========================================================== private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; // =========================================================== // Fields // =========================================================== private BitmapTextureAtlas mBitmapTextureAtlas; private TiledTextureRegion mBoxFaceTextureRegion; private TiledTextureRegion mCircleFaceTextureRegion; private Scene mScene; private PhysicsWorld mPhysicsWorld; private int mFaceCount = 0; // =========================================================== // Constructors // =========================================================== // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public EngineOptions onCreateEngineOptions() { Toast.makeText(this, "Touch the screen to add objects.", Toast.LENGTH_SHORT).show(); Toast.makeText(this, "The difference to the normal physics example is that here the simulation steps have a fixed size, which makes the simuation reproduceable.", Toast.LENGTH_LONG).show(); final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); } @Override public void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 64, 64, TextureOptions.BILINEAR); this.mBoxFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_box_tiled.png", 0, 0, 2, 1); // 64x32 this.mCircleFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_circle_tiled.png", 0, 32, 2, 1); // 64x32 this.mBitmapTextureAtlas.load(); } @Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); this.mScene = new Scene(); this.mScene.setBackground(new Background(0, 0, 0)); this.mScene.setOnSceneTouchListener(this); this.mPhysicsWorld = new FixedStepPhysicsWorld(30, new Vector2(0, SensorManager.GRAVITY_EARTH), false, 3, 2); final Rectangle ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2, this.getVertexBufferObjectManager()); final Rectangle roof = new Rectangle(0, 0, CAMERA_WIDTH, 2, this.getVertexBufferObjectManager()); final Rectangle left = new Rectangle(0, 0, 2, CAMERA_HEIGHT, this.getVertexBufferObjectManager()); final Rectangle right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT, this.getVertexBufferObjectManager()); final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f); PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef); this.mScene.attachChild(ground); this.mScene.attachChild(roof); this.mScene.attachChild(left); this.mScene.attachChild(right); this.mScene.registerUpdateHandler(this.mPhysicsWorld); return this.mScene; } @Override public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) { if(this.mPhysicsWorld != null) { if(pSceneTouchEvent.isActionDown()) { this.addFace(pSceneTouchEvent.getX(), pSceneTouchEvent.getY()); return true; } } return false; } @Override public void onAccelerationAccuracyChanged(final AccelerationData pAccelerationData) { } @Override public void onAccelerationChanged(final AccelerationData pAccelerationData) { final Vector2 gravity = Vector2Pool.obtain(pAccelerationData.getX(), pAccelerationData.getY()); this.mPhysicsWorld.setGravity(gravity); Vector2Pool.recycle(gravity); } @Override public void onResumeGame() { super.onResumeGame(); this.enableAccelerationSensor(this); } @Override public void onPauseGame() { super.onPauseGame(); this.disableAccelerationSensor(); } // =========================================================== // Methods // =========================================================== private void addFace(final float pX, final float pY) { this.mFaceCount++; Debug.d("Faces: " + this.mFaceCount); final AnimatedSprite face; final Body body; final FixtureDef objectFixtureDef = PhysicsFactory.createFixtureDef(1, 0.5f, 0.5f); if(this.mFaceCount % 2 == 0) { face = new AnimatedSprite(pX, pY, this.mBoxFaceTextureRegion, this.getVertexBufferObjectManager()); body = PhysicsFactory.createBoxBody(this.mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); } else { face = new AnimatedSprite(pX, pY, this.mCircleFaceTextureRegion, this.getVertexBufferObjectManager()); body = PhysicsFactory.createCircleBody(this.mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); } face.animate(200); this.mScene.attachChild(face); this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, body, true, true)); } // =========================================================== // Inner and Anonymous Classes // =========================================================== }