package org.andengine.extension.scripting.entity.sprite;
import org.andengine.entity.IEntity;
import org.andengine.entity.IEntity;
import org.andengine.entity.IEntity;
import org.andengine.entity.IEntity;
import org.andengine.entity.IEntity;
import org.andengine.entity.IEntity;
import org.andengine.entity.IEntity;
import org.andengine.entity.IEntity;
import org.andengine.entity.IEntityMatcher;
import org.andengine.entity.IEntityMatcher;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.sprite.vbo.ISpriteVertexBufferObject;
import org.andengine.entity.sprite.vbo.ISpriteVertexBufferObject;
import org.andengine.entity.sprite.vbo.ISpriteVertexBufferObject;
import org.andengine.entity.sprite.vbo.ISpriteVertexBufferObject;
import org.andengine.input.touch.TouchEvent;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.util.color.Color;
import org.andengine.util.color.Color;
public class SpriteProxy extends Sprite {
private final long mAddress;
public SpriteProxy(final long pAddress, final float pX, final float pY,
final ITextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager) {
super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final ITextureRegion pTextureRegion,
final ISpriteVertexBufferObject pVertexBufferObject,
final ShaderProgram pShaderProgram) {
super(pX, pY, pTextureRegion, pVertexBufferObject, pShaderProgram);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final float pWidth, final float pHeight,
final ITextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager) {
super(pX, pY, pWidth, pHeight, pTextureRegion,
pVertexBufferObjectManager);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final float pWidth, final float pHeight,
final ITextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager,
final ShaderProgram pShaderProgram) {
super(pX, pY, pWidth, pHeight, pTextureRegion,
pVertexBufferObjectManager, pShaderProgram);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final float pWidth, final float pHeight,
final ITextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager,
final DrawType pDrawType) {
super(pX, pY, pWidth, pHeight, pTextureRegion,
pVertexBufferObjectManager, pDrawType);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final float pWidth, final float pHeight,
final ITextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager,
final DrawType pDrawType, final ShaderProgram pShaderProgram) {
super(pX, pY, pWidth, pHeight, pTextureRegion,
pVertexBufferObjectManager, pDrawType, pShaderProgram);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final float pWidth, final float pHeight,
final ITextureRegion pTextureRegion,
final ISpriteVertexBufferObject pSpriteVertexBufferObject) {
super(pX, pY, pWidth, pHeight, pTextureRegion, pSpriteVertexBufferObject);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final float pWidth, final float pHeight,
final ITextureRegion pTextureRegion,
final ISpriteVertexBufferObject pSpriteVertexBufferObject,
final ShaderProgram pShaderProgram) {
super(pX, pY, pWidth, pHeight, pTextureRegion,
pSpriteVertexBufferObject, pShaderProgram);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final ITextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager,
final ShaderProgram pShaderProgram) {
super(pX, pY, pTextureRegion, pVertexBufferObjectManager, pShaderProgram);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final ITextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager,
final DrawType pDrawType) {
super(pX, pY, pTextureRegion, pVertexBufferObjectManager, pDrawType);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final ITextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager,
final DrawType pDrawType, final ShaderProgram pShaderProgram) {
super(pX, pY, pTextureRegion, pVertexBufferObjectManager, pDrawType,
pShaderProgram);
this.mAddress = pAddress;
}
public SpriteProxy(final long pAddress, final float pX, final float pY,
final ITextureRegion pTextureRegion,
final ISpriteVertexBufferObject pVertexBufferObject) {
super(pX, pY, pTextureRegion, pVertexBufferObject);
this.mAddress = pAddress;
}
public static native void nativeInitClass();
@Override
public boolean onAreaTouched(final TouchEvent pSceneTouchEvent,
final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
final boolean handledNative = this.nativeOnAreaTouched(this.mAddress,
pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY);
if (handledNative) {
return true;
} else {
return super.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX,
pTouchAreaLocalY);
}
}
private native boolean nativeOnAreaTouched(final long pAddress,
final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX,
final float pTouchAreaLocalY);
@Override
public void onAttached() {
if (!this.nativeOnAttached(this.mAddress)) {
super.onAttached();
}
}
private native boolean nativeOnAttached(final long pAddress);
@Override
public void onDetached() {
if (!this.nativeOnDetached(this.mAddress)) {
super.onDetached();
}
}
private native boolean nativeOnDetached(final long pAddress);
}