package org.andengine.examples.game.snake.entity;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 17:44:59 - 09.07.2010
*/
public class SnakeTailPart extends CellEntity {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
public SnakeTailPart(final SnakeHead pSnakeHead, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pSnakeHead.mCellX, pSnakeHead.mCellY, pTextureRegion, pVertexBufferObjectManager);
}
public SnakeTailPart(final int pCellX, final int pCellY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
super(pCellX, pCellY, CELL_WIDTH, CELL_HEIGHT, pTextureRegion, pVertexBufferObjectManager);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}