package org.andengine.examples.game.snake.entity; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.vbo.VertexBufferObjectManager; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga Inc. * * @author Nicolas Gramlich * @since 17:44:59 - 09.07.2010 */ public class SnakeTailPart extends CellEntity { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public SnakeTailPart(final SnakeHead pSnakeHead, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pSnakeHead.mCellX, pSnakeHead.mCellY, pTextureRegion, pVertexBufferObjectManager); } public SnakeTailPart(final int pCellX, final int pCellY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { super(pCellX, pCellY, CELL_WIDTH, CELL_HEIGHT, pTextureRegion, pVertexBufferObjectManager); } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }