package org.andengine.extension.scripting.entity.shape; import org.andengine.entity.shape.RectangularShape; import org.andengine.opengl.shader.ShaderProgram; public abstract class RectangularShapeProxy extends RectangularShape { private final long mAddress; public RectangularShapeProxy(final long pAddress, final float pX, final float pY, final float pWidth, final float pHeight, final ShaderProgram pShaderProgram) { super(pX, pY, pWidth, pHeight, pShaderProgram); this.mAddress = pAddress; } public static native void nativeInitClass(); }