package org.andengine.extension.scripting.entity.shape;
import org.andengine.entity.shape.RectangularShape;
import org.andengine.opengl.shader.ShaderProgram;
public abstract class RectangularShapeProxy extends RectangularShape {
private final long mAddress;
public RectangularShapeProxy(final long pAddress, final float pX,
final float pY, final float pWidth, final float pHeight,
final ShaderProgram pShaderProgram) {
super(pX, pY, pWidth, pHeight, pShaderProgram);
this.mAddress = pAddress;
}
public static native void nativeInitClass();
}