package org.andengine.examples;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.modifier.MoveModifier;
import org.andengine.entity.scene.CameraScene;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.util.FPSLogger;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import android.view.KeyEvent;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga
*
* @author Nicolas Gramlich
* @since 11:33:33 - 01.04.2010
*/
public class PauseExample extends SimpleBaseGameActivity {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
private Camera mCamera;
private BitmapTextureAtlas mBitmapTextureAtlas;
private Scene mMainScene;
private ITextureRegion mFaceTextureRegion;
private ITextureRegion mPausedTextureRegion;
private CameraScene mPauseScene;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public EngineOptions onCreateEngineOptions() {
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera);
}
@Override
public void onCreateResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 256, 128, TextureOptions.BILINEAR);
this.mPausedTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "paused.png", 0, 0);
this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "face_box_menu.png", 0, 50);
this.mBitmapTextureAtlas.load();
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
this.mPauseScene = new CameraScene(this.mCamera);
/* Make the 'PAUSED'-label centered on the camera. */
final float centerX = (CAMERA_WIDTH - this.mPausedTextureRegion.getWidth()) / 2;
final float centerY = (CAMERA_HEIGHT - this.mPausedTextureRegion.getHeight()) / 2;
final Sprite pausedSprite = new Sprite(centerX, centerY, this.mPausedTextureRegion, this.getVertexBufferObjectManager());
this.mPauseScene.attachChild(pausedSprite);
/* Makes the paused Game look through. */
this.mPauseScene.setBackgroundEnabled(false);
/* Just a simple */
this.mMainScene = new Scene();
this.mMainScene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));
final Sprite face = new Sprite(0, 0, this.mFaceTextureRegion, this.getVertexBufferObjectManager());
face.registerEntityModifier(new MoveModifier(30, 0, CAMERA_WIDTH - face.getWidth(), 0, CAMERA_HEIGHT - face.getHeight()));
this.mMainScene.attachChild(face);
return this.mMainScene;
}
@Override
public boolean onKeyDown(final int pKeyCode, final KeyEvent pEvent) {
if(pKeyCode == KeyEvent.KEYCODE_MENU && pEvent.getAction() == KeyEvent.ACTION_DOWN) {
if(this.mEngine.isRunning()) {
this.mMainScene.setChildScene(this.mPauseScene, false, true, true);
this.mEngine.stop();
} else {
this.mMainScene.clearChildScene();
this.mEngine.start();
}
return true;
} else {
return super.onKeyDown(pKeyCode, pEvent);
}
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}