package org.andengine.examples; import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.modifier.MoveModifier; import org.andengine.entity.scene.CameraScene; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.sprite.Sprite; import org.andengine.entity.util.FPSLogger; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.ui.activity.SimpleBaseGameActivity; import android.view.KeyEvent; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga * * @author Nicolas Gramlich * @since 11:33:33 - 01.04.2010 */ public class PauseExample extends SimpleBaseGameActivity { // =========================================================== // Constants // =========================================================== private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; // =========================================================== // Fields // =========================================================== private Camera mCamera; private BitmapTextureAtlas mBitmapTextureAtlas; private Scene mMainScene; private ITextureRegion mFaceTextureRegion; private ITextureRegion mPausedTextureRegion; private CameraScene mPauseScene; // =========================================================== // Constructors // =========================================================== // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public EngineOptions onCreateEngineOptions() { this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera); } @Override public void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 256, 128, TextureOptions.BILINEAR); this.mPausedTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "paused.png", 0, 0); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "face_box_menu.png", 0, 50); this.mBitmapTextureAtlas.load(); } @Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); this.mPauseScene = new CameraScene(this.mCamera); /* Make the 'PAUSED'-label centered on the camera. */ final float centerX = (CAMERA_WIDTH - this.mPausedTextureRegion.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mPausedTextureRegion.getHeight()) / 2; final Sprite pausedSprite = new Sprite(centerX, centerY, this.mPausedTextureRegion, this.getVertexBufferObjectManager()); this.mPauseScene.attachChild(pausedSprite); /* Makes the paused Game look through. */ this.mPauseScene.setBackgroundEnabled(false); /* Just a simple */ this.mMainScene = new Scene(); this.mMainScene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final Sprite face = new Sprite(0, 0, this.mFaceTextureRegion, this.getVertexBufferObjectManager()); face.registerEntityModifier(new MoveModifier(30, 0, CAMERA_WIDTH - face.getWidth(), 0, CAMERA_HEIGHT - face.getHeight())); this.mMainScene.attachChild(face); return this.mMainScene; } @Override public boolean onKeyDown(final int pKeyCode, final KeyEvent pEvent) { if(pKeyCode == KeyEvent.KEYCODE_MENU && pEvent.getAction() == KeyEvent.ACTION_DOWN) { if(this.mEngine.isRunning()) { this.mMainScene.setChildScene(this.mPauseScene, false, true, true); this.mEngine.stop(); } else { this.mMainScene.clearChildScene(); this.mEngine.start(); } return true; } else { return super.onKeyDown(pKeyCode, pEvent); } } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }