package org.andengine.examples;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.IOnSceneTouchListener;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.util.FPSLogger;
import org.andengine.input.touch.TouchEvent;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.adt.pool.RunnablePoolItem;
import org.andengine.util.adt.pool.RunnablePoolUpdateHandler;
import android.widget.Toast;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga
*
* @author Nicolas Gramlich
* @since 14:56:22 - 15.06.2011
*/
public class RunnablePoolUpdateHandlerExample extends SimpleBaseGameActivity implements IOnSceneTouchListener {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
private static final int FACE_COUNT = 2;
// ===========================================================
// Fields
// ===========================================================
private BitmapTextureAtlas mBitmapTextureAtlas;
private ITextureRegion mFaceTextureRegion;
private int mTargetFaceIndex = 0;
private final Sprite[] mFaces = new Sprite[FACE_COUNT];
private final RunnablePoolUpdateHandler<FaceRotateRunnablePoolItem> mFaceRotateRunnablePoolUpdateHandler = new RunnablePoolUpdateHandler<FaceRotateRunnablePoolItem>() {
@Override
protected FaceRotateRunnablePoolItem onAllocatePoolItem() {
return new FaceRotateRunnablePoolItem();
}
};
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public EngineOptions onCreateEngineOptions() {
Toast.makeText(this, "Touch the screen to rotate the sprites using RunnablePoolItems.", Toast.LENGTH_LONG).show();
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
public void onCreateResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 32, 32, TextureOptions.BILINEAR);
this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "face_box.png", 0, 0);
this.mBitmapTextureAtlas.load();
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));
scene.registerUpdateHandler(this.mFaceRotateRunnablePoolUpdateHandler);
/* Calculate the coordinates for the face, so its centered on the camera. */
final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2;
final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2;
this.mFaces[0] = new Sprite(centerX - 50, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager());
this.mFaces[1] = new Sprite(centerX + 50, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager());
scene.attachChild(this.mFaces[0]);
scene.attachChild(this.mFaces[1]);
scene.setOnSceneTouchListener(this);
return scene;
}
@Override
public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
if(pSceneTouchEvent.isActionDown()) {
this.mTargetFaceIndex = (this.mTargetFaceIndex + 1) % FACE_COUNT;
final FaceRotateRunnablePoolItem faceRotateRunnablePoolItem = this.mFaceRotateRunnablePoolUpdateHandler.obtainPoolItem();
faceRotateRunnablePoolItem.setTargetFace(this.mFaces[this.mTargetFaceIndex]);
this.mFaceRotateRunnablePoolUpdateHandler.postPoolItem(faceRotateRunnablePoolItem);
}
return true;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
public class FaceRotateRunnablePoolItem extends RunnablePoolItem {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
private Sprite mTargetFace;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
public void setTargetFace(final Sprite pTargetFace) {
this.mTargetFace = pTargetFace;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void run() {
this.mTargetFace.setRotation(this.mTargetFace.getRotation() + 45);
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
}