package org.andengine.entity.primitive; import java.security.spec.MGF1ParameterSpec; import org.andengine.engine.camera.Camera; import org.andengine.entity.shape.IShape; import org.andengine.entity.shape.RectangularShape; import org.andengine.entity.shape.Shape; import org.andengine.entity.sprite.Sprite; import org.andengine.opengl.shader.PositionColorShaderProgram; import org.andengine.opengl.shader.constants.ShaderProgramConstants; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.util.GLState; import org.andengine.opengl.vbo.HighPerformanceVertexBufferObject; import org.andengine.opengl.vbo.IVertexBufferObject; import org.andengine.opengl.vbo.DrawType; import org.andengine.opengl.vbo.VertexBufferObjectManager; import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttribute; import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes; import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributesBuilder; import org.andengine.util.exception.MethodNotSupportedException; import android.opengl.GLES20; /** * (c) Zynga 2012 * * @author Nicolas Gramlich <ngramlich@zynga.com> * @since 16:44:50 - 09.02.2012 */ public class Mesh extends Shape { // =========================================================== // Constants // =========================================================== public static final int VERTEX_INDEX_X = 0; public static final int VERTEX_INDEX_Y = Mesh.VERTEX_INDEX_X + 1; public static final int COLOR_INDEX = Mesh.VERTEX_INDEX_Y + 1; public static final int VERTEX_SIZE = 2 + 1; public static final VertexBufferObjectAttributes VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT = new VertexBufferObjectAttributesBuilder(2) .add(ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION, 2, GLES20.GL_FLOAT, false) .add(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION, ShaderProgramConstants.ATTRIBUTE_COLOR, 4, GLES20.GL_UNSIGNED_BYTE, true) .build(); // =========================================================== // Fields // =========================================================== protected final IMeshVertexBufferObject mMeshVertexBufferObject; private int mVertexCountToDraw; private int mDrawMode; protected ITextureRegion mTextureRegion; // =========================================================== // Constructors // =========================================================== /** * Uses a default {@link HighPerformanceMeshVertexBufferObject} in {@link DrawType#STATIC} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}. */ public Mesh(final float pX, final float pY, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pBufferData, pVertexCount, pDrawMode, pVertexBufferObjectManager, DrawType.STATIC); mTextureRegion = pTextureRegion; this.onUpdateTextureCoordinates(); } /** * Uses a default {@link HighPerformanceMeshVertexBufferObject} in {@link DrawType#STATIC} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}. */ public Mesh(final float pX, final float pY, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pBufferData, pVertexCount, pDrawMode, pVertexBufferObjectManager, DrawType.STATIC); } /** * Uses a default {@link HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}. */ public Mesh(final float pX, final float pY, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { this(pX, pY, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT)); } /** * Uses a default {@link HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}. */ public Mesh(final float pX, final float pY, final float[] pVertexX, final float[] pVertexY, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { this(pX, pY, pVertexX.length, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, buildVertexList(pVertexX, pVertexY), pVertexX.length, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT)); } public Mesh(final float pX, final float pY, final int pVertexCount, final DrawMode pDrawMode, final IMeshVertexBufferObject pMeshVertexBufferObject) { super(pX, pY, PositionColorShaderProgram.getInstance()); this.mDrawMode = pDrawMode.getDrawMode(); this.mMeshVertexBufferObject = pMeshVertexBufferObject; this.mVertexCountToDraw = pVertexCount; this.mMeshVertexBufferObject.setDirtyOnHardware(); this.setBlendingEnabled(true); } // =========================================================== // Getter & Setter // =========================================================== public float[] getBufferData() { return this.mMeshVertexBufferObject.getBufferData(); } public void setVertexCountToDraw(final int pVertexCountToDraw) { this.mVertexCountToDraw = pVertexCountToDraw; } public void setDrawMode(final DrawMode pDrawMode) { this.mDrawMode = pDrawMode.mDrawMode; } public ITextureRegion getTextureRegion() { return this.mTextureRegion; } // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public IMeshVertexBufferObject getVertexBufferObject() { return this.mMeshVertexBufferObject; } @Override protected void preDraw(final GLState pGLState, final Camera pCamera) { super.preDraw(pGLState, pCamera); // Check if polygon uses a texture if( mTextureRegion != null) this.mTextureRegion.getTexture().bind(pGLState); this.mMeshVertexBufferObject.bind(pGLState, this.mShaderProgram); } @Override protected void draw(final GLState pGLState, final Camera pCamera) { this.mMeshVertexBufferObject.draw(this.mDrawMode, this.mVertexCountToDraw); } @Override protected void postDraw(final GLState pGLState, final Camera pCamera) { this.mMeshVertexBufferObject.unbind(pGLState, this.mShaderProgram); super.postDraw(pGLState, pCamera); } @Override protected void onUpdateColor() { this.mMeshVertexBufferObject.onUpdateColor(this); } @Override protected void onUpdateVertices() { this.mMeshVertexBufferObject.onUpdateVertices(this); } protected void onUpdateTextureCoordinates() { this.mMeshVertexBufferObject.onUpdateTextureCoordinates(this); } @Override @Deprecated public boolean contains(final float pX, final float pY) { throw new MethodNotSupportedException(); } @Override public boolean collidesWith(final IShape pOtherShape) { if(pOtherShape instanceof Line) { // TODO return false; } else if(pOtherShape instanceof RectangularShape) { // TODO return false; } else { return false; } } // =========================================================== // Methods // =========================================================== protected static float[] buildVertexList(float[] pVertexX, float[] pVertexY) { assert( pVertexX.length == pVertexY.length ); float[] bufferData = new float[VERTEX_SIZE * pVertexX.length]; updateVertexList(pVertexX, pVertexY, bufferData); return bufferData; } protected static void updateVertexList(float[] pVertexX, float[] pVertexY, float[] pBufferData) { for( int i = 0; i < pVertexX.length; i++) { pBufferData[(i * Mesh.VERTEX_SIZE) + Mesh.VERTEX_INDEX_X] = pVertexX[i]; pBufferData[(i * Mesh.VERTEX_SIZE) + Mesh.VERTEX_INDEX_Y] = pVertexY[i]; } } // =========================================================== // Inner and Anonymous Classes // =========================================================== public static interface IMeshVertexBufferObject extends IVertexBufferObject { // =========================================================== // Constants // =========================================================== // =========================================================== // Methods // =========================================================== public float[] getBufferData(); public void onUpdateColor(final Mesh pMesh); public void onUpdateVertices(final Mesh pMesh); public void onUpdateTextureCoordinates(final Mesh pMesh); } public static class HighPerformanceMeshVertexBufferObject extends HighPerformanceVertexBufferObject implements IMeshVertexBufferObject { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== private final int mVertexCount; // =========================================================== // Constructors // =========================================================== public HighPerformanceMeshVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final float[] pBufferData, final int pVertexCount, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) { super(pVertexBufferObjectManager, pBufferData, pDrawType, pAutoDispose, pVertexBufferObjectAttributes); this.mVertexCount = pVertexCount; } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public void onUpdateColor(final Mesh pMesh) { final float[] bufferData = this.mBufferData; final float packedColor = pMesh.getColor().getABGRPackedFloat(); for(int i = 0; i < this.mVertexCount; i++) { bufferData[(i * Mesh.VERTEX_SIZE) + Mesh.COLOR_INDEX] = packedColor; } this.setDirtyOnHardware(); } @Override public void onUpdateVertices(final Mesh pMesh) { /* Since the buffer data is managed from the caller, we just mark the buffer data as dirty. */ this.setDirtyOnHardware(); } @Override public void onUpdateTextureCoordinates(final Mesh pMesh) { final float[] bufferData = this.mBufferData; final ITextureRegion textureRegion = pMesh.getTextureRegion(); // TODO Optimize with field access? final float u; final float v; final float u2; final float v2; u = textureRegion.getU(); u2 = textureRegion.getU2(); v = textureRegion.getV(); v2 = textureRegion.getV2(); if(textureRegion.isRotated()) { bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; } else { bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; } this.setDirtyOnHardware(); } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== } public static enum DrawMode { // =========================================================== // Elements // =========================================================== POINTS(GLES20.GL_POINTS), LINE_STRIP(GLES20.GL_LINE_STRIP), LINE_LOOP(GLES20.GL_LINE_LOOP), LINES(GLES20.GL_LINES), TRIANGLE_STRIP(GLES20.GL_TRIANGLE_STRIP), TRIANGLE_FAN(GLES20.GL_TRIANGLE_FAN), TRIANGLES(GLES20.GL_TRIANGLES); // =========================================================== // Constants // =========================================================== public final int mDrawMode; // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== private DrawMode(final int pDrawMode) { this.mDrawMode = pDrawMode; } // =========================================================== // Getter & Setter // =========================================================== public int getDrawMode() { return this.mDrawMode; } // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== } }