package org.andengine.entity.primitive;
import java.security.spec.MGF1ParameterSpec;
import org.andengine.engine.camera.Camera;
import org.andengine.entity.shape.IShape;
import org.andengine.entity.shape.RectangularShape;
import org.andengine.entity.shape.Shape;
import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.shader.PositionColorShaderProgram;
import org.andengine.opengl.shader.constants.ShaderProgramConstants;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.util.GLState;
import org.andengine.opengl.vbo.HighPerformanceVertexBufferObject;
import org.andengine.opengl.vbo.IVertexBufferObject;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttribute;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributesBuilder;
import org.andengine.util.exception.MethodNotSupportedException;
import android.opengl.GLES20;
/**
* (c) Zynga 2012
*
* @author Nicolas Gramlich <ngramlich@zynga.com>
* @since 16:44:50 - 09.02.2012
*/
public class Mesh extends Shape {
// ===========================================================
// Constants
// ===========================================================
public static final int VERTEX_INDEX_X = 0;
public static final int VERTEX_INDEX_Y = Mesh.VERTEX_INDEX_X + 1;
public static final int COLOR_INDEX = Mesh.VERTEX_INDEX_Y + 1;
public static final int VERTEX_SIZE = 2 + 1;
public static final VertexBufferObjectAttributes VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT = new VertexBufferObjectAttributesBuilder(2)
.add(ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION, 2, GLES20.GL_FLOAT, false)
.add(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION, ShaderProgramConstants.ATTRIBUTE_COLOR, 4, GLES20.GL_UNSIGNED_BYTE, true)
.build();
// ===========================================================
// Fields
// ===========================================================
protected final IMeshVertexBufferObject mMeshVertexBufferObject;
private int mVertexCountToDraw;
private int mDrawMode;
protected ITextureRegion mTextureRegion;
// ===========================================================
// Constructors
// ===========================================================
/**
* Uses a default {@link HighPerformanceMeshVertexBufferObject} in {@link DrawType#STATIC} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Mesh(final float pX, final float pY, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX, pY, pBufferData, pVertexCount, pDrawMode, pVertexBufferObjectManager, DrawType.STATIC);
mTextureRegion = pTextureRegion;
this.onUpdateTextureCoordinates();
}
/**
* Uses a default {@link HighPerformanceMeshVertexBufferObject} in {@link DrawType#STATIC} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Mesh(final float pX, final float pY, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX, pY, pBufferData, pVertexCount, pDrawMode, pVertexBufferObjectManager, DrawType.STATIC);
}
/**
* Uses a default {@link HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Mesh(final float pX, final float pY, final float[] pBufferData, final int pVertexCount, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pVertexCount, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, pBufferData, pVertexCount, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
/**
* Uses a default {@link HighPerformanceMeshVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Mesh#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Mesh(final float pX, final float pY, final float[] pVertexX, final float[] pVertexY, final DrawMode pDrawMode, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pVertexX.length, pDrawMode, new HighPerformanceMeshVertexBufferObject(pVertexBufferObjectManager, buildVertexList(pVertexX, pVertexY), pVertexX.length, pDrawType, true, Mesh.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
public Mesh(final float pX, final float pY, final int pVertexCount, final DrawMode pDrawMode, final IMeshVertexBufferObject pMeshVertexBufferObject) {
super(pX, pY, PositionColorShaderProgram.getInstance());
this.mDrawMode = pDrawMode.getDrawMode();
this.mMeshVertexBufferObject = pMeshVertexBufferObject;
this.mVertexCountToDraw = pVertexCount;
this.mMeshVertexBufferObject.setDirtyOnHardware();
this.setBlendingEnabled(true);
}
// ===========================================================
// Getter & Setter
// ===========================================================
public float[] getBufferData() {
return this.mMeshVertexBufferObject.getBufferData();
}
public void setVertexCountToDraw(final int pVertexCountToDraw) {
this.mVertexCountToDraw = pVertexCountToDraw;
}
public void setDrawMode(final DrawMode pDrawMode) {
this.mDrawMode = pDrawMode.mDrawMode;
}
public ITextureRegion getTextureRegion() {
return this.mTextureRegion;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public IMeshVertexBufferObject getVertexBufferObject() {
return this.mMeshVertexBufferObject;
}
@Override
protected void preDraw(final GLState pGLState, final Camera pCamera) {
super.preDraw(pGLState, pCamera);
// Check if polygon uses a texture
if( mTextureRegion != null)
this.mTextureRegion.getTexture().bind(pGLState);
this.mMeshVertexBufferObject.bind(pGLState, this.mShaderProgram);
}
@Override
protected void draw(final GLState pGLState, final Camera pCamera) {
this.mMeshVertexBufferObject.draw(this.mDrawMode, this.mVertexCountToDraw);
}
@Override
protected void postDraw(final GLState pGLState, final Camera pCamera) {
this.mMeshVertexBufferObject.unbind(pGLState, this.mShaderProgram);
super.postDraw(pGLState, pCamera);
}
@Override
protected void onUpdateColor() {
this.mMeshVertexBufferObject.onUpdateColor(this);
}
@Override
protected void onUpdateVertices() {
this.mMeshVertexBufferObject.onUpdateVertices(this);
}
protected void onUpdateTextureCoordinates() {
this.mMeshVertexBufferObject.onUpdateTextureCoordinates(this);
}
@Override
@Deprecated
public boolean contains(final float pX, final float pY) {
throw new MethodNotSupportedException();
}
@Override
public boolean collidesWith(final IShape pOtherShape) {
if(pOtherShape instanceof Line) {
// TODO
return false;
} else if(pOtherShape instanceof RectangularShape) {
// TODO
return false;
} else {
return false;
}
}
// ===========================================================
// Methods
// ===========================================================
protected static float[] buildVertexList(float[] pVertexX, float[] pVertexY)
{
assert( pVertexX.length == pVertexY.length );
float[] bufferData = new float[VERTEX_SIZE * pVertexX.length];
updateVertexList(pVertexX, pVertexY, bufferData);
return bufferData;
}
protected static void updateVertexList(float[] pVertexX, float[] pVertexY, float[] pBufferData)
{
for( int i = 0; i < pVertexX.length; i++)
{
pBufferData[(i * Mesh.VERTEX_SIZE) + Mesh.VERTEX_INDEX_X] = pVertexX[i];
pBufferData[(i * Mesh.VERTEX_SIZE) + Mesh.VERTEX_INDEX_Y] = pVertexY[i];
}
}
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
public static interface IMeshVertexBufferObject extends IVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
public float[] getBufferData();
public void onUpdateColor(final Mesh pMesh);
public void onUpdateVertices(final Mesh pMesh);
public void onUpdateTextureCoordinates(final Mesh pMesh);
}
public static class HighPerformanceMeshVertexBufferObject extends HighPerformanceVertexBufferObject implements IMeshVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
private final int mVertexCount;
// ===========================================================
// Constructors
// ===========================================================
public HighPerformanceMeshVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final float[] pBufferData, final int pVertexCount, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
super(pVertexBufferObjectManager, pBufferData, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);
this.mVertexCount = pVertexCount;
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onUpdateColor(final Mesh pMesh) {
final float[] bufferData = this.mBufferData;
final float packedColor = pMesh.getColor().getABGRPackedFloat();
for(int i = 0; i < this.mVertexCount; i++) {
bufferData[(i * Mesh.VERTEX_SIZE) + Mesh.COLOR_INDEX] = packedColor;
}
this.setDirtyOnHardware();
}
@Override
public void onUpdateVertices(final Mesh pMesh) {
/* Since the buffer data is managed from the caller, we just mark the buffer data as dirty. */
this.setDirtyOnHardware();
}
@Override
public void onUpdateTextureCoordinates(final Mesh pMesh) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pMesh.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
if(textureRegion.isRotated()) {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
}
this.setDirtyOnHardware();
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
public static enum DrawMode {
// ===========================================================
// Elements
// ===========================================================
POINTS(GLES20.GL_POINTS),
LINE_STRIP(GLES20.GL_LINE_STRIP),
LINE_LOOP(GLES20.GL_LINE_LOOP),
LINES(GLES20.GL_LINES),
TRIANGLE_STRIP(GLES20.GL_TRIANGLE_STRIP),
TRIANGLE_FAN(GLES20.GL_TRIANGLE_FAN),
TRIANGLES(GLES20.GL_TRIANGLES);
// ===========================================================
// Constants
// ===========================================================
public final int mDrawMode;
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
private DrawMode(final int pDrawMode) {
this.mDrawMode = pDrawMode;
}
// ===========================================================
// Getter & Setter
// ===========================================================
public int getDrawMode() {
return this.mDrawMode;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
}