package org.andengine.examples; import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.text.Text; import org.andengine.entity.util.FPSLogger; import org.andengine.opengl.font.Font; import org.andengine.opengl.font.FontFactory; import org.andengine.opengl.texture.ITexture; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.vbo.VertexBufferObjectManager; import org.andengine.ui.activity.SimpleBaseGameActivity; import android.graphics.Color; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga * * @author Nicolas Gramlich * @since 11:54:51 - 03.04.2010 */ public class CustomFontExample extends SimpleBaseGameActivity { // =========================================================== // Constants // =========================================================== private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; private static final int FONT_SIZE = 48; // =========================================================== // Fields // =========================================================== private Font mDroidFont; private Font mPlokFont; private Font mNeverwinterNightsFont; private Font mUnrealTournamenFont; private Font mKingdomOfHeartsFont; // =========================================================== // Constructors // =========================================================== // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public EngineOptions onCreateEngineOptions() { final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); } @Override public void onCreateResources() { /* The custom fonts. */ final ITexture droidFontTexture = new BitmapTextureAtlas(this.getTextureManager(), 256, 256, TextureOptions.BILINEAR); final ITexture kingdomOfHeartsFontTexture = new BitmapTextureAtlas(this.getTextureManager(), 256, 256, TextureOptions.BILINEAR); final ITexture neverwinterNightsFontTexture = new BitmapTextureAtlas(this.getTextureManager(), 256, 256, TextureOptions.BILINEAR); final ITexture plokFontTexture = new BitmapTextureAtlas(this.getTextureManager(), 256, 256, TextureOptions.BILINEAR); final ITexture unrealTournamentFontTexture = new BitmapTextureAtlas(this.getTextureManager(), 256, 256, TextureOptions.BILINEAR); FontFactory.setAssetBasePath("font/"); this.mDroidFont = FontFactory.createFromAsset(this.getFontManager(), droidFontTexture, this.getAssets(), "Droid.ttf", FONT_SIZE, true, Color.BLACK); this.mDroidFont.load(); this.mKingdomOfHeartsFont = FontFactory.createFromAsset(this.getFontManager(), kingdomOfHeartsFontTexture, this.getAssets(), "KingdomOfHearts.ttf", FONT_SIZE + 20, true, Color.BLACK); this.mKingdomOfHeartsFont.load(); this.mNeverwinterNightsFont = FontFactory.createFromAsset(this.getFontManager(), neverwinterNightsFontTexture, this.getAssets(), "NeverwinterNights.ttf", FONT_SIZE, true, Color.BLACK); this.mNeverwinterNightsFont.load(); this.mPlokFont = FontFactory.createFromAsset(this.getFontManager(), plokFontTexture, this.getAssets(), "Plok.ttf", FONT_SIZE, true, Color.BLACK); this.mPlokFont.load(); this.mUnrealTournamenFont = FontFactory.createFromAsset(this.getFontManager(), unrealTournamentFontTexture, this.getAssets(), "UnrealTournament.ttf", FONT_SIZE, true, Color.BLACK); this.mUnrealTournamenFont.load(); } @Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final VertexBufferObjectManager vertexBufferObjectManager = this.getVertexBufferObjectManager(); scene.attachChild(new Text(230, 30, this.mDroidFont, "Droid Font", vertexBufferObjectManager)); scene.attachChild(new Text(160, 120, this.mKingdomOfHeartsFont, "Kingdom Of Hearts Font", vertexBufferObjectManager)); scene.attachChild(new Text(110, 210, this.mNeverwinterNightsFont, "Neverwinter Nights Font", vertexBufferObjectManager)); scene.attachChild(new Text(140, 300, this.mPlokFont, "Plok Font", vertexBufferObjectManager)); scene.attachChild(new Text(25, 390, this.mUnrealTournamenFont, "Unreal Tournament Font", vertexBufferObjectManager)); return scene; } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }