package org.andengine.examples; import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.AutoParallaxBackground; import org.andengine.entity.scene.background.ParallaxBackground.ParallaxEntity; import org.andengine.entity.sprite.AnimatedSprite; import org.andengine.entity.sprite.Sprite; import org.andengine.entity.util.FPSLogger; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.texture.region.TiledTextureRegion; import org.andengine.opengl.vbo.VertexBufferObjectManager; import org.andengine.ui.activity.SimpleBaseGameActivity; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga * * @author Nicolas Gramlich * @since 19:58:39 - 19.07.2010 */ public class AutoParallaxBackgroundExample extends SimpleBaseGameActivity { // =========================================================== // Constants // =========================================================== private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; // =========================================================== // Fields // =========================================================== private BitmapTextureAtlas mBitmapTextureAtlas; private TiledTextureRegion mPlayerTextureRegion; private TiledTextureRegion mEnemyTextureRegion; private BitmapTextureAtlas mAutoParallaxBackgroundTexture; private ITextureRegion mParallaxLayerBack; private ITextureRegion mParallaxLayerMid; private ITextureRegion mParallaxLayerFront; // =========================================================== // Constructors // =========================================================== // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public EngineOptions onCreateEngineOptions() { final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); } @Override public void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 256, 128, TextureOptions.BILINEAR); this.mPlayerTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "player.png", 0, 0, 3, 4); this.mEnemyTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "enemy.png", 73, 0, 3, 4); this.mBitmapTextureAtlas.load(); this.mAutoParallaxBackgroundTexture = new BitmapTextureAtlas(this.getTextureManager(), 1024, 1024); this.mParallaxLayerFront = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mAutoParallaxBackgroundTexture, this, "parallax_background_layer_front.png", 0, 0); this.mParallaxLayerBack = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mAutoParallaxBackgroundTexture, this, "parallax_background_layer_back.png", 0, 188); this.mParallaxLayerMid = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mAutoParallaxBackgroundTexture, this, "parallax_background_layer_mid.png", 0, 669); this.mAutoParallaxBackgroundTexture.load(); } @Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(0, 0, 0, 5); final VertexBufferObjectManager vertexBufferObjectManager = this.getVertexBufferObjectManager(); autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(0.0f, new Sprite(0, CAMERA_HEIGHT - this.mParallaxLayerBack.getHeight(), this.mParallaxLayerBack, vertexBufferObjectManager))); autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-5.0f, new Sprite(0, 80, this.mParallaxLayerMid, vertexBufferObjectManager))); autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-10.0f, new Sprite(0, CAMERA_HEIGHT - this.mParallaxLayerFront.getHeight(), this.mParallaxLayerFront, vertexBufferObjectManager))); scene.setBackground(autoParallaxBackground); /* Calculate the coordinates for the face, so its centered on the camera. */ final float playerX = (CAMERA_WIDTH - this.mPlayerTextureRegion.getWidth()) / 2; final float playerY = CAMERA_HEIGHT - this.mPlayerTextureRegion.getHeight() - 5; /* Create two sprits and add it to the scene. */ final AnimatedSprite player = new AnimatedSprite(playerX, playerY, this.mPlayerTextureRegion, vertexBufferObjectManager); player.setScaleCenterY(this.mPlayerTextureRegion.getHeight()); player.setScale(2); player.animate(new long[]{200, 200, 200}, 3, 5, true); final AnimatedSprite enemy = new AnimatedSprite(playerX - 80, playerY, this.mEnemyTextureRegion, vertexBufferObjectManager); enemy.setScaleCenterY(this.mEnemyTextureRegion.getHeight()); enemy.setScale(2); enemy.animate(new long[]{200, 200, 200}, 3, 5, true); scene.attachChild(player); scene.attachChild(enemy); return scene; } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }