package org.andengine.examples; import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.sprite.Sprite; import org.andengine.entity.util.FPSLogger; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.ui.activity.SimpleBaseGameActivity; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga * * @author Nicolas Gramlich * @since 11:54:51 - 03.04.2010 */ public class TextureOptionsExample extends SimpleBaseGameActivity { // =========================================================== // Constants // =========================================================== private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; // =========================================================== // Fields // =========================================================== private BitmapTextureAtlas mBitmapTextureAtlas; private BitmapTextureAtlas mBitmapTextureAtlasBilinear; private BitmapTextureAtlas mBitmapTextureAtlasRepeating; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegionBilinear; private ITextureRegion mFaceTextureRegionRepeating; // =========================================================== // Constructors // =========================================================== // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public EngineOptions onCreateEngineOptions() { final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); } @Override public void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 32, 32); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "face_box.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mBitmapTextureAtlasBilinear = new BitmapTextureAtlas(this.getTextureManager(), 32, 32, TextureOptions.BILINEAR); this.mFaceTextureRegionBilinear = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlasBilinear, this, "face_box.png", 0, 0); this.mBitmapTextureAtlasBilinear.load(); this.mBitmapTextureAtlasRepeating = new BitmapTextureAtlas(this.getTextureManager(), 32, 32, TextureOptions.REPEATING_NEAREST); this.mFaceTextureRegionRepeating = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlasRepeating, this, "face_box.png", 0, 0); /* The following statement causes the BitmapTextureAtlas to be printed horizontally 10x on any Sprite that uses it. * So we will later increase the width of such a sprite by the same factor to avoid distortion. */ this.mFaceTextureRegionRepeating.setTextureWidth(10 * this.mFaceTextureRegionRepeating.getWidth()); this.mBitmapTextureAtlasRepeating.load(); } @Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2; final Sprite face = new Sprite(centerX - 160, centerY - 40, this.mFaceTextureRegion, this.getVertexBufferObjectManager()); face.setScale(4); final Sprite faceBilinear = new Sprite(centerX + 160, centerY - 40, this.mFaceTextureRegionBilinear, this.getVertexBufferObjectManager()); faceBilinear.setScale(4); /* Make sure sprite has the same size as mTextureRegionRepeating. * Giving the sprite twice the height shows you'd also have to change the height of the TextureRegion! */ final Sprite faceRepeating = new Sprite(centerX - 160, centerY + 100, this.mFaceTextureRegionRepeating.getWidth(), this.mFaceTextureRegionRepeating.getHeight() * 2, this.mFaceTextureRegionRepeating, this.getVertexBufferObjectManager()); scene.attachChild(face); scene.attachChild(faceBilinear); scene.attachChild(faceRepeating); return scene; } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }