package org.andengine.extension.debugdraw; import org.andengine.entity.Entity; import com.badlogic.gdx.physics.box2d.Fixture; /** * Base implementation of fixture and it's graphical representation bound together * @author nazgee */ abstract class RenderOfFixture implements IRenderOfFixture { protected final Fixture mFixture; protected Entity mEntity; public RenderOfFixture(Fixture fixture) { super(); this.mFixture = fixture; } @Override public Fixture getFixture() { return mFixture; } @Override public Entity getEntity() { return mEntity; } }