package org.andengine.extension.debugdraw;
import org.andengine.entity.Entity;
import com.badlogic.gdx.physics.box2d.Fixture;
/**
* Base implementation of fixture and it's graphical representation bound together
* @author nazgee
*/
abstract class RenderOfFixture implements IRenderOfFixture {
protected final Fixture mFixture;
protected Entity mEntity;
public RenderOfFixture(Fixture fixture) {
super();
this.mFixture = fixture;
}
@Override
public Fixture getFixture() {
return mFixture;
}
@Override
public Entity getEntity() {
return mEntity;
}
}