package org.andengine.examples; import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.primitive.Rectangle; import org.andengine.entity.scene.IOnAreaTouchListener; import org.andengine.entity.scene.IOnSceneTouchListener; import org.andengine.entity.scene.ITouchArea; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.shape.IAreaShape; import org.andengine.entity.sprite.AnimatedSprite; import org.andengine.entity.util.FPSLogger; import org.andengine.extension.physics.box2d.PhysicsConnector; import org.andengine.extension.physics.box2d.PhysicsFactory; import org.andengine.extension.physics.box2d.PhysicsWorld; import org.andengine.extension.physics.box2d.util.Vector2Pool; import org.andengine.extension.physics.box2d.util.constants.PhysicsConstants; import org.andengine.input.sensor.acceleration.AccelerationData; import org.andengine.input.sensor.acceleration.IAccelerationListener; import org.andengine.input.touch.TouchEvent; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.andengine.opengl.texture.region.TiledTextureRegion; import org.andengine.opengl.vbo.VertexBufferObjectManager; import org.andengine.ui.activity.SimpleBaseGameActivity; import org.andengine.util.debug.Debug; import android.hardware.SensorManager; import android.widget.Toast; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.joints.MouseJoint; import com.badlogic.gdx.physics.box2d.joints.MouseJointDef; /** * @author albrandroid * @author Nicolas Gramlich * @since 10:35:23 - 28.02.2011 */ public class PhysicsMouseJointExample extends SimpleBaseGameActivity implements IAccelerationListener, IOnSceneTouchListener, IOnAreaTouchListener { // =========================================================== // Constants // =========================================================== private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; private static final FixtureDef FIXTURE_DEF = PhysicsFactory.createFixtureDef(1, 0.5f, 0.5f); // =========================================================== // Fields // =========================================================== private BitmapTextureAtlas mBitmapTextureAtlas; private TiledTextureRegion mBoxFaceTextureRegion; private TiledTextureRegion mCircleFaceTextureRegion; private Scene mScene; private PhysicsWorld mPhysicsWorld; private int mFaceCount = 0; private MouseJoint mMouseJointActive; private Body mGroundBody; // =========================================================== // Constructors // =========================================================== // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public EngineOptions onCreateEngineOptions() { Toast.makeText(this, "Touch the screen to add objects.", Toast.LENGTH_LONG).show(); final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); } @Override public void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 64, 64, TextureOptions.BILINEAR); this.mBoxFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_box_tiled.png", 0, 0, 2, 1); // 64x32 this.mCircleFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_circle_tiled.png", 0, 32, 2, 1); // 64x32 this.mBitmapTextureAtlas.load(); } @Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); this.mScene = new Scene(); this.mScene.setBackground(new Background(0, 0, 0)); this.mScene.setOnSceneTouchListener(this); this.mScene.setOnAreaTouchListener(this); this.mPhysicsWorld = new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_EARTH), false); this.mGroundBody = this.mPhysicsWorld.createBody(new BodyDef()); final VertexBufferObjectManager vertexBufferObjectManager = this.getVertexBufferObjectManager(); final Rectangle ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle roof = new Rectangle(0, 0, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle left = new Rectangle(0, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final Rectangle right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f); PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef); this.mScene.attachChild(ground); this.mScene.attachChild(roof); this.mScene.attachChild(left); this.mScene.attachChild(right); this.mScene.registerUpdateHandler(this.mPhysicsWorld); return this.mScene; } @Override public void onGameCreated() { this.mEngine.enableVibrator(this); } @Override public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) { if(this.mPhysicsWorld != null) { switch(pSceneTouchEvent.getAction()) { case TouchEvent.ACTION_DOWN: this.addFace(pSceneTouchEvent.getX(), pSceneTouchEvent.getY()); return true; case TouchEvent.ACTION_MOVE: if(this.mMouseJointActive != null) { final Vector2 vec = Vector2Pool.obtain(pSceneTouchEvent.getX() / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT, pSceneTouchEvent.getY() / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT); this.mMouseJointActive.setTarget(vec); Vector2Pool.recycle(vec); } return true; case TouchEvent.ACTION_UP: if(this.mMouseJointActive != null) { this.mPhysicsWorld.destroyJoint(this.mMouseJointActive); this.mMouseJointActive = null; } return true; } return false; } return false; } @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final ITouchArea pTouchArea, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { if(pSceneTouchEvent.isActionDown()) { final IAreaShape face = (IAreaShape) pTouchArea; /* * If we have a active MouseJoint, we are just moving it around * instead of creating a second one. */ if(this.mMouseJointActive == null) { this.mEngine.vibrate(100); this.mMouseJointActive = this.createMouseJoint(face, pTouchAreaLocalX, pTouchAreaLocalY); } return true; } return false; } @Override public void onAccelerationAccuracyChanged(final AccelerationData pAccelerationData) { } @Override public void onAccelerationChanged(final AccelerationData pAccelerationData) { final Vector2 gravity = Vector2Pool.obtain(pAccelerationData.getX(), pAccelerationData.getY()); this.mPhysicsWorld.setGravity(gravity); Vector2Pool.recycle(gravity); } @Override public void onResumeGame() { super.onResumeGame(); this.enableAccelerationSensor(this); } @Override public void onPauseGame() { super.onPauseGame(); this.disableAccelerationSensor(); } // =========================================================== // Methods // =========================================================== public MouseJoint createMouseJoint(final IAreaShape pFace, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { final Body body = (Body) pFace.getUserData(); final MouseJointDef mouseJointDef = new MouseJointDef(); final Vector2 localPoint = Vector2Pool.obtain((pTouchAreaLocalX - pFace.getWidth() * 0.5f) / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT, (pTouchAreaLocalY - pFace.getHeight() * 0.5f) / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT); this.mGroundBody.setTransform(localPoint, 0); mouseJointDef.bodyA = this.mGroundBody; mouseJointDef.bodyB = body; mouseJointDef.dampingRatio = 0.95f; mouseJointDef.frequencyHz = 30; mouseJointDef.maxForce = (200.0f * body.getMass()); mouseJointDef.collideConnected = true; mouseJointDef.target.set(body.getWorldPoint(localPoint)); Vector2Pool.recycle(localPoint); return (MouseJoint) this.mPhysicsWorld.createJoint(mouseJointDef); } private void addFace(final float pX, final float pY) { this.mFaceCount++; Debug.d("Faces: " + this.mFaceCount); final AnimatedSprite face; final Body body; if(this.mFaceCount % 2 == 0) { face = new AnimatedSprite(pX, pY, this.mBoxFaceTextureRegion, this.getVertexBufferObjectManager()); body = PhysicsFactory.createBoxBody(this.mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF); } else { face = new AnimatedSprite(pX, pY, this.mCircleFaceTextureRegion, this.getVertexBufferObjectManager()); body = PhysicsFactory.createCircleBody(this.mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF); } face.setUserData(body); face.animate(200); this.mScene.registerTouchArea(face); this.mScene.attachChild(face); this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, body, true, true)); } // =========================================================== // Inner and Anonymous Classes // =========================================================== }