package org.andengine.examples.benchmark; import org.andengine.engine.camera.Camera; import org.andengine.engine.handler.timer.ITimerCallback; import org.andengine.engine.handler.timer.TimerHandler; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.primitive.Rectangle; import org.andengine.entity.scene.IOnSceneTouchListener; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.sprite.AnimatedSprite; import org.andengine.extension.physics.box2d.PhysicsConnector; import org.andengine.extension.physics.box2d.PhysicsFactory; import org.andengine.extension.physics.box2d.PhysicsWorld; import org.andengine.extension.physics.box2d.util.Vector2Pool; import org.andengine.extension.physics.box2d.util.constants.PhysicsConstants; import org.andengine.input.touch.TouchEvent; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.andengine.opengl.texture.region.TiledTextureRegion; import android.hardware.SensorManager; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.FixtureDef; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga * * @author Nicolas Gramlich * @since 18:47:08 - 19.03.2010 */ public class PhysicsBenchmark extends BaseBenchmark implements IOnSceneTouchListener { // =========================================================== // Constants // =========================================================== private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; private static final int COUNT_HORIZONTAL = 17; private static final int COUNT_VERTICAL = 15; // =========================================================== // Fields // =========================================================== private BitmapTextureAtlas mBitmapTextureAtlas; private TiledTextureRegion mBoxFaceTextureRegion; private TiledTextureRegion mCircleFaceTextureRegion; private Scene mScene; private PhysicsWorld mPhysicsWorld; private int mFaceCount = 0; // =========================================================== // Constructors // =========================================================== // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override protected int getBenchmarkID() { return PHYSICSBENCHMARK_ID; } @Override protected float getBenchmarkStartOffset() { return 2; } @Override protected float getBenchmarkDuration() { return 20; } @Override public EngineOptions onCreateEngineOptions() { final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); } @Override public void onCreateResources() { this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 64, 64, TextureOptions.BILINEAR_PREMULTIPLYALPHA); BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBoxFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_box_tiled.png", 0, 0, 2, 1); // 64x32 this.mCircleFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_circle_tiled.png", 0, 32, 2, 1); // 64x32 this.mBitmapTextureAtlas.load(); } @Override public Scene onCreateScene() { this.mScene = new Scene(); this.mScene.setBackground(new Background(0, 0, 0)); this.mScene.setOnSceneTouchListener(this); this.mPhysicsWorld = new PhysicsWorld(new Vector2(0, 2 * SensorManager.GRAVITY_EARTH / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT), false); final Rectangle ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2, this.getVertexBufferObjectManager()); final Rectangle roof = new Rectangle(0, 0, CAMERA_WIDTH, 2, this.getVertexBufferObjectManager()); final Rectangle left = new Rectangle(0, 0, 2, CAMERA_HEIGHT, this.getVertexBufferObjectManager()); final Rectangle right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT, this.getVertexBufferObjectManager()); final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f); PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef); this.mScene.attachChild(ground); this.mScene.attachChild(roof); this.mScene.attachChild(left); this.mScene.attachChild(right); for(int x = 1; x < COUNT_HORIZONTAL; x++) { for(int y = 1; y < COUNT_VERTICAL; y++) { final float pX = (((float)CAMERA_WIDTH) / COUNT_HORIZONTAL) * x + y; final float pY = (((float)CAMERA_HEIGHT) / COUNT_VERTICAL) * y; this.addFace(this.mScene, pX - 16, pY - 16); } } this.mScene.registerUpdateHandler(new TimerHandler(2, new ITimerCallback() { @Override public void onTimePassed(final TimerHandler pTimerHandler) { PhysicsBenchmark.this.mScene.unregisterUpdateHandler(pTimerHandler); PhysicsBenchmark.this.mScene.registerUpdateHandler(PhysicsBenchmark.this.mPhysicsWorld); PhysicsBenchmark.this.mScene.registerUpdateHandler(new TimerHandler(10, new ITimerCallback() { @Override public void onTimePassed(final TimerHandler pTimerHandler) { final Vector2 gravity = Vector2Pool.obtain(0, -SensorManager.GRAVITY_EARTH / 32); PhysicsBenchmark.this.mPhysicsWorld.setGravity(gravity); Vector2Pool.recycle(gravity); } })); } })); return this.mScene; } @Override public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) { if(this.mPhysicsWorld != null) { if(pSceneTouchEvent.isActionDown()) { this.addFace(pScene, pSceneTouchEvent.getX(), pSceneTouchEvent.getY()); return true; } } return false; } // =========================================================== // Methods // =========================================================== private void addFace(final Scene pScene, final float pX, final float pY) { this.mFaceCount++; final AnimatedSprite face; final Body body; final FixtureDef objectFixtureDef = PhysicsFactory.createFixtureDef(1, 0.5f, 0.5f); if(this.mFaceCount % 2 == 0) { face = new AnimatedSprite(pX, pY, this.mBoxFaceTextureRegion, this.getVertexBufferObjectManager()); body = PhysicsFactory.createBoxBody(this.mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); } else { face = new AnimatedSprite(pX, pY, this.mCircleFaceTextureRegion, this.getVertexBufferObjectManager()); body = PhysicsFactory.createCircleBody(this.mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); } pScene.attachChild(face); this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, body, true, true)); } // =========================================================== // Inner and Anonymous Classes // =========================================================== }