package org.andengine.extension.scripting.entity.shape;
import org.andengine.entity.shape.Shape;
import org.andengine.opengl.shader.ShaderProgram;
public abstract class ShapeProxy extends Shape {
private final long mAddress;
public ShapeProxy(final long pAddress, final float pX, final float pY,
final ShaderProgram pShaderProgram) {
super(pX, pY, pShaderProgram);
this.mAddress = pAddress;
}
public static native void nativeInitClass();
}