package org.andengine.extension.scripting.entity.shape; import org.andengine.entity.shape.Shape; import org.andengine.opengl.shader.ShaderProgram; public abstract class ShapeProxy extends Shape { private final long mAddress; public ShapeProxy(final long pAddress, final float pX, final float pY, final ShaderProgram pShaderProgram) { super(pX, pY, pShaderProgram); this.mAddress = pAddress; } public static native void nativeInitClass(); }