package org.andengine.examples;
import java.io.IOException;
import org.andengine.audio.sound.Sound;
import org.andengine.audio.sound.SoundFactory;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.IOnAreaTouchListener;
import org.andengine.entity.scene.ITouchArea;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.util.FPSLogger;
import org.andengine.input.touch.TouchEvent;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.debug.Debug;
import android.widget.Toast;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga
*
* @author Nicolas Gramlich
* @since 11:54:51 - 11.06.2010
*/
public class SoundExample extends SimpleBaseGameActivity {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
private BitmapTextureAtlas mBitmapTextureAtlas;
private ITextureRegion mTankTextureRegion;
private Sound mExplosionSound;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public EngineOptions onCreateEngineOptions() {
Toast.makeText(this, "Touch the tank to hear an explosion sound.", Toast.LENGTH_LONG).show();
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
final EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
engineOptions.getAudioOptions().setNeedsSound(true);
return engineOptions;
}
@Override
public void onCreateResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 128, 256, TextureOptions.BILINEAR);
this.mTankTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "tank.png", 0, 0);
this.mBitmapTextureAtlas.load();
SoundFactory.setAssetBasePath("mfx/");
try {
this.mExplosionSound = SoundFactory.createSoundFromAsset(this.mEngine.getSoundManager(), this, "explosion.ogg");
} catch (final IOException e) {
Debug.e(e);
}
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));
final float centerX = (CAMERA_WIDTH - this.mTankTextureRegion.getWidth()) / 2;
final float centerY = (CAMERA_HEIGHT - this.mTankTextureRegion.getHeight()) / 2;
final Sprite tank = new Sprite(centerX, centerY, this.mTankTextureRegion, this.getVertexBufferObjectManager());
scene.attachChild(tank);
scene.registerTouchArea(tank);
scene.setOnAreaTouchListener(new IOnAreaTouchListener() {
@Override
public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final ITouchArea pTouchArea, final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
if(pSceneTouchEvent.isActionDown()) {
SoundExample.this.mExplosionSound.play();
}
return true;
}
});
return scene;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}