package com.bioxx.tfc2.world;
import java.util.Random;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkPrimer;
import net.minecraft.world.gen.ChunkProviderOverworld;
import com.bioxx.jmapgen.IslandMap;
public class ChunkProviderPaths extends ChunkProviderOverworld
{
private World worldObj;
private Random rand;
private static final int MAP_SIZE = 4096;
int worldX;//This is the x coordinate of the chunk using world coords.
int worldZ;//This is the z coordinate of the chunk using world coords.
int islandChunkX;//This is the x coordinate of the chunk within the bounds of the island (0 - MAP_SIZE)
int islandChunkZ;//This is the z coordinate of the chunk within the bounds of the island (0 - MAP_SIZE)
int mapX;//This is the x coordinate of the chunk using world coords.
int mapZ;//This is the z coordinate of the chunk using world coords.
IslandMap islandMap;
public ChunkProviderPaths(World worldIn, long seed, boolean enableMapFeatures, String rules)
{
super(worldIn, seed, enableMapFeatures, rules);
worldObj = worldIn;
rand = worldObj.rand;
}
@Override
public Chunk provideChunk(int chunkX, int chunkZ)
{
worldX = chunkX * 16;
worldZ = chunkZ * 16;
islandChunkX = worldX % MAP_SIZE;
islandChunkZ = worldZ % MAP_SIZE;
mapX = (chunkX >> 8);
mapZ = (chunkZ >> 8);
islandMap = WorldGen.getInstance().getIslandMap(((chunkX*16/8) >> 12), ((chunkZ*16/8) >> 12));
this.rand.setSeed((long)chunkX * 341873128712L + (long)chunkZ * 132897987541L);
ChunkPrimer chunkprimer = new ChunkPrimer();
generateTerrain(chunkprimer);
Chunk chunk = new Chunk(this.worldObj, chunkprimer, chunkX, chunkZ);
chunk.generateSkylightMap();
return chunk;
}
public void generateTerrain(ChunkPrimer primer)
{
for (int x = 0; x < 16; x++)
{
for (int z = 0; z < 16; z++)
{
//primer.setBlockState(x, 0, z, TFCBlocks.StoneSmooth.getDefaultState().withProperty(BlockStoneSmooth.META_PROPERTY, StoneType.Marble));
}
}
}
}