package com.bioxx.tfc2.rendering.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; public class ModelBearPanda extends ModelBase { ModelRenderer Head; ModelRenderer Body; ModelRenderer LegLeftFront; ModelRenderer LegRightFront; ModelRenderer LegLeftRear; ModelRenderer LegRightRear; public ModelBearPanda() { textureWidth = 64; textureHeight = 32; setTextureOffset("Head.EarRight", 0, 5); setTextureOffset("Head.EarLeft", 0, 5); setTextureOffset("Head.Head", 0, 22); setTextureOffset("Head.Snout", 50, 5); setTextureOffset("Head.Jaw", 50, 9); setTextureOffset("Body.Torso", 18, 9); setTextureOffset("Body.Hunch", 0, 9); setTextureOffset("Body.Tail", 0, 0); setTextureOffset("LegLeftFront.LegFrontLeftUpper", 15, 0); setTextureOffset("LegLeftFront.LegFrontLeftLower", 33, 0); setTextureOffset("LegLeftFront.LegFrontLeftPaw", 45, 0); setTextureOffset("LegRightFront.LegFrontRightUpper", 15, 0); setTextureOffset("LegRightFront.LegFrontRightLower", 33, 0); setTextureOffset("LegRightFront.LegFrontRightPaw", 45, 0); setTextureOffset("LegLeftRear.LegRearLeftUpper", 15, 0); setTextureOffset("LegLeftRear.LegRearLeftLower", 33, 0); setTextureOffset("LegLeftRear.LegRearLeftPaw", 45, 0); setTextureOffset("LegRightRear.LegRearRightUpper", 15, 0); setTextureOffset("LegRightRear.LegRearRightLower", 33, 0); setTextureOffset("LegRightRear.LegRearRightPaw", 45, 0); Head = new ModelRenderer(this, "Head"); Head.setRotationPoint(0F, 10F, -2F); setRotation(Head, 0F, 0F, 0F); Head.mirror = true; Head.addBox("EarRight", 2.5F, -3F, -2F, 2, 2, 1); Head.addBox("EarLeft", -4.5F, -3F, -2F, 2, 2, 1); Head.addBox("Head", -3.5F, -2F, -4F, 7, 6, 4); Head.addBox("Snout", -1.5F, 0F, -6F, 3, 2, 2); Head.addBox("Jaw", -1.5F, 2F, -6F, 3, 1, 2); Body = new ModelRenderer(this, "Body"); Body.setRotationPoint(0F, 12F, 0F); setRotation(Body, 0F, 0F, 0F); Body.mirror = true; Body.addBox("Torso", -4F, -4F, 0F, 8, 8, 15); Body.addBox("Hunch", -2.5F, -5F, -2F, 5, 8, 5); Body.addBox("Tail", -1F, -3F, 15F, 2, 3, 2); LegLeftFront = new ModelRenderer(this, "LegLeftFront"); LegLeftFront.setRotationPoint(4F, 10F, 3F); setRotation(LegLeftFront, 0F, 0F, 0F); LegLeftFront.mirror = true; LegLeftFront.addBox("LegFrontLeftUpper", -2.5F, -1F, -2.5F, 4, 9, 5); LegLeftFront.addBox("LegFrontLeftLower", -2F, 8F, -2F, 3, 5, 3); LegLeftFront.addBox("LegFrontLeftPaw", -2F, 13F, -3F, 3, 1, 3); LegRightFront = new ModelRenderer(this, "LegRightFront"); LegRightFront.setRotationPoint(-4F, 10F, 3F); setRotation(LegRightFront, 0F, 0F, 0F); LegRightFront.mirror = true; LegRightFront.addBox("LegFrontRightUpper", -1.5F, -1F, -2.5F, 4, 9, 5); LegRightFront.addBox("LegFrontRightLower", -1F, 8F, -2F, 3, 5, 3); LegRightFront.addBox("LegFrontRightPaw", -1F, 13F, -3F, 3, 1, 3); LegLeftRear = new ModelRenderer(this, "LegLeftRear"); LegLeftRear.setRotationPoint(4F, 10F, 13F); setRotation(LegLeftRear, 0F, 0F, 0F); LegLeftRear.mirror = true; LegLeftRear.addBox("LegRearLeftUpper", -2.5F, -1F, -2.5F, 4, 9, 5); LegLeftRear.addBox("LegRearLeftLower", -2F, 8F, -1F, 3, 5, 3); LegLeftRear.addBox("LegRearLeftPaw", -2F, 13F, -2F, 3, 1, 3); LegRightRear = new ModelRenderer(this, "LegRightRear"); LegRightRear.setRotationPoint(-4F, 10F, 13F); setRotation(LegRightRear, 0F, 0F, 0F); LegRightRear.mirror = true; LegRightRear.addBox("LegRearRightUpper", -1.5F, -1F, -2.5F, 4, 9, 5); LegRightRear.addBox("LegRearRightLower", -1F, 8F, -1F, 3, 5, 3); LegRightRear.addBox("LegRearRightPaw", -1F, 13F, -2F, 3, 1, 3); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } /** * Sets the models various rotation angles then renders the model. */ @Override public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn); if (this.isChild) { float f6 = 2.0F; GlStateManager.pushMatrix(); //GlStateManager.translate(0.0F, this.childYOffset * scale, this.childZOffset * scale); this.Head.render(scale); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); GlStateManager.scale(1.0F / f6, 1.0F / f6, 1.0F / f6); GlStateManager.translate(0.0F, 24.0F * scale, 0.0F); this.Body.render(scale); LegLeftFront.render(scale); LegLeftRear.render(scale); LegRightFront.render(scale); LegRightRear.render(scale); GlStateManager.popMatrix(); } else { GlStateManager.pushMatrix(); GlStateManager.translate(0.0F, 0.0F, -0.5F); this.Head.render(scale); this.Body.render(scale); LegLeftFront.render(scale); LegLeftRear.render(scale); LegRightFront.render(scale); LegRightRear.render(scale); GlStateManager.popMatrix(); } } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ @Override public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { float f6 = (180F / (float)Math.PI); this.Head.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); this.Head.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); this.Body.rotateAngleX = 0;//((float)Math.PI / 2F); this.LegLeftFront.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_; this.LegLeftRear.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_; this.LegRightFront.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_; this.LegRightRear.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_; } }