/* Copyright (C) 2011 Garrett Fleenor This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License (COPYING.txt) for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA This is a port of libnoise ( http://libnoise.sourceforge.net/index.html ). Original implementation by Jason Bevins */ package com.bioxx.libnoise.module.source; import com.bioxx.libnoise.Noise; import com.bioxx.libnoise.NoiseQuality; import com.bioxx.libnoise.Utils; import com.bioxx.libnoise.module.Module; public class Perlin extends Module { /// Default frequency for the noise::module::Perlin noise module. public static final double DEFAULT_PERLIN_FREQUENCY = 1.0; /// Default lacunarity for the noise::module::Perlin noise module. public static final double DEFAULT_PERLIN_LACUNARITY = 2.0; /// Default number of octaves for the noise::module::Perlin noise module. public static final int DEFAULT_PERLIN_OCTAVE_COUNT = 6; /// Default persistence value for the noise::module::Perlin noise module. public static final double DEFAULT_PERLIN_PERSISTENCE = 0.5; /// Default noise quality for the noise::module::Perlin noise module. public static final NoiseQuality DEFAULT_PERLIN_QUALITY = NoiseQuality.STANDARD; /// Default noise seed for the noise::module::Perlin noise module. public static final int DEFAULT_PERLIN_SEED = 0; /// Maximum number of octaves for the noise::module::Perlin noise module. public static final int PERLIN_MAX_OCTAVE = 30; /// Frequency of the first octave. double frequency = DEFAULT_PERLIN_FREQUENCY; /// Frequency multiplier between successive octaves. double lacunarity = DEFAULT_PERLIN_LACUNARITY; /// Quality of the Perlin noise. NoiseQuality noiseQuality = DEFAULT_PERLIN_QUALITY; /// Total number of octaves that generate the Perlin noise. int octaveCount = DEFAULT_PERLIN_OCTAVE_COUNT; /// Persistence of the Perlin noise. double persistence = DEFAULT_PERLIN_PERSISTENCE; /// Seed value used by the Perlin-noise function. long seed = DEFAULT_PERLIN_SEED; public Perlin() { super(0); } public Perlin(long seed, double freq, double pers) { super(0); this.seed = seed; this.frequency = freq; this.persistence = pers; } public double getFrequency() { return frequency; } public void setFrequency(double frequency) { this.frequency = frequency; } public double getLacunarity() { return lacunarity; } public void setLacunarity(double lacunarity) { this.lacunarity = lacunarity; } public NoiseQuality getNoiseQuality() { return noiseQuality; } public void setNoiseQuality(NoiseQuality noiseQuality) { this.noiseQuality = noiseQuality; } public int getOctaveCount() { return octaveCount; } public void setOctaveCount(int octaveCount) { if (octaveCount < 1 || octaveCount > PERLIN_MAX_OCTAVE) { throw new IllegalArgumentException("octaveCount must be between 1 and MAX OCTAVE: " + PERLIN_MAX_OCTAVE); } this.octaveCount = octaveCount; } public double getPersistence() { return persistence; } public void setPersistence(double persistence) { this.persistence = persistence; } public long getSeed() { return seed; } public void setSeed(long seed) { this.seed = seed; } @Override public int GetSourceModuleCount() { return 0; } @Override public double GetValue(double x, double y, double z) { double x1 = x; double y1 = y; double z1 = z; double value = 0.0; double signal; double curPersistence = 1.0; double nx, ny, nz; long seed; x1 *= frequency; y1 *= frequency; z1 *= frequency; for (int curOctave = 0; curOctave < octaveCount; curOctave++) { // Make sure that these floating-point values have the same range as a 32- // bit integer so that we can pass them to the coherent-noise functions. nx = Utils.MakeInt32Range(x1); ny = Utils.MakeInt32Range(y1); nz = Utils.MakeInt32Range(z1); // Get the coherent-noise value from the input value and add it to the // final result. seed = (this.seed + curOctave); signal = Noise.GradientCoherentNoise3D(nx, ny, nz, seed, noiseQuality); value += signal * curPersistence; // Prepare the next octave. x1 *= lacunarity; y1 *= lacunarity; z1 *= lacunarity; curPersistence *= persistence; } return value; } }