package com.bioxx.tfc2.rendering.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; public class ModelElephant extends ModelBase { ModelRenderer Body; ModelRenderer Head; ModelRenderer LeftLegRear; ModelRenderer LeftLegFront; ModelRenderer RightLegRear; ModelRenderer RightLegFront; public ModelElephant() { textureWidth = 256; textureHeight = 128; setTextureOffset("Body.Body", 36, 58); setTextureOffset("Body.Tail", 49, 53); setTextureOffset("Head.Head", 89, 23); setTextureOffset("TuskRight.TuskRight", 50, 21); setTextureOffset("End.End", 56, 39); setTextureOffset("TuskLeft.TuskLeft", 50, 21); setTextureOffset("End.End", 56, 39); setTextureOffset("Head.TrunkTop", 143, 0); setTextureOffset("Head.TrunkMid", 143, 14); setTextureOffset("Head.TrunkEnd", 143, 27); setTextureOffset("EarLeft.EarLeft", 50, 0); setTextureOffset("EarRight.EarRight", 50, 0); setTextureOffset("LeftLegRear.Upper", 0, 0); setTextureOffset("LeftLegRear.Lower", 0, 86); setTextureOffset("LeftLegRear.Foot", 0, 113); setTextureOffset("LeftLegFront.Upper", 0, 0); setTextureOffset("LeftLegFront.Lower", 0, 86); setTextureOffset("LeftLegFront.Foot", 0, 113); setTextureOffset("RightLegRear.Upper", 0, 0); setTextureOffset("RightLegRear.Lower", 0, 86); setTextureOffset("RightLegRear.Foot", 0, 113); setTextureOffset("RightLegFront.Upper", 0, 0); setTextureOffset("RightLegFront.Lower", 0, 86); setTextureOffset("RightLegFront.Foot", 0, 113); Body = new ModelRenderer(this,"Body"); Body.setRotationPoint(0F ,-14F, 0F); setRotation(Body, 0F, 0F, 0F); Body.addBox("Body",-10F, -12F, -20F, 20, 25, 45); Body.addBox("Tail",-1F, -8F, 25F, 2, 25, 2); Head = new ModelRenderer(this,"Head"); Head.setRotationPoint(0F ,-20F, -20F); setRotation(Head, 0F, 0F, 0F); Head.addBox("Head",-6F, -7F, -15F, 12, 20, 15); Head.addBox("TrunkTop",-3F, 0F, -3F, 6, 8, 6); Head.addBox("TrunkMid",-2.5F, 0F, -2.5F, 5, 8, 5); Head.addBox("TrunkEnd",-2F, 0F, -2F, 4, 8, 4); ModelRenderer Head_TuskRight = new ModelRenderer(this,"TuskRight"); Head_TuskRight.addBox("TuskRight", -1.5F, -1.5F, -15F, 3, 3, 15); Head_TuskRight.setRotationPoint(-6F, 9F, -7F); setRotation(Head_TuskRight, 0.7853982F, 0F, 0F); Head.addChild(Head_TuskRight); ModelRenderer TuskRight_End = new ModelRenderer(this,"End"); TuskRight_End.addBox("End", -1F, 9.5F, -19.8F, 2, 2, 10); TuskRight_End.setRotationPoint(0F, 0F, 0F); setRotation(TuskRight_End, -0.7853982F, 0F, 0F); Head_TuskRight.addChild(TuskRight_End); ModelRenderer Head_TuskLeft = new ModelRenderer(this,"TuskLeft"); Head_TuskLeft.addBox("TuskLeft", -1.5F, -1.5F, -15F, 3, 3, 15); Head_TuskLeft.setRotationPoint(6F, 9F, -7F); setRotation(Head_TuskLeft, 0.7853982F, 0F, 0F); Head.addChild(Head_TuskLeft); ModelRenderer TuskLeft_End = new ModelRenderer(this,"End"); TuskLeft_End.addBox("End", -1F, 9.5F, -19.8F, 2, 2, 10); TuskLeft_End.setRotationPoint(0F, 0F, 0F); setRotation(TuskLeft_End, -0.7853982F, 0F, 0F); Head_TuskLeft.addChild(TuskLeft_End); ModelRenderer Head_EarLeft = new ModelRenderer(this,"EarLeft"); Head_EarLeft.addBox("EarLeft", -3F, 0F, -1F, 15, 20, 1); Head_EarLeft.setRotationPoint(5F, -5F, -5F); setRotation(Head_EarLeft, 0F, -0.6108652F, -0.3490658F); Head.addChild(Head_EarLeft); ModelRenderer Head_EarRight = new ModelRenderer(this,"EarRight"); Head_EarRight.mirror = true; Head_EarRight.addBox("EarRight", -12F, 0F, -1F, 15, 20, 1); Head_EarRight.mirror = false; Head_EarRight.setRotationPoint(-5F, -5F, -5F); setRotation(Head_EarRight, 0F, 0.6108652F, 0.3490658F); Head.addChild(Head_EarRight); LeftLegRear = new ModelRenderer(this,"LeftLegRear"); LeftLegRear.setRotationPoint(4F ,-15F, 14F); setRotation(LeftLegRear, 0F, 0F, 0F); LeftLegRear.addBox("Upper",0F, -7F, -7F, 10, 25, 15); LeftLegRear.addBox("Lower",1F, 18F, -2F, 8, 15, 8); LeftLegRear.addBox("Foot",0.5F, 33F, -2.5F, 9, 6, 9); LeftLegFront = new ModelRenderer(this,"LeftLegFront"); LeftLegFront.setRotationPoint(4F ,-14F, -11F); setRotation(LeftLegFront, 0F, 0F, 0F); LeftLegFront.addBox("Upper",0F, -7F, -7F, 10, 22, 15); LeftLegFront.addBox("Lower",1F, 13F, -3F, 8, 19, 8); LeftLegFront.addBox("Foot",0.5F, 32F, -3.5F, 9, 6, 9); RightLegRear = new ModelRenderer(this,"RightLegRear"); RightLegRear.setRotationPoint(-4F ,-15F, 14F); setRotation(RightLegRear, 0F, 0F, 0F); RightLegRear.addBox("Upper",-10F, -7F, -7F, 10, 25, 15); RightLegRear.addBox("Lower",-9F, 18F, -2F, 8, 15, 8); RightLegRear.addBox("Foot",-9.5F, 33F, -2.5F, 9, 6, 9); RightLegFront = new ModelRenderer(this,"RightLegFront"); RightLegFront.setRotationPoint(-4F ,-14F, -11F); setRotation(RightLegFront, 0F, 0F, 0F); RightLegFront.addBox("Upper",-10F, -7F, -7F, 10, 22, 15); RightLegFront.addBox("Lower",-9F, 13F, -3F, 8, 19, 8); RightLegFront.addBox("Foot",-9.5F, 32F, -3.5F, 9, 6, 9); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } /** * Sets the models various rotation angles then renders the model. */ @Override public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn); if (this.isChild) { float f6 = 2.0F; GlStateManager.pushMatrix(); //GlStateManager.translate(0.0F, this.childYOffset * scale, this.childZOffset * scale); this.Head.render(scale); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); GlStateManager.scale(1.0F / f6, 1.0F / f6, 1.0F / f6); GlStateManager.translate(0.0F, 24.0F * scale, 0.0F); this.Body.render(scale); LeftLegFront.render(scale); LeftLegRear.render(scale); RightLegFront.render(scale); RightLegRear.render(scale); GlStateManager.popMatrix(); } else { GlStateManager.pushMatrix(); GlStateManager.translate(0.0F, 0.0F, -0.5F); this.Head.render(scale); this.Body.render(scale); LeftLegFront.render(scale); LeftLegRear.render(scale); RightLegFront.render(scale); RightLegRear.render(scale); GlStateManager.popMatrix(); } } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ @Override public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { float f6 = (180F / (float)Math.PI); float rotationDiv = 2; this.Head.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); this.Head.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); this.Body.rotateAngleX = 0;//((float)Math.PI / 2F); this.LeftLegFront.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_/ rotationDiv; this.LeftLegRear.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_/ rotationDiv; this.RightLegFront.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_/ rotationDiv; this.RightLegRear.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_/ rotationDiv; } }