/* Copyright (C) 2011 Garrett Fleenor This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License (COPYING.txt) for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA This is a port of libnoise ( http://libnoise.sourceforge.net/index.html ). Original implementation by Jason Bevins */ package com.bioxx.libnoise.module.source; import com.bioxx.libnoise.Noise; import com.bioxx.libnoise.NoiseQuality; import com.bioxx.libnoise.Utils; import com.bioxx.libnoise.module.Module; public class RidgedMulti extends Module { /// Default frequency for the noise::module::RidgedMulti noise module. public static final double DEFAULT_RIDGED_FREQUENCY = 1.0; /// Default lacunarity for the noise::module::RidgedMulti noise module. public static final double DEFAULT_RIDGED_LACUNARITY = 2.0; /// Default number of octaves for the noise::module::RidgedMulti noise /// module. public static final int DEFAULT_RIDGED_OCTAVE_COUNT = 6; /// Default noise quality for the noise::module::RidgedMulti noise /// module. public static final NoiseQuality DEFAULT_RIDGED_QUALITY = NoiseQuality.STANDARD; /// Default noise seed for the noise::module::RidgedMulti noise module. public static final int DEFAULT_RIDGED_SEED = 0; /// Maximum number of octaves for the noise::module::RidgedMulti noise /// module. public static final int RIDGED_MAX_OCTAVE = 30; double frequency = DEFAULT_RIDGED_FREQUENCY; /// Frequency multiplier between successive octaves. double lacunarity = DEFAULT_RIDGED_LACUNARITY; /// Quality of the ridged-multifractal noise. NoiseQuality noiseQuality = DEFAULT_RIDGED_QUALITY; /// Total number of octaves that generate the ridged-multifractal /// noise. int octaveCount = DEFAULT_RIDGED_OCTAVE_COUNT; /// Contains the spectral weights for each octave. double[] SpectralWeights; /// Seed value used by the ridged-multfractal-noise function. int seed = DEFAULT_RIDGED_SEED; public RidgedMulti() { super(0); CalcSpectralWeights(); } public double getFrequency() { return frequency; } public void setFrequency(double frequency) { this.frequency = frequency; } public double getLacunarity() { return lacunarity; } public void setLacunarity(double lacunarity) { this.lacunarity = lacunarity; } public NoiseQuality getNoiseQuality() { return noiseQuality; } public void setNoiseQuality(NoiseQuality noiseQuality) { this.noiseQuality = noiseQuality; } public int getOctaveCount() { return octaveCount; } public void setOctaveCount(int octaveCount) { this.octaveCount = Utils.GetMin(octaveCount, RIDGED_MAX_OCTAVE); } public int getSeed() { return seed; } public void setSeed(int seed) { this.seed = seed; } protected void CalcSpectralWeights() { // This exponent parameter should be user-defined; it may be exposed in a // future version of libnoise. double h = 1.0; double frequency = 1.0; SpectralWeights = new double[RIDGED_MAX_OCTAVE]; for (int i = 0; i < RIDGED_MAX_OCTAVE; i++) { // Compute weight for each frequency. SpectralWeights[i] = Math.pow(frequency, -h); frequency *= lacunarity; } } @Override public int GetSourceModuleCount() { return 0; } @Override public double GetValue(double x, double y, double z) { double x1 = x; double y1 = y; double z1 = z; x1 *= frequency; y1 *= frequency; z1 *= frequency; double signal; double value = 0.0; double weight = 1.0; // These parameters should be user-defined; they may be exposed in a // future version of libnoise. double offset = 1.0; double gain = 2.0; for (int curOctave = 0; curOctave < octaveCount; curOctave++) { // Make sure that these floating-point values have the same range as a 32- // bit integer so that we can pass them to the coherent-noise functions. double nx, ny, nz; nx = Utils.MakeInt32Range(x1); ny = Utils.MakeInt32Range(y1); nz = Utils.MakeInt32Range(z1); // Get the coherent-noise value. int seed = (this.seed + curOctave) & 0x7fffffff; signal = Noise.GradientCoherentNoise3D(nx, ny, nz, seed, noiseQuality); // Make the ridges. signal = Math.abs(signal); signal = offset - signal; // Square the signal to increase the sharpness of the ridges. //noinspection UnusedAssignment signal *= signal; // The weighting from the previous octave is applied to the signal. // Larger values have higher weights, producing sharp points along the // ridges. signal *= weight; // Weight successive contributions by the previous signal. weight = signal * gain; if (weight > 1.0) { weight = 1.0; } if (weight < 0.0) { weight = 0.0; } // Add the signal to the output value. value += (signal * SpectralWeights[curOctave]); // Go to the next octave. x1 *= lacunarity; y1 *= lacunarity; z1 *= lacunarity; } return (value * 1.25) - 1.0; } }