package com.bioxx.tfc2.api.render.ui; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.util.math.Vec3d; public class VertexTex extends Vertex { public double u, v; public VertexTex(Vec3d p, double u, double v) { super(p); this.u = u; this.v = v; } @Override public void addVertex(VertexBuffer buffer) { buffer.pos(pos.xCoord, pos.yCoord, pos.zCoord).tex(u, v).endVertex(); } }