package com.bioxx.tfc2.api.render.ui;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.util.math.Vec3d;
public class VertexTex extends Vertex
{
public double u, v;
public VertexTex(Vec3d p, double u, double v)
{
super(p);
this.u = u;
this.v = v;
}
@Override
public void addVertex(VertexBuffer buffer)
{
buffer.pos(pos.xCoord, pos.yCoord, pos.zCoord).tex(u, v).endVertex();
}
}