package com.bioxx.tfc2.containers.slots;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.FMLCommonHandler;
import com.bioxx.tfc2.containers.ContainerSpecialCrafting;
import com.bioxx.tfc2.gui.GuiKnapping;
public class SlotSpecialCraftingOutput extends Slot
{
private final IInventory craftMatrix;
private EntityPlayer thePlayer;
private Container container;
public SlotSpecialCraftingOutput(Container container, EntityPlayer entityplayer, IInventory iinventory, IInventory iinventory1, int i, int j, int k)
{
super(iinventory1, i, j, k);
this.container = container;
thePlayer = entityplayer;
craftMatrix = iinventory;
}
@Override
public boolean isItemValid(ItemStack itemstack)
{
return false;
}
@Override
public void onPickupFromSlot(EntityPlayer player, ItemStack itemstack)
{
itemstack.onCrafting(thePlayer.worldObj, thePlayer, slotNumber);
FMLCommonHandler.instance().firePlayerCraftingEvent(player, itemstack, player.inventory);
for (int i = 0; i < craftMatrix.getSizeInventory(); i++)
{
// Clear out everything in the crafting matrix.
craftMatrix.setInventorySlotContents(i, null);
if (player.worldObj.isRemote)
{
((GuiKnapping) Minecraft.getMinecraft().currentScreen).resetButton(i);
}
}
// Reset decreasedStack flag so another item can be created if the clay forming is reset with NEI.
((ContainerSpecialCrafting) container).setDecreasedStack(false);
}
}