package com.bioxx.tfc2.blocks.liquids; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fluids.Fluid; public class BlockSaltWaterStatic extends BlockSaltWater { public BlockSaltWaterStatic(Fluid fluid, Material material) { super(fluid, material); this.setTickRandomly(false); } @Override public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn) { this.updateLiquid(world, pos, state); } private void updateLiquid(World worldIn, BlockPos pos, IBlockState state) { /*worldIn.setBlockState(pos, TFCBlocks.SaltWater.getDefaultState().withProperty(LEVEL, state.getValue(LEVEL)), 2); worldIn.scheduleUpdate(pos, TFCBlocks.SaltWater, this.tickRate(worldIn));*/ } }