package com.bioxx.tfc2.rendering.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; public class ModelHippo extends ModelBase { ModelRenderer Body; ModelRenderer Head; ModelRenderer Neck; ModelRenderer Tail; ModelRenderer LegRightRear; ModelRenderer LegRightFront; ModelRenderer LegLeftFront; ModelRenderer LegLeftRear; public ModelHippo() { textureWidth = 128; textureHeight = 64; setTextureOffset("Head.Jowls", 0, 13); setTextureOffset("Head.JawBridge", 36, 28); setTextureOffset("Head.JawEnd", 30, 36); setTextureOffset("Head.TuskRight", 54, 0); setTextureOffset("Head.TuskLeft", 54, 0); setTextureOffset("HeadUpper.SnoutEnd", 0, 27); setTextureOffset("HeadUpper.SnoutBridge", 30, 0); setTextureOffset("HeadUpper.Head", 0, 0); setTextureOffset("HeadUpper.EarRight", 23, 0); setTextureOffset("HeadUpper.EarLeft", 23, 0); setTextureOffset("LegRightRear.LegRtRearLower", 0, 42); setTextureOffset("LegRightRear.LegRtRearFoot", 0, 55); setTextureOffset("LegRightFront.LegRtFntLower", 0, 42); setTextureOffset("LegRightFront.LegRtRearFoot", 0, 55); setTextureOffset("LegLeftFront.LegLftFrntLower", 0, 42); setTextureOffset("LegLeftFront.LegLftFrntFoot", 0, 55); setTextureOffset("LegLeftRear.LegLftRearLower", 0, 42); setTextureOffset("LegLeftRear.LegLftRearFoot", 0, 55); Body = new ModelRenderer(this, 24, 12); Body.addBox(-9F, -7F, -15F, 18, 18, 34); Body.setRotationPoint(0F, 2F, 0F); Body.setTextureSize(128, 64); setRotation(Body, 0F, 0F, 0F); Tail = new ModelRenderer(this, 18, 42); Tail.addBox(-0.5F, 0F, 0F, 1, 12, 1); Tail.setRotationPoint(0F, -3F, 19F); Tail.setTextureSize(128, 64); setRotation(Tail, 0F, 0F, 0F); Neck = new ModelRenderer(this, 94, 0); Neck.addBox(-6.5F, -6.5F, 0F, 13, 13, 4); Neck.setRotationPoint(0F, 3F, -19F); Neck.setTextureSize(128, 64); setRotation(Neck, 0F, 0F, 0F); Head = new ModelRenderer(this, "Head"); Head.setRotationPoint(0F, -2F, -19F); setRotation(Head, 0.2617994F, 0F, 0F); Head.addBox("Jowls", -5F, 5F, -8F, 10, 6, 8); Head.addBox("JawBridge", -3F, 5F, -12F, 6, 3, 4); Head.addBox("JawEnd", -4F, 5F, -18F, 8, 4, 6); Head.addBox("TuskRight", -3F, 2F, -17F, 1, 3, 1); Head.addBox("TuskLeft", 2F, 2F, -17F, 1, 3, 1); ModelRenderer HeadUpper = new ModelRenderer(this, "HeadUpper"); HeadUpper.setRotationPoint(0F, 5F, 0F); setRotation(HeadUpper, 0F, 0F, 0F); HeadUpper.mirror = true; HeadUpper.addBox("SnoutEnd", -5F, -4F, -19F, 10, 4, 6); HeadUpper.addBox("SnoutBridge", -3F, -4F, -13F, 6, 4, 6); HeadUpper.addBox("Head", -4F, -6F, -7F, 8, 6, 7); HeadUpper.addBox("EarRight", -6F, -8F, -3F, 3, 3, 1); HeadUpper.addBox("EarLeft", 3F, -8F, -3F, 3, 3, 1); Head.addChild(HeadUpper); LegRightRear = new ModelRenderer(this, "LegRightRear"); LegRightRear.setRotationPoint(-5F, 3F, 15F); setRotation(LegRightRear, 0F, 0F, 0F); //LegRightRear.mirror = true; LegRightRear.addBox("LegRtRearLower", -3F, 10F, -3F, 4, 8, 5); LegRightRear.addBox("LegRtRearFoot", -3.5F, 18F, -3.5F, 5, 3, 6); LegRightFront = new ModelRenderer(this, "LegRightFront"); LegRightFront.setRotationPoint(-5F, 5F, -9F); setRotation(LegRightFront, 0F, 0F, 0F); //LegRightFront.mirror = true; LegRightFront.addBox("LegRtFntLower", -3F, 8F, -3F, 4, 8, 5); LegRightFront.addBox("LegRtRearFoot", -3.5F, 16F, -3.5F, 5, 3, 6); LegLeftFront = new ModelRenderer(this, "LegLeftFront"); LegLeftFront.setRotationPoint(7F, 5F, -9F); setRotation(LegLeftFront, 0F, 0F, 0F); LegLeftFront.mirror = true; LegLeftFront.addBox("LegLftFrntLower", -3F, 8F, -3F, 4, 8, 5); LegLeftFront.addBox("LegLftFrntFoot", -3.5F, 16F, -3.5F, 5, 3, 6); LegLeftRear = new ModelRenderer(this, "LegLeftRear"); LegLeftRear.setRotationPoint(7F, 3F, 15F); setRotation(LegLeftRear, 0F, 0F, 0F); LegLeftRear.mirror = true; LegLeftRear.addBox("LegLftRearLower", -3F, 10F, -3F, 4, 8, 5); LegLeftRear.addBox("LegLftRearFoot", -3.5F, 18F, -3.5F, 5, 3, 6); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } /** * Sets the models various rotation angles then renders the model. */ @Override public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn); GlStateManager.pushMatrix(); GlStateManager.translate(0.0F, 0.0F, 0F); this.Head.render(scale); this.Body.render(scale); this.Neck.render(scale); this.Tail.render(scale); LegLeftFront.render(scale); LegLeftRear.render(scale); LegRightFront.render(scale); LegRightRear.render(scale); GlStateManager.popMatrix(); } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ @Override public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { float f6 = (180F / (float)Math.PI); float rotationDiv = 2; this.Head.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); this.Head.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); this.Body.rotateAngleX = 0;//((float)Math.PI / 2F); this.LegLeftFront.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_/ rotationDiv; this.LegLeftRear.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_/ rotationDiv; this.LegRightFront.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_/ rotationDiv; this.LegRightRear.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_/ rotationDiv; } }