package com.bioxx.tfc2.entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.ITextComponent;
public class InventoryCart implements IInventory
{
private String inventoryTitle;
private int slotsCount;
private ItemStack[] inventoryContents;
private boolean hasCustomName;
public InventoryCart(String title, boolean customName, int slotCount)
{
this.inventoryTitle = title;
this.hasCustomName = customName;
this.slotsCount = slotCount;
this.inventoryContents = new ItemStack[slotCount];
}
/**
* Returns the stack in slot i
*/
@Override
public ItemStack getStackInSlot(int index)
{
return index >= 0 && index < this.inventoryContents.length ? this.inventoryContents[index] : null;
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
@Override
public ItemStack decrStackSize(int index, int count)
{
if (this.inventoryContents[index] != null)
{
ItemStack itemstack;
if (this.inventoryContents[index].stackSize <= count)
{
itemstack = this.inventoryContents[index];
this.inventoryContents[index] = null;
this.markDirty();
return itemstack;
}
else
{
itemstack = this.inventoryContents[index].splitStack(count);
if (this.inventoryContents[index].stackSize == 0)
{
this.inventoryContents[index] = null;
}
this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
@Override
public void setInventorySlotContents(int index, ItemStack stack)
{
this.inventoryContents[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
/**
* Returns the number of slots in the inventory.
*/
@Override
public int getSizeInventory()
{
return this.slotsCount;
}
/**
* Returns true if this thing is named
*/
@Override
public boolean hasCustomName()
{
return this.hasCustomName;
}
/**
* Sets the name of this inventory. This is displayed to the client on opening.
*/
public void setCustomName(String inventoryTitleIn)
{
this.hasCustomName = true;
this.inventoryTitle = inventoryTitleIn;
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
@Override
public int getInventoryStackLimit()
{
return 64;
}
/**
* For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
* hasn't changed and skip it.
*/
@Override
public void markDirty()
{
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
@Override
public boolean isUseableByPlayer(EntityPlayer player)
{
return true;
}
@Override
public void openInventory(EntityPlayer player) {}
@Override
public void closeInventory(EntityPlayer player) {}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
@Override
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
@Override
public int getField(int id)
{
return 0;
}
@Override
public void setField(int id, int value) {}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
for (int i = 0; i < this.inventoryContents.length; ++i)
{
this.inventoryContents[i] = null;
}
}
@Override
public String getName() {
return this.inventoryTitle;
}
@Override
public ItemStack removeStackFromSlot(int i)
{
ItemStack is = inventoryContents[i];
inventoryContents[i] = null;
return is;
}
@Override
public ITextComponent getDisplayName() {
return null;
}
}