/* Copyright (C) 2011 Garrett Fleenor This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License (COPYING.txt) for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA This is a port of libnoise ( http://libnoise.sourceforge.net/index.html ). Original implementation by Jason Bevins */ package com.bioxx.libnoise.module.combiner; import com.bioxx.libnoise.Utils; import com.bioxx.libnoise.exception.NoModuleException; import com.bioxx.libnoise.module.Module; public class Select extends Module { /// Default edge-falloff value for the noise::module::Select noise module. public static final double DEFAULT_SELECT_EDGE_FALLOFF = 0.0; /// Default lower bound of the selection range for the /// noise::module::Select noise module. public static final double DEFAULT_SELECT_LOWER_BOUND = -1.0; /// Default upper bound of the selection range for the /// noise::module::Select noise module. public static final double DEFAULT_SELECT_UPPER_BOUND = 1.0; /// Edge-falloff value. double edgeFalloff = DEFAULT_SELECT_EDGE_FALLOFF; /// Lower bound of the selection range. double lowerBound = DEFAULT_SELECT_LOWER_BOUND; /// Upper bound of the selection range. double upperBound = DEFAULT_SELECT_UPPER_BOUND; public Select() { super(3); } public Select(double lower, double upper, double falloff, Module control, Module m0, Module m1) { this(); this.setBounds(lower, upper); this.setEdgeFalloff(falloff); this.setControlModule(control); this.setSourceModule(0, m0); this.setSourceModule(1, m1); } public Module getControlModule() { if (SourceModule == null || SourceModule[2] == null) { throw new NoModuleException(); } return SourceModule[2]; } public void setControlModule(Module m) { if (m == null) throw new IllegalArgumentException("the module cannot be null"); SourceModule[2] = m; } public double getEdgeFalloff() { return edgeFalloff; } public void setEdgeFalloff(double edgeFalloff) { // Make sure that the edge falloff curves do not overlap. double boundSize = upperBound - lowerBound; this.edgeFalloff = (edgeFalloff > boundSize / 2) ? boundSize / 2 : edgeFalloff; } public double getLowerBound() { return lowerBound; } public double getUpperBound() { return upperBound; } public void setBounds(double lower, double upper) { if (lower > upper) throw new IllegalArgumentException("lower must be less than upper"); this.lowerBound = lower; this.upperBound = upper; setEdgeFalloff(edgeFalloff); } @Override public int GetSourceModuleCount() { return 3; } @Override public double GetValue(double x, double y, double z) { if (SourceModule[0] == null) throw new NoModuleException(); if (SourceModule[1] == null) throw new NoModuleException(); if (SourceModule[2] == null) throw new NoModuleException(); double controlValue = SourceModule[2].GetValue(x, y, z); double alpha; if (edgeFalloff > 0.0) { if (controlValue < (lowerBound - edgeFalloff)) { // The output value from the control module is below the selector // threshold; return the output value from the first source module. return SourceModule[0].GetValue(x, y, z); } else if (controlValue < (lowerBound + edgeFalloff)) { // The output value from the control module is near the lower end of the // selector threshold and within the smooth curve. Interpolate between // the output values from the first and second source modules. double lowerCurve = (lowerBound - edgeFalloff); double upperCurve = (lowerBound + edgeFalloff); alpha = Utils.SCurve3((controlValue - lowerCurve) / (upperCurve - lowerCurve)); return Utils.LinearInterp(SourceModule[0].GetValue(x, y, z), SourceModule[1].GetValue(x, y, z), alpha); } else if (controlValue < (upperBound - edgeFalloff)) { // The output value from the control module is within the selector // threshold; return the output value from the second source module. return SourceModule[1].GetValue(x, y, z); } else if (controlValue < (upperBound + edgeFalloff)) { // The output value from the control module is near the upper end of the // selector threshold and within the smooth curve. Interpolate between // the output values from the first and second source modules. double lowerCurve = (upperBound - edgeFalloff); double upperCurve = (upperBound + edgeFalloff); alpha = Utils.SCurve3((controlValue - lowerCurve) / (upperCurve - lowerCurve)); return Utils.LinearInterp(SourceModule[1].GetValue(x, y, z), SourceModule[0].GetValue(x, y, z), alpha); } else { // Output value from the control module is above the selector threshold; // return the output value from the first source module. return SourceModule[0].GetValue(x, y, z); } } else { if (controlValue < lowerBound || controlValue > upperBound) { return SourceModule[0].GetValue(x, y, z); } else { return SourceModule[1].GetValue(x, y, z); } } } }