package com.bioxx.tfc2.blocks; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockStairs; import net.minecraft.block.BlockStairs.EnumHalf; import net.minecraft.block.BlockStairs.EnumShape; import net.minecraft.block.SoundType; import net.minecraft.block.material.MapColor; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.Explosion; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import com.bioxx.tfc2.Core; import com.bioxx.tfc2.api.interfaces.ISupportBlock; import com.bioxx.tfc2.blocks.terrain.BlockCollapsible; import com.google.common.collect.Lists; public class BlockStairsTFC extends BlockCollapsible { protected static final AxisAlignedBB AABB_SLAB_TOP = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB AABB_QTR_TOP_WEST = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 0.5D, 1.0D, 1.0D); protected static final AxisAlignedBB AABB_QTR_TOP_EAST = new AxisAlignedBB(0.5D, 0.5D, 0.0D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB AABB_QTR_TOP_NORTH = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 1.0D, 1.0D, 0.5D); protected static final AxisAlignedBB AABB_QTR_TOP_SOUTH = new AxisAlignedBB(0.0D, 0.5D, 0.5D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB AABB_OCT_TOP_NW = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 0.5D, 1.0D, 0.5D); protected static final AxisAlignedBB AABB_OCT_TOP_NE = new AxisAlignedBB(0.5D, 0.5D, 0.0D, 1.0D, 1.0D, 0.5D); protected static final AxisAlignedBB AABB_OCT_TOP_SW = new AxisAlignedBB(0.0D, 0.5D, 0.5D, 0.5D, 1.0D, 1.0D); protected static final AxisAlignedBB AABB_OCT_TOP_SE = new AxisAlignedBB(0.5D, 0.5D, 0.5D, 1.0D, 1.0D, 1.0D); protected static final AxisAlignedBB AABB_SLAB_BOTTOM = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D); protected static final AxisAlignedBB AABB_QTR_BOT_WEST = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.5D, 0.5D, 1.0D); protected static final AxisAlignedBB AABB_QTR_BOT_EAST = new AxisAlignedBB(0.5D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D); protected static final AxisAlignedBB AABB_QTR_BOT_NORTH = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 0.5D); protected static final AxisAlignedBB AABB_QTR_BOT_SOUTH = new AxisAlignedBB(0.0D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D); protected static final AxisAlignedBB AABB_OCT_BOT_NW = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.5D, 0.5D, 0.5D); protected static final AxisAlignedBB AABB_OCT_BOT_NE = new AxisAlignedBB(0.5D, 0.0D, 0.0D, 1.0D, 0.5D, 0.5D); protected static final AxisAlignedBB AABB_OCT_BOT_SW = new AxisAlignedBB(0.0D, 0.0D, 0.5D, 0.5D, 0.5D, 1.0D); protected static final AxisAlignedBB AABB_OCT_BOT_SE = new AxisAlignedBB(0.5D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D); private static final int[][] field_150150_a = { { 4, 5 }, { 5, 7 }, { 6, 7 }, { 4, 6 }, { 0, 1 }, { 1, 3 }, { 2, 3 }, { 0, 2 } }; private final Block modelBlock; private final IBlockState modelState; private boolean hasRaytraced; private int rayTracePass; public BlockStairsTFC(IBlockState modelState) { super(modelState.getBlock().getMaterial(modelState), null); setDefaultState(this.blockState.getBaseState().withProperty(BlockStairs.FACING, EnumFacing.NORTH).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM).withProperty(BlockStairs.SHAPE, EnumShape.STRAIGHT)); this.modelBlock = modelState.getBlock(); this.modelState = modelState; //setHardness(this.modelBlock.blockHardness); //setResistance(this.modelBlock.blockResistance / 3.0F); this.setSoundType(SoundType.WOOD); setLightOpacity(255); setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } @Override public void createFallingEntity(World world, BlockPos pos, IBlockState state) { /*world.setBlockToAir(pos); EntityItem ei = new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(Items.STICK, 1+world.rand.nextInt(3))); world.spawnEntityInWorld(ei);*/ if(modelBlock instanceof BlockCollapsible) { ((BlockCollapsible)modelBlock).createFallingEntity(world, pos, modelState); } else super.createFallingEntity(world, pos, state); } @Override public int getNaturalSupportRange(IBlockAccess world, BlockPos pos, IBlockState myState) { if(modelBlock instanceof BlockCollapsible) { ((BlockCollapsible)modelBlock).getNaturalSupportRange(world, pos, modelState); } return 5; } @Override public boolean canBeSupportedBy(IBlockState myState, IBlockState otherState) { if(modelBlock instanceof BlockCollapsible) { ((BlockCollapsible)modelBlock).canBeSupportedBy(modelState, otherState); } if(otherState.getBlock() == this || Core.isSoil(otherState) || Core.isStone(otherState) || otherState.getBlock() instanceof ISupportBlock) return true; return false; } @Override public boolean isSideSolid(IBlockState state,IBlockAccess world, BlockPos pos, EnumFacing side) { boolean flipped = state.getValue(BlockStairs.HALF) == EnumHalf.TOP; EnumShape shape = (EnumShape)state.getValue(BlockStairs.SHAPE); EnumFacing facing = (EnumFacing)state.getValue(BlockStairs.FACING); if (side == EnumFacing.UP) return flipped; if (side == EnumFacing.DOWN) return !flipped; if (facing == side) return true; if (flipped) { if (shape == EnumShape.INNER_LEFT) return side == facing.rotateYCCW(); if (shape == EnumShape.INNER_RIGHT) return side == facing.rotateY(); } else { if (shape == EnumShape.INNER_LEFT) return side == facing.rotateY(); if (shape == EnumShape.INNER_RIGHT) return side == facing.rotateYCCW(); } return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face) { if (isOpaqueCube(state)) { return true; } IBlockState iblockstate = world.getBlockState(pos); EnumHalf half = (EnumHalf)iblockstate.getValue(BlockStairs.HALF); EnumFacing side = (EnumFacing)iblockstate.getValue(BlockStairs.FACING); return (side == face.getOpposite()) || ((half == EnumHalf.TOP) && (face == EnumFacing.DOWN)) || ((half == EnumHalf.BOTTOM) && (face == EnumFacing.UP)); } @Override public boolean isFullCube(IBlockState state) { return false; } public void setBaseCollisionBounds(IBlockAccess worldIn, BlockPos pos) { if (worldIn.getBlockState(pos).getValue(BlockStairs.HALF) == EnumHalf.TOP) { setBlockBounds(0.0F, 0.5F, 0.0F, 1.0F, 1.0F, 1.0F); } else { setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F); } } @Override public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn) { state = this.getActualState(state, worldIn, pos); for (AxisAlignedBB axisalignedbb : getCollisionBoxList(state)) { addCollisionBoxToList(pos, entityBox, collidingBoxes, axisalignedbb); } } private static List<AxisAlignedBB> getCollisionBoxList(IBlockState bstate) { List<AxisAlignedBB> list = Lists.<AxisAlignedBB>newArrayList(); boolean flag = bstate.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP; list.add(flag ? AABB_SLAB_TOP : AABB_SLAB_BOTTOM); BlockStairs.EnumShape blockstairs$enumshape = (BlockStairs.EnumShape)bstate.getValue(BlockStairs.SHAPE); if (blockstairs$enumshape == BlockStairs.EnumShape.STRAIGHT || blockstairs$enumshape == BlockStairs.EnumShape.INNER_LEFT || blockstairs$enumshape == BlockStairs.EnumShape.INNER_RIGHT) { list.add(getCollQuarterBlock(bstate)); } if (blockstairs$enumshape != BlockStairs.EnumShape.STRAIGHT) { list.add(getCollEighthBlock(bstate)); } return list; } private static AxisAlignedBB getCollQuarterBlock(IBlockState bstate) { boolean flag = bstate.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP; switch ((EnumFacing)bstate.getValue(BlockStairs.FACING)) { case NORTH: default: return flag ? AABB_QTR_BOT_NORTH : AABB_QTR_TOP_NORTH; case SOUTH: return flag ? AABB_QTR_BOT_SOUTH : AABB_QTR_TOP_SOUTH; case WEST: return flag ? AABB_QTR_BOT_WEST : AABB_QTR_TOP_WEST; case EAST: return flag ? AABB_QTR_BOT_EAST : AABB_QTR_TOP_EAST; } } /** * Returns a bounding box representing an eighth of a block (a block whose three dimensions are halved). * Used in all stair shapes except STRAIGHT (gets added alone in the case of OUTER; alone with a quarter block in * case of INSIDE). */ private static AxisAlignedBB getCollEighthBlock(IBlockState bstate) { EnumFacing enumfacing = (EnumFacing)bstate.getValue(BlockStairs.FACING); EnumFacing enumfacing1; switch ((BlockStairs.EnumShape)bstate.getValue(BlockStairs.SHAPE)) { case OUTER_LEFT: default: enumfacing1 = enumfacing; break; case OUTER_RIGHT: enumfacing1 = enumfacing.rotateY(); break; case INNER_RIGHT: enumfacing1 = enumfacing.getOpposite(); break; case INNER_LEFT: enumfacing1 = enumfacing.rotateYCCW(); } boolean flag = bstate.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP; switch (enumfacing1) { case NORTH: default: return flag ? AABB_OCT_BOT_NW : AABB_OCT_TOP_NW; case SOUTH: return flag ? AABB_OCT_BOT_SE : AABB_OCT_TOP_SE; case WEST: return flag ? AABB_OCT_BOT_SW : AABB_OCT_TOP_SW; case EAST: return flag ? AABB_OCT_BOT_NE : AABB_OCT_TOP_NE; } } @Override public void onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn) { this.modelBlock.onBlockClicked(worldIn, pos, playerIn); } @Override @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState state, World worldIn, BlockPos pos, Random rand) { this.modelBlock.randomDisplayTick(state, worldIn, pos, rand); } @Override public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) { this.modelBlock.onBlockDestroyedByPlayer(worldIn, pos, state); } /*@Override @SideOnly(Side.CLIENT) public int getMixedBrightnessForBlock(IBlockAccess worldIn, BlockPos pos) { return this.modelBlock.getMixedBrightnessForBlock(worldIn, pos); }*/ @Override public float getExplosionResistance(Entity exploder) { return this.modelBlock.getExplosionResistance(exploder); } @Override public int tickRate(World worldIn) { return this.modelBlock.tickRate(worldIn); } @Override public Vec3d modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3d motion) { return this.modelBlock.modifyAcceleration(worldIn, pos, entityIn, motion); } @Override @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return this.modelBlock.getBlockLayer(); } @Override @SideOnly(Side.CLIENT) public AxisAlignedBB getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos) { return this.modelBlock.getSelectedBoundingBox(state, worldIn, pos); } @Override public boolean isCollidable() { return this.modelBlock.isCollidable(); } @Override public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid) { return this.modelBlock.canCollideCheck(state, hitIfLiquid); } @Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return this.modelBlock.canPlaceBlockAt(worldIn, pos); } @Override public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { neighborChanged(this.modelState, worldIn, pos, net.minecraft.init.Blocks.AIR); this.modelBlock.onBlockAdded(worldIn, pos, this.modelState); } @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { this.modelBlock.breakBlock(worldIn, pos, this.modelState); } @Override public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) { this.modelBlock.onEntityCollidedWithBlock(worldIn, pos, state, entityIn); } @Override public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { this.modelBlock.updateTick(worldIn, pos, state, rand); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, net.minecraft.util.EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { return this.modelBlock.onBlockActivated(worldIn, pos, this.modelState, playerIn, hand, heldItem, EnumFacing.DOWN, 0.0F, 0.0F, 0.0F); } @Override public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn) { this.modelBlock.onBlockDestroyedByExplosion(worldIn, pos, explosionIn); } @Override public MapColor getMapColor(IBlockState state) { return this.modelBlock.getMapColor(this.modelState); } @Override public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { IBlockState iblockstate = super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer); iblockstate = iblockstate.withProperty(BlockStairs.FACING, placer.getHorizontalFacing()).withProperty(BlockStairs.SHAPE, EnumShape.STRAIGHT); return (facing != EnumFacing.DOWN) && ((facing == EnumFacing.UP) || (hitY <= 0.5D)) ? iblockstate.withProperty(BlockStairs.HALF, EnumHalf.BOTTOM) : iblockstate.withProperty(BlockStairs.HALF, EnumHalf.TOP); } @Override public RayTraceResult collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end) { List<RayTraceResult> list = Lists.<RayTraceResult>newArrayList(); for (AxisAlignedBB axisalignedbb : getCollisionBoxList(this.getActualState(blockState, worldIn, pos))) { list.add(this.rayTrace(pos, start, end, axisalignedbb)); } RayTraceResult raytraceresult1 = null; double d1 = 0.0D; for (RayTraceResult raytraceresult : list) { if (raytraceresult != null) { double d0 = raytraceresult.hitVec.squareDistanceTo(end); if (d0 > d1) { raytraceresult1 = raytraceresult; d1 = d0; } } } return raytraceresult1; } private static BlockStairs.EnumShape func_185706_d(IBlockState p_185706_0_, IBlockAccess p_185706_1_, BlockPos p_185706_2_) { EnumFacing enumfacing = (EnumFacing)p_185706_0_.getValue(BlockStairs.FACING); IBlockState iblockstate = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing)); if (isBlockStairs(iblockstate) && p_185706_0_.getValue(BlockStairs.HALF) == iblockstate.getValue(BlockStairs.HALF)) { EnumFacing enumfacing1 = (EnumFacing)iblockstate.getValue(BlockStairs.FACING); if (enumfacing1.getAxis() != ((EnumFacing)p_185706_0_.getValue(BlockStairs.FACING)).getAxis() && isDifferentStairs(p_185706_0_, p_185706_1_, p_185706_2_, enumfacing1.getOpposite())) { if (enumfacing1 == enumfacing.rotateYCCW()) { return BlockStairs.EnumShape.OUTER_LEFT; } return BlockStairs.EnumShape.OUTER_RIGHT; } } IBlockState iblockstate1 = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing.getOpposite())); if (isBlockStairs(iblockstate1) && p_185706_0_.getValue(BlockStairs.HALF) == iblockstate1.getValue(BlockStairs.HALF)) { EnumFacing enumfacing2 = (EnumFacing)iblockstate1.getValue(BlockStairs.FACING); if (enumfacing2.getAxis() != ((EnumFacing)p_185706_0_.getValue(BlockStairs.FACING)).getAxis() && isDifferentStairs(p_185706_0_, p_185706_1_, p_185706_2_, enumfacing2)) { if (enumfacing2 == enumfacing.rotateYCCW()) { return BlockStairs.EnumShape.INNER_LEFT; } return BlockStairs.EnumShape.INNER_RIGHT; } } return BlockStairs.EnumShape.STRAIGHT; } private static boolean isDifferentStairs(IBlockState p_185704_0_, IBlockAccess p_185704_1_, BlockPos p_185704_2_, EnumFacing p_185704_3_) { IBlockState iblockstate = p_185704_1_.getBlockState(p_185704_2_.offset(p_185704_3_)); return !isBlockStairs(iblockstate) || iblockstate.getValue(BlockStairs.FACING) != p_185704_0_.getValue(BlockStairs.FACING) || iblockstate.getValue(BlockStairs.HALF) != p_185704_0_.getValue(BlockStairs.HALF); } public static boolean isBlockStairs(IBlockState p_185709_0_) { return p_185709_0_.getBlock() instanceof BlockStairs || p_185709_0_.getBlock() instanceof BlockStairsTFC; } @Override public IBlockState getStateFromMeta(int meta) { IBlockState iblockstate = getDefaultState().withProperty(BlockStairs.HALF, (meta & 0x4) > 0 ? EnumHalf.TOP : EnumHalf.BOTTOM); iblockstate = iblockstate.withProperty(BlockStairs.FACING, EnumFacing.getFront(5 - (meta & 0x3))); return iblockstate; } @Override public int getMetaFromState(IBlockState state) { int i = 0; if (state.getValue(BlockStairs.HALF) == EnumHalf.TOP) { i |= 0x4; } i |= 5 - ((EnumFacing)state.getValue(BlockStairs.FACING)).getIndex(); return i; } @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return state.withProperty(BlockStairs.SHAPE, func_185706_d(state, worldIn, pos)); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] { BlockStairs.FACING, BlockStairs.HALF, BlockStairs.SHAPE }); } }