package com.bioxx.tfc2.rendering.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; public class ModelBison extends ModelBase { ModelRenderer Body; ModelRenderer Head; ModelRenderer LegRightRear; ModelRenderer LegRightFront; ModelRenderer LegLeftFront; ModelRenderer LegLeftRear; public ModelBison() { textureWidth = 128; textureHeight = 64; setTextureOffset("Body.BodyFront", 68, 11); setTextureOffset("Body.BodyBack", 25, 25); setTextureOffset("Body.Tail", 0, 43); setTextureOffset("Body.BodyFringe", 76, 45); setTextureOffset("Head.HeadTop", 0, 51); setTextureOffset("Head.HeadMain", 3, 1); setTextureOffset("Head.EarRight", 52, 60); setTextureOffset("Head.EarLeft", 52, 60); setTextureOffset("Head.Beard", 61, 0); setTextureOffset("Head.Jaw", 55, 17); setTextureOffset("Horns.HornLeftBase", 60, 60); setTextureOffset("Horns.HornLeftTip", 72, 60); setTextureOffset("Horns.HornRightBase", 60, 60); setTextureOffset("Horns.HornRightTip", 72, 60); setTextureOffset("LegRightRear.LegRtRearUpper", 0, 20); setTextureOffset("LegRightRear.LegRtRearLower", 84, 0); setTextureOffset("LegRightRear.LegRtRearFoot", 21, 21); setTextureOffset("LegRightFront.LegRtFrontUpper", 31, 0); setTextureOffset("LegRightFront.LegRtFntLower", 84, 0); setTextureOffset("LegRightFront.LegRtRearFoot", 21, 21); setTextureOffset("LegLeftFront.LegLftFrntUpper", 31, 0); setTextureOffset("LegLeftFront.LegLftFrntLower", 84, 0); setTextureOffset("LegLeftFront.LegLftFrntFoot", 21, 21); setTextureOffset("LegLeftRear.LegLftRearUpper", 0, 20); setTextureOffset("LegLeftRear.LegLftRearLower", 84, 0); setTextureOffset("LegLeftRear.LegLftRearFoot", 21, 21); Body = new ModelRenderer(this, "Body"); Body.setRotationPoint(0F, 2F, 0F); setRotation(Body, 0F, 0F, 0F); Body.mirror = true; Body.addBox("BodyFront", -7F, -7F, -15F, 14, 17, 16); Body.addBox("BodyBack", -6F, -5F, 1F, 12, 15, 19); Body.addBox("Tail", -0.5F, -2F, 20F, 1, 10, 1); Body.addBox("BodyFringe", -6F, 10F, -14F, 12, 5, 14); Head = new ModelRenderer(this, "Head"); Head.setRotationPoint(0F, 1F, -15F); setRotation(Head, 0F, 0F, 0F); Head.mirror = true; Head.addBox("HeadTop", -4F, -4F, -8.5F, 8, 4, 9); Head.addBox("HeadMain", -3F, 0F, -8F, 6, 11, 8); Head.addBox("EarRight", -6F, 1F, -3F, 3, 3, 1); Head.addBox("EarLeft", 3F, 1F, -3F, 3, 3, 1); Head.addBox("Beard", -2F, 13F, -6F, 4, 6, 5); Head.addBox("Jaw", -2F, 11F, -7F, 4, 2, 6); ModelRenderer Horns = new ModelRenderer(this, "Horns"); Horns.setRotationPoint(0F, 1F, -3F); setRotation(Horns, 0F, 0F, 0F); Horns.mirror = true; Horns.addBox("HornLeftBase", 3F, -2F, -3F, 4, 2, 2); Horns.addBox("HornLeftTip", 6F, -5F, -2.5F, 1, 3, 1); Horns.addBox("HornRightBase", -7F, -2F, -3F, 4, 2, 2); Horns.addBox("HornRightTip", -7F, -5F, -2.5F, 1, 3, 1); Head.addChild(Horns); LegRightRear = new ModelRenderer(this, "LegRightRear"); LegRightRear.setRotationPoint(-4F, 3F, 15F); setRotation(LegRightRear, 0F, 0F, 0F); LegRightRear.mirror = true; LegRightRear.addBox("LegRtRearUpper", -4F, -4F, -5F, 6, 14, 9); LegRightRear.addBox("LegRtRearLower", -3F, 10F, -3F, 4, 6, 5); LegRightRear.addBox("LegRtRearFoot", -2.5F, 16F, -2.5F, 3, 5, 3); LegRightFront = new ModelRenderer(this, "LegRightFront"); LegRightFront.setRotationPoint(-5F, 5F, -8F); setRotation(LegRightFront, 0F, 0F, 0F); LegRightFront.mirror = true; LegRightFront.addBox("LegRtFrontUpper", -4F, -6F, -5F, 6, 14, 9); LegRightFront.addBox("LegRtFntLower", -3F, 8F, -3F, 4, 6, 5); LegRightFront.addBox("LegRtRearFoot", -2.5F, 14F, -2.5F, 3, 5, 3); LegLeftFront = new ModelRenderer(this, "LegLeftFront"); LegLeftFront.setRotationPoint(7F, 5F, -8F); setRotation(LegLeftFront, 0F, 0F, 0F); LegLeftFront.mirror = true; LegLeftFront.addBox("LegLftFrntUpper", -4F, -6F, -5F, 6, 14, 9); LegLeftFront.addBox("LegLftFrntLower", -3F, 8F, -3F, 4, 6, 5); LegLeftFront.addBox("LegLftFrntFoot", -2.5F, 14F, -2.5F, 3, 5, 3); LegLeftRear = new ModelRenderer(this, "LegLeftRear"); LegLeftRear.setRotationPoint(6F, 3F, 15F); setRotation(LegLeftRear, 0F, 0F, 0F); LegLeftRear.mirror = true; LegLeftRear.addBox("LegLftRearUpper", -4F, -4F, -5F, 6, 14, 9); LegLeftRear.addBox("LegLftRearLower", -3F, 10F, -3F, 4, 6, 5); LegLeftRear.addBox("LegLftRearFoot", -2.5F, 16F, -2.5F, 3, 5, 3); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } /** * Sets the models various rotation angles then renders the model. */ @Override public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn); if (this.isChild) { float f6 = 2.0F; GlStateManager.pushMatrix(); Head.render(scale); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); GlStateManager.scale(1.0F / f6, 1.0F / f6, 1.0F / f6); GlStateManager.translate(0.0F, 24.0F * scale, 0.0F); LegLeftFront.render(scale); LegRightRear.render(scale); LegRightFront.render(scale); LegLeftRear.render(scale); Body.render(scale); GlStateManager.popMatrix(); } else { GlStateManager.pushMatrix(); GlStateManager.translate(0.0F, 0.0F, -0.5F); LegLeftFront.render(scale); LegRightRear.render(scale); LegRightFront.render(scale); LegLeftRear.render(scale); Head.render(scale); Body.render(scale); GlStateManager.popMatrix(); } } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ @Override public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { float f6 = (180F / (float)Math.PI); float rotationDiv = 2; this.Head.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); this.Head.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); this.Body.rotateAngleX = 0;//((float)Math.PI / 2F); this.LegLeftFront.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_/ rotationDiv; this.LegLeftRear.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_/ rotationDiv; this.LegRightFront.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_/ rotationDiv; this.LegRightRear.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_/ rotationDiv; } }