package com.revolsys.math.matrix; import com.revolsys.util.MathUtil; /** Singular Value Decomposition. <P> For an m-by-n matrix A with m >= n, the singular value decomposition is an m-by-n orthogonal matrix U, an n-by-n diagonal matrix S, and an n-by-n orthogonal matrix V so that A = U*S*V'. <P> The singular values, sigma[k] = S[k][k], are ordered so that sigma[0] >= sigma[1] >= ... >= sigma[n-1]. <P> The singular value decompostion always exists, so the constructor will never fail. The matrix condition number and the effective numerical rank can be computed from this decomposition. */ public class SingularValueDecomposition implements java.io.Serializable { /* * ------------------------ Class variables ------------------------ */ private static final long serialVersionUID = 1; /** Row and column dimensions. @serial row dimension. @serial column dimension. */ private final int m, n; /** Array for internal storage of singular values. @serial internal storage of singular values. */ private final double[] s; /* * ------------------------ Constructor ------------------------ */ /** Arrays for internal storage of U and V. @serial internal storage of U. @serial internal storage of V. */ private final double[][] U, V; /* * ------------------------ Public Methods ------------------------ */ /** Construct the singular value decomposition Structure to access U, S and V. @param Arg Rectangular matrix */ public SingularValueDecomposition(final Matrix Arg) { // Derived from LINPACK code. // Initialize. final double[][] A = Arg.getArrayCopy(); this.m = Arg.getRowCount(); this.n = Arg.getColumnCount(); /* * Apparently the failing cases are only a proper subset of (m<n), so let's not throw error. * Correct fix to come later? if (m<n) { throw new * IllegalArgumentException("Jama SVD only works for m >= n"); } */ final int nu = Math.min(this.m, this.n); this.s = new double[Math.min(this.m + 1, this.n)]; this.U = new double[this.m][nu]; this.V = new double[this.n][this.n]; final double[] e = new double[this.n]; final double[] work = new double[this.m]; final boolean wantu = true; final boolean wantv = true; // Reduce A to bidiagonal form, storing the diagonal elements // in s and the super-diagonal elements in e. final int nct = Math.min(this.m - 1, this.n); final int nrt = Math.max(0, Math.min(this.n - 2, this.m)); for (int k = 0; k < Math.max(nct, nrt); k++) { if (k < nct) { // Compute the transformation for the k-th column and // place the k-th diagonal in s[k]. // Compute 2-norm of k-th column without under/overflow. this.s[k] = 0; for (int i = k; i < this.m; i++) { this.s[k] = MathUtil.hypot(this.s[k], A[i][k]); } if (this.s[k] != 0.0) { if (A[k][k] < 0.0) { this.s[k] = -this.s[k]; } for (int i = k; i < this.m; i++) { A[i][k] /= this.s[k]; } A[k][k] += 1.0; } this.s[k] = -this.s[k]; } for (int j = k + 1; j < this.n; j++) { if (k < nct & this.s[k] != 0.0) { // Apply the transformation. double t = 0; for (int i = k; i < this.m; i++) { t += A[i][k] * A[i][j]; } t = -t / A[k][k]; for (int i = k; i < this.m; i++) { A[i][j] += t * A[i][k]; } } // Place the k-th row of A into e for the // subsequent calculation of the row transformation. e[j] = A[k][j]; } if (wantu & k < nct) { // Place the transformation in U for subsequent back // multiplication. for (int i = k; i < this.m; i++) { this.U[i][k] = A[i][k]; } } if (k < nrt) { // Compute the k-th row transformation and place the // k-th super-diagonal in e[k]. // Compute 2-norm without under/overflow. e[k] = 0; for (int i = k + 1; i < this.n; i++) { e[k] = MathUtil.hypot(e[k], e[i]); } if (e[k] != 0.0) { if (e[k + 1] < 0.0) { e[k] = -e[k]; } for (int i = k + 1; i < this.n; i++) { e[i] /= e[k]; } e[k + 1] += 1.0; } e[k] = -e[k]; if (k + 1 < this.m & e[k] != 0.0) { // Apply the transformation. for (int i = k + 1; i < this.m; i++) { work[i] = 0.0; } for (int j = k + 1; j < this.n; j++) { for (int i = k + 1; i < this.m; i++) { work[i] += e[j] * A[i][j]; } } for (int j = k + 1; j < this.n; j++) { final double t = -e[j] / e[k + 1]; for (int i = k + 1; i < this.m; i++) { A[i][j] += t * work[i]; } } } if (wantv) { // Place the transformation in V for subsequent // back multiplication. for (int i = k + 1; i < this.n; i++) { this.V[i][k] = e[i]; } } } } // Set up the final bidiagonal matrix or order p. int p = Math.min(this.n, this.m + 1); if (nct < this.n) { this.s[nct] = A[nct][nct]; } if (this.m < p) { this.s[p - 1] = 0.0; } if (nrt + 1 < p) { e[nrt] = A[nrt][p - 1]; } e[p - 1] = 0.0; // If required, generate U. if (wantu) { for (int j = nct; j < nu; j++) { for (int i = 0; i < this.m; i++) { this.U[i][j] = 0.0; } this.U[j][j] = 1.0; } for (int k = nct - 1; k >= 0; k--) { if (this.s[k] != 0.0) { for (int j = k + 1; j < nu; j++) { double t = 0; for (int i = k; i < this.m; i++) { t += this.U[i][k] * this.U[i][j]; } t = -t / this.U[k][k]; for (int i = k; i < this.m; i++) { this.U[i][j] += t * this.U[i][k]; } } for (int i = k; i < this.m; i++) { this.U[i][k] = -this.U[i][k]; } this.U[k][k] = 1.0 + this.U[k][k]; for (int i = 0; i < k - 1; i++) { this.U[i][k] = 0.0; } } else { for (int i = 0; i < this.m; i++) { this.U[i][k] = 0.0; } this.U[k][k] = 1.0; } } } // If required, generate V. if (wantv) { for (int k = this.n - 1; k >= 0; k--) { if (k < nrt & e[k] != 0.0) { for (int j = k + 1; j < nu; j++) { double t = 0; for (int i = k + 1; i < this.n; i++) { t += this.V[i][k] * this.V[i][j]; } t = -t / this.V[k + 1][k]; for (int i = k + 1; i < this.n; i++) { this.V[i][j] += t * this.V[i][k]; } } } for (int i = 0; i < this.n; i++) { this.V[i][k] = 0.0; } this.V[k][k] = 1.0; } } // Main iteration loop for the singular values. final int pp = p - 1; int iter = 0; final double eps = Math.pow(2.0, -52.0); final double tiny = Math.pow(2.0, -966.0); while (p > 0) { int k, kase; // Here is where a test for too many iterations would go. // This section of the program inspects for // negligible elements in the s and e arrays. On // completion the variables kase and k are set as follows. // kase = 1 if s(p) and e[k-1] are negligible and k<p // kase = 2 if s(k) is negligible and k<p // kase = 3 if e[k-1] is negligible, k<p, and // s(k), ..., s(p) are not negligible (qr step). // kase = 4 if e(p-1) is negligible (convergence). for (k = p - 2; k >= -1; k--) { if (k == -1) { break; } if (Math.abs(e[k]) <= tiny + eps * (Math.abs(this.s[k]) + Math.abs(this.s[k + 1]))) { e[k] = 0.0; break; } } if (k == p - 2) { kase = 4; } else { int ks; for (ks = p - 1; ks >= k; ks--) { if (ks == k) { break; } final double t = (ks != p ? Math.abs(e[ks]) : 0.) + (ks != k + 1 ? Math.abs(e[ks - 1]) : 0.); if (Math.abs(this.s[ks]) <= tiny + eps * t) { this.s[ks] = 0.0; break; } } if (ks == k) { kase = 3; } else if (ks == p - 1) { kase = 1; } else { kase = 2; k = ks; } } k++; // Perform the task indicated by kase. switch (kase) { // Deflate negligible s(p). case 1: { double f = e[p - 2]; e[p - 2] = 0.0; for (int j = p - 2; j >= k; j--) { double t = MathUtil.hypot(this.s[j], f); final double cs = this.s[j] / t; final double sn = f / t; this.s[j] = t; if (j != k) { f = -sn * e[j - 1]; e[j - 1] = cs * e[j - 1]; } if (wantv) { for (int i = 0; i < this.n; i++) { t = cs * this.V[i][j] + sn * this.V[i][p - 1]; this.V[i][p - 1] = -sn * this.V[i][j] + cs * this.V[i][p - 1]; this.V[i][j] = t; } } } } break; // Split at negligible s(k). case 2: { double f = e[k - 1]; e[k - 1] = 0.0; for (int j = k; j < p; j++) { double t = MathUtil.hypot(this.s[j], f); final double cs = this.s[j] / t; final double sn = f / t; this.s[j] = t; f = -sn * e[j]; e[j] = cs * e[j]; if (wantu) { for (int i = 0; i < this.m; i++) { t = cs * this.U[i][j] + sn * this.U[i][k - 1]; this.U[i][k - 1] = -sn * this.U[i][j] + cs * this.U[i][k - 1]; this.U[i][j] = t; } } } } break; // Perform one qr step. case 3: { // Calculate the shift. final double scale = Math .max(Math.max(Math.max(Math.max(Math.abs(this.s[p - 1]), Math.abs(this.s[p - 2])), Math.abs(e[p - 2])), Math.abs(this.s[k])), Math.abs(e[k])); final double sp = this.s[p - 1] / scale; final double spm1 = this.s[p - 2] / scale; final double epm1 = e[p - 2] / scale; final double sk = this.s[k] / scale; final double ek = e[k] / scale; final double b = ((spm1 + sp) * (spm1 - sp) + epm1 * epm1) / 2.0; final double c = sp * epm1 * (sp * epm1); double shift = 0.0; if (b != 0.0 | c != 0.0) { shift = Math.sqrt(b * b + c); if (b < 0.0) { shift = -shift; } shift = c / (b + shift); } double f = (sk + sp) * (sk - sp) + shift; double g = sk * ek; // Chase zeros. for (int j = k; j < p - 1; j++) { double t = MathUtil.hypot(f, g); double cs = f / t; double sn = g / t; if (j != k) { e[j - 1] = t; } f = cs * this.s[j] + sn * e[j]; e[j] = cs * e[j] - sn * this.s[j]; g = sn * this.s[j + 1]; this.s[j + 1] = cs * this.s[j + 1]; if (wantv) { for (int i = 0; i < this.n; i++) { t = cs * this.V[i][j] + sn * this.V[i][j + 1]; this.V[i][j + 1] = -sn * this.V[i][j] + cs * this.V[i][j + 1]; this.V[i][j] = t; } } t = MathUtil.hypot(f, g); cs = f / t; sn = g / t; this.s[j] = t; f = cs * e[j] + sn * this.s[j + 1]; this.s[j + 1] = -sn * e[j] + cs * this.s[j + 1]; g = sn * e[j + 1]; e[j + 1] = cs * e[j + 1]; if (wantu && j < this.m - 1) { for (int i = 0; i < this.m; i++) { t = cs * this.U[i][j] + sn * this.U[i][j + 1]; this.U[i][j + 1] = -sn * this.U[i][j] + cs * this.U[i][j + 1]; this.U[i][j] = t; } } } e[p - 2] = f; iter = iter + 1; } break; // Convergence. case 4: { // Make the singular values positive. if (this.s[k] <= 0.0) { this.s[k] = this.s[k] < 0.0 ? -this.s[k] : 0.0; if (wantv) { for (int i = 0; i <= pp; i++) { this.V[i][k] = -this.V[i][k]; } } } // Order the singular values. while (k < pp) { if (this.s[k] >= this.s[k + 1]) { break; } double t = this.s[k]; this.s[k] = this.s[k + 1]; this.s[k + 1] = t; if (wantv && k < this.n - 1) { for (int i = 0; i < this.n; i++) { t = this.V[i][k + 1]; this.V[i][k + 1] = this.V[i][k]; this.V[i][k] = t; } } if (wantu && k < this.m - 1) { for (int i = 0; i < this.m; i++) { t = this.U[i][k + 1]; this.U[i][k + 1] = this.U[i][k]; this.U[i][k] = t; } } k++; } iter = 0; p--; } break; } } } /** Two norm condition number @return max(S)/min(S) */ public double cond() { return this.s[0] / this.s[Math.min(this.m, this.n) - 1]; } /** Return the diagonal matrix of singular values @return S */ public Matrix getS() { final Matrix X = new Matrix(this.n, this.n); final double[][] S = X.getArray(); for (int i = 0; i < this.n; i++) { for (int j = 0; j < this.n; j++) { S[i][j] = 0.0; } S[i][i] = this.s[i]; } return X; } /** Return the one-dimensional array of singular values @return diagonal of S. */ public double[] getSingularValues() { return this.s; } /** Return the left singular vectors @return U */ public Matrix getU() { return new Matrix(this.U, this.m, Math.min(this.m + 1, this.n)); } /** Return the right singular vectors @return V */ public Matrix getV() { return new Matrix(this.V, this.n, this.n); } /** Two norm @return max(S) */ public double norm2() { return this.s[0]; } /** Effective numerical matrix rank @return Number of nonnegligible singular values. */ public int rank() { final double eps = Math.pow(2.0, -52.0); final double tol = Math.max(this.m, this.n) * this.s[0] * eps; int r = 0; for (final double element : this.s) { if (element > tol) { r++; } } return r; } }