/*
* The JTS Topology Suite is a collection of Java classes that
* implement the fundamental operations required to validate a given
* geo-spatial data set to a known topological specification.
*
* Copyright (C) 2001 Vivid Solutions
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For more information, contact:
*
* Vivid Solutions
* Suite #1A
* 2328 Government Street
* Victoria BC V8T 5G5
* Canada
*
* (250)385-6040
* www.vividsolutions.com
*/
package com.revolsys.geometry.geomgraph;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
import com.revolsys.geometry.model.Point;
import com.revolsys.geometry.model.impl.LineStringDouble;
import com.revolsys.util.Strings;
/**
* A list of edge intersections along an {@link Edge}.
* Implements splitting an edge with intersections
* into multiple resultant edges.
*
* @version 1.7
*/
public class EdgeIntersectionList implements Iterable<EdgeIntersection> {
Edge edge; // the parent edge
// a Map <EdgeIntersection, EdgeIntersection>
private final Map<EdgeIntersection, EdgeIntersection> nodeMap = new TreeMap<>();
public EdgeIntersectionList(final Edge edge) {
this.edge = edge;
}
/**
* Adds an intersection into the list, if it isn't already there.
* The input segmentIndex and dist are expected to be normalized.
* @return the EdgeIntersection found or added
*/
public EdgeIntersection add(final double x, final double y, final int segmentIndex,
final double dist) {
final EdgeIntersection eiNew = new EdgeIntersection(x, y, segmentIndex, dist);
final EdgeIntersection edgeIntersection = this.nodeMap.get(eiNew);
if (edgeIntersection != null) {
return edgeIntersection;
}
this.nodeMap.put(eiNew, eiNew);
return eiNew;
}
/**
* Adds entries for the first and last points of the edge to the list
*/
public void addEndpoints() {
final int maxSegIndex = this.edge.getVertexCount() - 1;
final double x1 = this.edge.getX(0);
final double y1 = this.edge.getY(0);
add(x1, y1, 0, 0.0);
final double x2 = this.edge.getX(maxSegIndex);
final double y2 = this.edge.getY(maxSegIndex);
add(x2, y2, maxSegIndex, 0.0);
}
/**
* Creates new edges for all the edges that the intersections in this
* list split the parent edge into.
* Adds the edges to the input list (this is so a single list
* can be used to accumulate all split edges for a Geometry).
*
* @param edgeList a list of EdgeIntersections
*/
public void addSplitEdges(final List<Edge> edgeList) {
// ensure that the list has entries for the first and last point of the edge
addEndpoints();
final Iterator<EdgeIntersection> it = iterator();
// there should always be at least two entries in the list
EdgeIntersection eiPrev = it.next();
while (it.hasNext()) {
final EdgeIntersection ei = it.next();
final Edge newEdge = newSplitEdge(eiPrev, ei);
edgeList.add(newEdge);
eiPrev = ei;
}
}
/**
* Tests if the given point is an edge intersection
*
* @return true if the point is an intersection
*/
public boolean isIntersection(final double x, final double y) {
for (final EdgeIntersection edgeIntersection : this) {
if (edgeIntersection.equalsVertex(x, y)) {
return true;
}
}
return false;
}
/**
* Returns an iterator of {@link EdgeIntersection}s
*
* @return an Iterator of EdgeIntersections
*/
@Override
public Iterator<EdgeIntersection> iterator() {
return this.nodeMap.values().iterator();
}
/**
* Construct a new new "split edge" with the section of points between
* (and including) the two intersections.
* The label for the new edge is the same as the label for the parent edge.
*/
Edge newSplitEdge(final EdgeIntersection ei0, final EdgeIntersection ei1) {
// Debug.print("\ncreateSplitEdge"); Debug.print(ei0); Debug.print(ei1);
int pointCount = ei1.segmentIndex - ei0.segmentIndex + 2;
final Point lastSegStartPt = this.edge.getPoint(ei1.segmentIndex);
// if the last intersection point is not equal to the its segment start pt,
// add it to the points list as well.
// (This check is needed because the distance metric is not totally
// reliable!)
// The check for point equality is 2D only - Z values are ignored
final boolean useIntPt1 = ei1.dist > 0.0 || !ei1.equals(2, lastSegStartPt);
if (!useIntPt1) {
pointCount--;
}
final Point[] pts = new Point[pointCount];
int ipt = 0;
pts[ipt++] = ei0;
for (int i = ei0.segmentIndex + 1; i <= ei1.segmentIndex; i++) {
pts[ipt++] = this.edge.getPoint(i);
}
if (useIntPt1) {
pts[ipt] = ei1;
}
final LineStringDouble points = new LineStringDouble(pts);
return new Edge(points, new Label(this.edge.label));
}
@Override
public String toString() {
return Strings.toString(this.nodeMap.values());
}
}