/* * The JTS Topology Suite is a collection of Java classes that * implement the fundamental operations required to validate a given * geo-spatial data set to a known topological specification. * * Copyright (C) 2001 Vivid Solutions * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For more information, contact: * * Vivid Solutions * Suite #1A * 2328 Government Street * Victoria BC V8T 5G5 * Canada * * (250)385-6040 * www.vividsolutions.com */ package com.revolsys.geometry.noding.snapround; import java.util.Collection; import java.util.List; import com.revolsys.geometry.algorithm.LineIntersector; import com.revolsys.geometry.algorithm.RobustLineIntersector; import com.revolsys.geometry.model.LineString; import com.revolsys.geometry.model.Point; import com.revolsys.geometry.noding.InteriorIntersectionFinderAdder; import com.revolsys.geometry.noding.MCIndexNoder; import com.revolsys.geometry.noding.NodedSegmentString; import com.revolsys.geometry.noding.Noder; import com.revolsys.geometry.noding.SegmentString; /** * Uses Snap Rounding to compute a rounded, * fully noded arrangement from a set of {@link SegmentString}s. * Implements the Snap Rounding technique described in * papers by Hobby, Guibas & Marimont, and Goodrich et al. * Snap Rounding assumes that all vertices lie on a uniform grid; * hence the precision model of the input must be fixed precision, * and all the input vertices must be rounded to that precision. * <p> * This implementation uses a monotone chains and a spatial index to * speed up the intersection tests. * <p> * This implementation appears to be fully robust using an integer precision model. * It will function with non-integer precision models, but the * results are not 100% guaranteed to be correctly noded. * * @version 1.7 */ public class MCIndexSnapRounder implements Noder { private final LineIntersector li; private Collection nodedSegStrings; private MCIndexNoder noder; private MCIndexPointSnapper pointSnapper; private final double scaleFactor; public MCIndexSnapRounder(final double scale) { this.li = new RobustLineIntersector(scale); this.scaleFactor = scale; } /** * Snaps segments to nodes created by segment intersections. */ private void computeIntersectionSnaps(final Collection<Point> snapPts) { for (final Point snapPt : snapPts) { final HotPixel hotPixel = new HotPixel(snapPt, this.scaleFactor, this.li); this.pointSnapper.snap(hotPixel); } } @Override public void computeNodes(final Collection<NodedSegmentString> inputSegmentStrings) { this.nodedSegStrings = inputSegmentStrings; this.noder = new MCIndexNoder(); this.pointSnapper = new MCIndexPointSnapper(this.noder.getIndex()); snapRound(inputSegmentStrings, this.li); // testing purposes only - remove in final version // checkCorrectness(inputSegmentStrings); } /** * Snaps segments to all vertices. * * @param edges the list of segment strings to snap together */ public void computeVertexSnaps(final Collection<NodedSegmentString> edges) { for (final NodedSegmentString edge0 : edges) { computeVertexSnaps(edge0); } } /** * Snaps segments to the vertices of a Segment String. */ private void computeVertexSnaps(final NodedSegmentString segment) { final LineString points = segment.getPoints(); for (int i = 0; i < points.getVertexCount(); i++) { final Point point = points.getPoint(i); final HotPixel hotPixel = new HotPixel(point, this.scaleFactor, this.li); final boolean isNodeAdded = this.pointSnapper.snap(hotPixel, segment, i); // if a node is created for a vertex, that vertex must be noded too if (isNodeAdded) { segment.addIntersection(point, i); } } } /** * Computes all interior intersections in the collection of {@link SegmentString}s, * and returns their @link Coordinate}s. * * Does NOT node the segStrings. * * @return a list of Point for the intersections */ private List findInteriorIntersections(final Collection segStrings, final LineIntersector li) { final InteriorIntersectionFinderAdder intFinderAdder = new InteriorIntersectionFinderAdder(li); this.noder.setSegmentIntersector(intFinderAdder); this.noder.computeNodes(segStrings); return intFinderAdder.getInteriorIntersections(); } @Override public Collection<NodedSegmentString> getNodedSubstrings() { return NodedSegmentString.getNodedSubstrings(this.nodedSegStrings); } private void snapRound(final Collection segStrings, final LineIntersector li) { final List intersections = findInteriorIntersections(segStrings, li); computeIntersectionSnaps(intersections); computeVertexSnaps(segStrings); } }