/* * The JTS Topology Suite is a collection of Java classes that * implement the fundamental operations required to validate a given * geo-spatial data set to a known topological specification. * * Copyright (C) 2001 Vivid Solutions * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For more information, contact: * * Vivid Solutions * Suite #1A * 2328 Government Street * Victoria BC V8T 5G5 * Canada * * (250)385-6040 * www.vividsolutions.com */ package com.revolsys.geometry.geomgraph; import com.revolsys.geometry.model.Location; /** * A Depth object records the topological depth of the sides * of an Edge for up to two Geometries. * @version 1.7 */ public class Depth { private final static int NULL_VALUE = -1; public static int depthAtLocation(final Location location) { if (location == Location.EXTERIOR) { return 0; } if (location == Location.INTERIOR) { return 1; } return NULL_VALUE; } private final int[][] depth = new int[2][3]; public Depth() { // initialize depth array to a sentinel value for (int i = 0; i < 2; i++) { for (int j = 0; j < 3; j++) { this.depth[i][j] = NULL_VALUE; } } } public void add(final int geomIndex, final int posIndex, final Location location) { if (location == Location.INTERIOR) { this.depth[geomIndex][posIndex]++; } } public void add(final Label lbl) { for (int i = 0; i < 2; i++) { for (int j = 1; j < 3; j++) { final Location loc = lbl.getLocation(i, j); if (loc == Location.EXTERIOR || loc == Location.INTERIOR) { // initialize depth if it is null, otherwise add this location value if (isNull(i, j)) { this.depth[i][j] = depthAtLocation(loc); } else { this.depth[i][j] += depthAtLocation(loc); } } } } } public int getDelta(final int geomIndex) { return this.depth[geomIndex][Position.RIGHT] - this.depth[geomIndex][Position.LEFT]; } public int getDepth(final int geomIndex, final int posIndex) { return this.depth[geomIndex][posIndex]; } public Location getLocation(final int geomIndex, final int posIndex) { if (this.depth[geomIndex][posIndex] <= 0) { return Location.EXTERIOR; } return Location.INTERIOR; } /** * A Depth object is null (has never been initialized) if all depths are null. */ public boolean isNull() { for (int i = 0; i < 2; i++) { for (int j = 0; j < 3; j++) { if (this.depth[i][j] != NULL_VALUE) { return false; } } } return true; } public boolean isNull(final int geomIndex) { return this.depth[geomIndex][1] == NULL_VALUE; } public boolean isNull(final int geomIndex, final int posIndex) { return this.depth[geomIndex][posIndex] == NULL_VALUE; } /** * Normalize the depths for each geometry, if they are non-null. * A normalized depth * has depth values in the set { 0, 1 }. * Normalizing the depths * involves reducing the depths by the same amount so that at least * one of them is 0. If the remaining value is > 0, it is set to 1. */ public void normalize() { for (int i = 0; i < 2; i++) { if (!isNull(i)) { int minDepth = this.depth[i][1]; if (this.depth[i][2] < minDepth) { minDepth = this.depth[i][2]; } if (minDepth < 0) { minDepth = 0; } for (int j = 1; j < 3; j++) { int newValue = 0; if (this.depth[i][j] > minDepth) { newValue = 1; } this.depth[i][j] = newValue; } } } } public void setDepth(final int geomIndex, final int posIndex, final int depthValue) { this.depth[geomIndex][posIndex] = depthValue; } @Override public String toString() { return "A: " + this.depth[0][1] + "," + this.depth[0][2] + " B: " + this.depth[1][1] + "," + this.depth[1][2]; } }