package org.newdawn.slick.util.pathfinding; /** * A description of an implementation that can find a path from one * location on a tile map to another based on information provided * by that tile map. * * @see TileBasedMap * @author Kevin Glass */ public interface PathFinder { /** * Find a path from the starting location provided (sx,sy) to the target * location (tx,ty) avoiding blockages and attempting to honour costs * provided by the tile map. * * @param mover The entity that will be moving along the path. This provides * a place to pass context information about the game entity doing the moving, e.g. * can it fly? can it swim etc. * * @param sx The x coordinate of the start location * @param sy The y coordinate of the start location * @param tx The x coordinate of the target location * @param ty Teh y coordinate of the target location * @return The path found from start to end, or null if no path can be found. */ public Path findPath(Mover mover, int sx, int sy, int tx, int ty); }