package org.newdawn.slick.tests.states; import org.newdawn.slick.AngelCodeFont; import org.newdawn.slick.Color; import org.newdawn.slick.Font; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.GameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.state.transition.CrossStateTransition; import org.newdawn.slick.state.transition.EmptyTransition; import org.newdawn.slick.state.transition.FadeInTransition; import org.newdawn.slick.state.transition.FadeOutTransition; /** * A simple test state to display a message describing the test * * @author kevin */ public class TestState1 extends BasicGameState { /** The ID given to this state */ public static final int ID = 1; /** The font to write the message with */ private Font font; /** The game holding this state */ private StateBasedGame game; /** * @see org.newdawn.slick.state.BasicGameState#getID() */ public int getID() { return ID; } /** * @see org.newdawn.slick.state.BasicGameState#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame) */ public void init(GameContainer container, StateBasedGame game) throws SlickException { this.game = game; font = new AngelCodeFont("testdata/demo2.fnt","testdata/demo2_00.tga"); } /** * @see org.newdawn.slick.state.BasicGameState#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics) */ public void render(GameContainer container, StateBasedGame game, Graphics g) { g.setFont(font); g.setColor(Color.white); g.drawString("State Based Game Test", 100, 100); g.drawString("Numbers 1-3 will switch between states.", 150, 300); g.setColor(Color.red); g.drawString("This is State 1", 200, 50); } /** * @see org.newdawn.slick.state.BasicGameState#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int) */ public void update(GameContainer container, StateBasedGame game, int delta) { } /** * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char) */ public void keyReleased(int key, char c) { if (key == Input.KEY_2) { GameState target = game.getState(TestState2.ID); final long start = System.currentTimeMillis(); CrossStateTransition t = new CrossStateTransition(target) { public boolean isComplete() { return (System.currentTimeMillis() - start) > 2000; } public void init(GameState firstState, GameState secondState) { } }; game.enterState(TestState2.ID, t, new EmptyTransition()); } if (key == Input.KEY_3) { game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } } }