package org.newdawn.slick.tests; import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.tiled.TiledMap; /** * A test of the tile map system based around the TilED (http://www.mapeditor.org) tool * * @author kevin */ public class TileMapTest extends BasicGame { /** The tile map we're going to load and render */ private TiledMap map; /** the name of the map, read from map properties, specified by TilED */ private String mapName; /** how hard are the monsters, read from layer properties, specified by TilED */ private String monsterDifficulty; /** we try to read a property from the map which doesn't exist so we expect the default value */ private String nonExistingMapProperty; /** we try to read a property from the layer which doesn't exist so we expect the default value */ private String nonExistingLayerProperty; /** how long did we wait already until next update */ private int updateCounter = 0; /** changing some tile of the map every UPDATE_TIME milliseconds */ private static int UPDATE_TIME = 1000; /** we want to store the originalTileID before we set a new one */ private int originalTileID = 0; /** * Create our tile map test */ public TileMapTest() { super("Tile Map Test"); } /** * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer) */ public void init(GameContainer container) throws SlickException { map = new TiledMap("testdata/testmap.tmx","testdata"); // read some properties from map and layer mapName = map.getMapProperty("name", "Unknown map name"); monsterDifficulty = map.getLayerProperty(0, "monsters", "easy peasy"); nonExistingMapProperty = map.getMapProperty("zaphod", "Undefined map property"); nonExistingLayerProperty = map.getLayerProperty(1, "beeblebrox", "Undefined layer property"); // store the original tileid of layer 0 at 10, 10 originalTileID = map.getTileId(10, 10, 0); } /** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { map.render(10, 10, 4,4,15,15); g.scale(0.35f,0.35f); map.render(1400, 0); g.resetTransform(); g.drawString("map name: " + mapName, 10, 500); g.drawString("monster difficulty: " + monsterDifficulty, 10, 550); g.drawString("non existing map property: " + nonExistingMapProperty, 10, 525); g.drawString("non existing layer property: " + nonExistingLayerProperty, 10, 575); } /** * @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int) */ public void update(GameContainer container, int delta) { updateCounter += delta; if (updateCounter > UPDATE_TIME) { // swap the tile every second updateCounter -= UPDATE_TIME; int currentTileID = map.getTileId(10, 10, 0); if (currentTileID != originalTileID) map.setTileId(10, 10, 0, originalTileID); else map.setTileId(10, 10, 0, 1); } } /** * @see org.newdawn.slick.BasicGame#keyPressed(int, char) */ public void keyPressed(int key, char c) { if (key == Input.KEY_ESCAPE) { System.exit(0); } } /** * Entry point to our test * * @param argv The arguments passed to the test */ public static void main(String[] argv) { try { AppGameContainer container = new AppGameContainer(new TileMapTest()); container.setDisplayMode(800,600,false); container.start(); } catch (SlickException e) { e.printStackTrace(); } } }