package org.newdawn.slick.util.pathfinding; /** * The description of a class providing a cost for a given tile based * on a target location and entity being moved. This heuristic controls * what priority is placed on different tiles during the search for a path * * @author Kevin Glass */ public interface AStarHeuristic { /** * Get the additional heuristic cost of the given tile. This controls the * order in which tiles are searched while attempting to find a path to the * target location. The lower the cost the more likely the tile will * be searched. * * @param map The map on which the path is being found * @param mover The entity that is moving along the path * @param x The x coordinate of the tile being evaluated * @param y The y coordinate of the tile being evaluated * @param tx The x coordinate of the target location * @param ty Teh y coordinate of the target location * @return The cost associated with the given tile */ public float getCost(TileBasedMap map, Mover mover, int x, int y, int tx, int ty); }