package org.newdawn.slick.command; /** * A control indicating that a gamepad/joystick button must be pressed * or released to invoke an command. * * @author kevin */ public class ControllerButtonControl extends ControllerControl { /** * Create a new control based on a controller input * * @param controllerIndex The index of the controller to listen to * @param button The index of the button that causes the command */ public ControllerButtonControl(int controllerIndex, int button) { super(controllerIndex, BUTTON_EVENT, button); } }