package org.newdawn.slick.command;
/**
* A control indicating that a gamepad/joystick button must be pressed
* or released to invoke an command.
*
* @author kevin
*/
public class ControllerButtonControl extends ControllerControl {
/**
* Create a new control based on a controller input
*
* @param controllerIndex The index of the controller to listen to
* @param button The index of the button that causes the command
*/
public ControllerButtonControl(int controllerIndex, int button) {
super(controllerIndex, BUTTON_EVENT, button);
}
}