package org.newdawn.slick.tests;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.CachedRender;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
/**
* A simple test to show performance gains from cache operations in situtations where
* rendering is static and heavy
*
* @author kevin
*/
public class CachedRenderTest extends BasicGame {
/** The set of operations to be cached */
private Runnable operations;
/** The cached version of the operations */
private CachedRender cached;
/** True if we're drawing the cached version */
private boolean drawCached;
/**
* Create a new simple test for cached rendering (aka display lists)
*/
public CachedRenderTest() {
super("Cached Render Test");
}
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(final GameContainer container) throws SlickException {
operations = new Runnable() {
public void run() {
for (int i=0;i<100;i++) {
int c = i+100;
container.getGraphics().setColor(new Color(c,c,c,c));
container.getGraphics().drawOval((i*5)+50,(i*3)+50,100,100);
}
}
};
cached = new CachedRender(operations);
}
/**
* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
*/
public void update(GameContainer container, int delta) throws SlickException {
if (container.getInput().isKeyPressed(Input.KEY_SPACE)) {
drawCached = !drawCached;
}
}
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.drawString("Press space to toggle caching", 10, 130);
if (drawCached) {
g.drawString("Drawing from cache", 10, 100);
cached.render();
} else {
g.drawString("Drawing direct", 10, 100);
operations.run();
}
}
/**
* Entry point to our test
*
* @param argv The arguments to pass into the test
*/
public static void main(String[] argv) {
try {
AppGameContainer container = new AppGameContainer(new CachedRenderTest());
container.setDisplayMode(800,600,false);
container.start();
} catch (SlickException e) {
e.printStackTrace();
}
}
}