/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import java.awt.GradientPaint; import java.awt.Color; import java.awt.Paint; public class LinearGradient extends Shader { private GradientPaint mGradientPaint; /** Create a shader that draws a linear gradient along a line. @param x0 The x-coordinate for the start of the gradient line @param y0 The y-coordinate for the start of the gradient line @param x1 The x-coordinate for the end of the gradient line @param y1 The y-coordinate for the end of the gradient line @param colors The colors to be distributed along the gradient line @param positions May be null. The relative positions [0..1] of each corresponding color in the colors array. If this is null, the the colors are distributed evenly along the gradient line. @param tile The Shader tiling mode */ public LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[], TileMode tile) { if (colors.length < 2) { throw new IllegalArgumentException("needs >= 2 number of colors"); } if (positions != null && colors.length != positions.length) { throw new IllegalArgumentException("color and position arrays must be of equal length"); } // FIXME implement multi color linear gradient } /** Create a shader that draws a linear gradient along a line. @param x0 The x-coordinate for the start of the gradient line @param y0 The y-coordinate for the start of the gradient line @param x1 The x-coordinate for the end of the gradient line @param y1 The y-coordinate for the end of the gradient line @param color0 The color at the start of the gradient line. @param color1 The color at the end of the gradient line. @param tile The Shader tiling mode */ public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, TileMode tile) { mGradientPaint = new GradientPaint(x0, y0, new Color(color0, true /* hasalpha */), x1,y1, new Color(color1, true /* hasalpha */), tile != TileMode.CLAMP); } //---------- Custom Methods public Paint getPaint() { return mGradientPaint; } }