/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import android.text.TextUtils; import android.text.SpannableString; import android.text.SpannedString; import android.text.GraphicsOperations; /** * The Paint class holds the style and color information about how to draw * geometries, text and bitmaps. */ public class Paint { /*package*/ int mNativePaint; private ColorFilter mColorFilter; private MaskFilter mMaskFilter; private PathEffect mPathEffect; private Rasterizer mRasterizer; private Shader mShader; private Typeface mTypeface; private Xfermode mXfermode; private static final Style[] sStyleArray = { Style.FILL, Style.STROKE, Style.FILL_AND_STROKE }; private static final Cap[] sCapArray = { Cap.BUTT, Cap.ROUND, Cap.SQUARE }; private static final Join[] sJoinArray = { Join.MITER, Join.ROUND, Join.BEVEL }; private static final Align[] sAlignArray = { Align.LEFT, Align.CENTER, Align.RIGHT }; /** bit mask for the flag enabling antialiasing */ public static final int ANTI_ALIAS_FLAG = 0x01; /** bit mask for the flag enabling bitmap filtering */ public static final int FILTER_BITMAP_FLAG = 0x02; /** bit mask for the flag enabling dithering */ public static final int DITHER_FLAG = 0x04; /** bit mask for the flag enabling underline text */ public static final int UNDERLINE_TEXT_FLAG = 0x08; /** bit mask for the flag enabling strike-thru text */ public static final int STRIKE_THRU_TEXT_FLAG = 0x10; /** bit mask for the flag enabling fake-bold text */ public static final int FAKE_BOLD_TEXT_FLAG = 0x20; /** bit mask for the flag enabling linear-text (no caching) */ public static final int LINEAR_TEXT_FLAG = 0x40; /** bit mask for the flag enabling subpixel-text */ public static final int SUBPIXEL_TEXT_FLAG = 0x80; /** bit mask for the flag enabling device kerning for text */ public static final int DEV_KERN_TEXT_FLAG = 0x100; // we use this when we first create a paint private static final int DEFAULT_PAINT_FLAGS = DEV_KERN_TEXT_FLAG; /** * The Style specifies if the primitive being drawn is filled, * stroked, or both (in the same color). The default is FILL. */ public enum Style { /** * Geometry and text drawn with this style will be filled, ignoring all * stroke-related settings in the paint. */ FILL (0), /** * Geometry and text drawn with this style will be stroked, respecting * the stroke-related fields on the paint. */ STROKE (1), /** * Geometry and text drawn with this style will be both filled and * stroked at the same time, respecting the stroke-related fields on * the paint. */ FILL_AND_STROKE (2); Style(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; } /** * The Cap specifies the treatment for the beginning and ending of * stroked lines and paths. The default is BUTT. */ public enum Cap { /** * The stroke ends with the path, and does not project beyond it. */ BUTT (0), /** * The stroke projects out as a semicircle, with the center at the * end of the path. */ ROUND (1), /** * The stroke projects out as a square, with the center at the end * of the path. */ SQUARE (2); private Cap(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; } /** * The Join specifies the treatment where lines and curve segments * join on a stroked path. The default is MITER. */ public enum Join { /** * The outer edges of a join meet at a sharp angle */ MITER (0), /** * The outer edges of a join meet in a circular arc. */ ROUND (1), /** * The outer edges of a join meet with a straight line */ BEVEL (2); private Join(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; } /** * Align specifies how drawText aligns its text relative to the * [x,y] coordinates. The default is LEFT. */ public enum Align { /** * The text is drawn to the right of the x,y origin */ LEFT (0), /** * The text is drawn centered horizontally on the x,y origin */ CENTER (1), /** * The text is drawn to the left of the x,y origin */ RIGHT (2); private Align(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; } /** * Create a new paint with default settings. */ public Paint() { this(0); } /** * Create a new paint with the specified flags. Use setFlags() to change * these after the paint is created. * * @param flags initial flag bits, as if they were passed via setFlags(). */ public Paint(int flags) { mNativePaint = native_init(); setFlags(flags | DEFAULT_PAINT_FLAGS); } /** * Create a new paint, initialized with the attributes in the specified * paint parameter. * * @param paint Existing paint used to initialized the attributes of the * new paint. */ public Paint(Paint paint) { mNativePaint = native_initWithPaint(paint.mNativePaint); } /** Restores the paint to its default settings. */ public void reset() { native_reset(mNativePaint); setFlags(DEFAULT_PAINT_FLAGS); } /** * Copy the fields from src into this paint. This is equivalent to calling * get() on all of the src fields, and calling the corresponding set() * methods on this. */ public void set(Paint src) { if (this != src) { // copy over the native settings native_set(mNativePaint, src.mNativePaint); // copy over our java settings mColorFilter = src.mColorFilter; mMaskFilter = src.mMaskFilter; mPathEffect = src.mPathEffect; mRasterizer = src.mRasterizer; mShader = src.mShader; mTypeface = src.mTypeface; mXfermode = src.mXfermode; } } /** * Return the paint's flags. Use the Flag enum to test flag values. * * @return the paint's flags (see enums ending in _Flag for bit masks) */ public native int getFlags(); /** * Set the paint's flags. Use the Flag enum to specific flag values. * * @param flags The new flag bits for the paint */ public native void setFlags(int flags); /** * Helper for getFlags(), returning true if ANTI_ALIAS_FLAG bit is set * AntiAliasing smooths out the edges of what is being drawn, but is has * no impact on the interior of the shape. See setDither() and * setFilterBitmap() to affect how colors are treated. * * @return true if the antialias bit is set in the paint's flags. */ public final boolean isAntiAlias() { return (getFlags() & ANTI_ALIAS_FLAG) != 0; } /** * Helper for setFlags(), setting or clearing the ANTI_ALIAS_FLAG bit * AntiAliasing smooths out the edges of what is being drawn, but is has * no impact on the interior of the shape. See setDither() and * setFilterBitmap() to affect how colors are treated. * * @param aa true to set the antialias bit in the flags, false to clear it */ public native void setAntiAlias(boolean aa); /** * Helper for getFlags(), returning true if DITHER_FLAG bit is set * Dithering affects how colors that are higher precision than the device * are down-sampled. No dithering is generally faster, but higher precision * colors are just truncated down (e.g. 8888 -> 565). Dithering tries to * distribute the error inherent in this process, to reduce the visual * artifacts. * * @return true if the dithering bit is set in the paint's flags. */ public final boolean isDither() { return (getFlags() & DITHER_FLAG) != 0; } /** * Helper for setFlags(), setting or clearing the DITHER_FLAG bit * Dithering affects how colors that are higher precision than the device * are down-sampled. No dithering is generally faster, but higher precision * colors are just truncated down (e.g. 8888 -> 565). Dithering tries to * distribute the error inherent in this process, to reduce the visual * artifacts. * * @param dither true to set the dithering bit in flags, false to clear it */ public native void setDither(boolean dither); /** * Helper for getFlags(), returning true if LINEAR_TEXT_FLAG bit is set * * @return true if the lineartext bit is set in the paint's flags */ public final boolean isLinearText() { return (getFlags() & LINEAR_TEXT_FLAG) != 0; } /** * Helper for setFlags(), setting or clearing the LINEAR_TEXT_FLAG bit * * @param linearText true to set the linearText bit in the paint's flags, * false to clear it. */ public native void setLinearText(boolean linearText); /** * Helper for getFlags(), returning true if SUBPIXEL_TEXT_FLAG bit is set * * @return true if the subpixel bit is set in the paint's flags */ public final boolean isSubpixelText() { return (getFlags() & SUBPIXEL_TEXT_FLAG) != 0; } /** * Helper for setFlags(), setting or clearing the SUBPIXEL_TEXT_FLAG bit * * @param subpixelText true to set the subpixelText bit in the paint's * flags, false to clear it. */ public native void setSubpixelText(boolean subpixelText); /** * Helper for getFlags(), returning true if UNDERLINE_TEXT_FLAG bit is set * * @return true if the underlineText bit is set in the paint's flags. */ public final boolean isUnderlineText() { return (getFlags() & UNDERLINE_TEXT_FLAG) != 0; } /** * Helper for setFlags(), setting or clearing the UNDERLINE_TEXT_FLAG bit * * @param underlineText true to set the underlineText bit in the paint's * flags, false to clear it. */ public native void setUnderlineText(boolean underlineText); /** * Helper for getFlags(), returning true if STRIKE_THRU_TEXT_FLAG bit is set * * @return true if the strikeThruText bit is set in the paint's flags. */ public final boolean isStrikeThruText() { return (getFlags() & STRIKE_THRU_TEXT_FLAG) != 0; } /** * Helper for setFlags(), setting or clearing the STRIKE_THRU_TEXT_FLAG bit * * @param strikeThruText true to set the strikeThruText bit in the paint's * flags, false to clear it. */ public native void setStrikeThruText(boolean strikeThruText); /** * Helper for getFlags(), returning true if FAKE_BOLD_TEXT_FLAG bit is set * * @return true if the fakeBoldText bit is set in the paint's flags. */ public final boolean isFakeBoldText() { return (getFlags() & FAKE_BOLD_TEXT_FLAG) != 0; } /** * Helper for setFlags(), setting or clearing the STRIKE_THRU_TEXT_FLAG bit * * @param fakeBoldText true to set the fakeBoldText bit in the paint's * flags, false to clear it. */ public native void setFakeBoldText(boolean fakeBoldText); /** * Whether or not the bitmap filter is activated. * Filtering affects the sampling of bitmaps when they are transformed. * Filtering does not affect how the colors in the bitmap are converted into * device pixels. That is dependent on dithering and xfermodes. * * @see #setFilterBitmap(boolean) setFilterBitmap() */ public final boolean isFilterBitmap() { return (getFlags() & FILTER_BITMAP_FLAG) != 0; } /** * Helper for setFlags(), setting or clearing the FILTER_BITMAP_FLAG bit. * Filtering affects the sampling of bitmaps when they are transformed. * Filtering does not affect how the colors in the bitmap are converted into * device pixels. That is dependent on dithering and xfermodes. * * @param filter true to set the FILTER_BITMAP_FLAG bit in the paint's * flags, false to clear it. */ public native void setFilterBitmap(boolean filter); /** * Return the paint's style, used for controlling how primitives' * geometries are interpreted (except for drawBitmap, which always assumes * FILL_STYLE). * * @return the paint's style setting (Fill, Stroke, StrokeAndFill) */ public Style getStyle() { return sStyleArray[native_getStyle(mNativePaint)]; } /** * Set the paint's style, used for controlling how primitives' * geometries are interpreted (except for drawBitmap, which always assumes * Fill). * * @param style The new style to set in the paint */ public void setStyle(Style style) { native_setStyle(mNativePaint, style.nativeInt); } /** * Return the paint's color. Note that the color is a 32bit value * containing alpha as well as r,g,b. This 32bit value is not premultiplied, * meaning that its alpha can be any value, regardless of the values of * r,g,b. See the Color class for more details. * * @return the paint's color (and alpha). */ public native int getColor(); /** * Set the paint's color. Note that the color is an int containing alpha * as well as r,g,b. This 32bit value is not premultiplied, meaning that * its alpha can be any value, regardless of the values of r,g,b. * See the Color class for more details. * * @param color The new color (including alpha) to set in the paint. */ public native void setColor(int color); /** * Helper to getColor() that just returns the color's alpha value. This is * the same as calling getColor() >>> 24. It always returns a value between * 0 (completely transparent) and 255 (completely opaque). * * @return the alpha component of the paint's color. */ public native int getAlpha(); /** * Helper to setColor(), that only assigns the color's alpha value, * leaving its r,g,b values unchanged. Results are undefined if the alpha * value is outside of the range [0..255] * * @param a set the alpha component [0..255] of the paint's color. */ public native void setAlpha(int a); /** * Helper to setColor(), that takes a,r,g,b and constructs the color int * * @param a The new alpha component (0..255) of the paint's color. * @param r The new red component (0..255) of the paint's color. * @param g The new green component (0..255) of the paint's color. * @param b The new blue component (0..255) of the paint's color. */ public void setARGB(int a, int r, int g, int b) { setColor((a << 24) | (r << 16) | (g << 8) | b); } /** * Return the width for stroking. * <p /> * A value of 0 strokes in hairline mode. * Hairlines always draws a single pixel independent of the canva's matrix. * * @return the paint's stroke width, used whenever the paint's style is * Stroke or StrokeAndFill. */ public native float getStrokeWidth(); /** * Set the width for stroking. * Pass 0 to stroke in hairline mode. * Hairlines always draws a single pixel independent of the canva's matrix. * * @param width set the paint's stroke width, used whenever the paint's * style is Stroke or StrokeAndFill. */ public native void setStrokeWidth(float width); /** * Return the paint's stroke miter value. Used to control the behavior * of miter joins when the joins angle is sharp. * * @return the paint's miter limit, used whenever the paint's style is * Stroke or StrokeAndFill. */ public native float getStrokeMiter(); /** * Set the paint's stroke miter value. This is used to control the behavior * of miter joins when the joins angle is sharp. This value must be >= 0. * * @param miter set the miter limit on the paint, used whenever the paint's * style is Stroke or StrokeAndFill. */ public native void setStrokeMiter(float miter); /** * Return the paint's Cap, controlling how the start and end of stroked * lines and paths are treated. * * @return the line cap style for the paint, used whenever the paint's * style is Stroke or StrokeAndFill. */ public Cap getStrokeCap() { return sCapArray[native_getStrokeCap(mNativePaint)]; } /** * Set the paint's Cap. * * @param cap set the paint's line cap style, used whenever the paint's * style is Stroke or StrokeAndFill. */ public void setStrokeCap(Cap cap) { native_setStrokeCap(mNativePaint, cap.nativeInt); } /** * Return the paint's stroke join type. * * @return the paint's Join. */ public Join getStrokeJoin() { return sJoinArray[native_getStrokeJoin(mNativePaint)]; } /** * Set the paint's Join. * * @param join set the paint's Join, used whenever the paint's style is * Stroke or StrokeAndFill. */ public void setStrokeJoin(Join join) { native_setStrokeJoin(mNativePaint, join.nativeInt); } /** * Applies any/all effects (patheffect, stroking) to src, returning the * result in dst. The result is that drawing src with this paint will be * the same as drawing dst with a default paint (at least from the * geometric perspective). * * @param src input path * @param dst output path (may be the same as src) * @return true if the path should be filled, or false if it should be * drawn with a hairline (width == 0) */ public boolean getFillPath(Path src, Path dst) { return native_getFillPath(mNativePaint, src.ni(), dst.ni()); } /** * Get the paint's shader object. * * @return the paint's shader (or null) */ public Shader getShader() { return mShader; } /** * Set or clear the shader object. * <p /> * Pass null to clear any previous shader. * As a convenience, the parameter passed is also returned. * * @param shader May be null. the new shader to be installed in the paint * @return shader */ public Shader setShader(Shader shader) { int shaderNative = 0; if (shader != null) shaderNative = shader.native_instance; native_setShader(mNativePaint, shaderNative); mShader = shader; return shader; } /** * Get the paint's colorfilter (maybe be null). * * @return the paint's colorfilter (maybe be null) */ public ColorFilter getColorFilter() { return mColorFilter; } /** * Set or clear the paint's colorfilter, returning the parameter. * * @param filter May be null. The new filter to be installed in the paint * @return filter */ public ColorFilter setColorFilter(ColorFilter filter) { int filterNative = 0; if (filter != null) filterNative = filter.native_instance; native_setColorFilter(mNativePaint, filterNative); mColorFilter = filter; return filter; } /** * Get the paint's xfermode object. * * @return the paint's xfermode (or null) */ public Xfermode getXfermode() { return mXfermode; } /** * Set or clear the xfermode object. * <p /> * Pass null to clear any previous xfermode. * As a convenience, the parameter passed is also returned. * * @param xfermode May be null. The xfermode to be installed in the paint * @return xfermode */ public Xfermode setXfermode(Xfermode xfermode) { int xfermodeNative = 0; if (xfermode != null) xfermodeNative = xfermode.native_instance; native_setXfermode(mNativePaint, xfermodeNative); mXfermode = xfermode; return xfermode; } /** * Get the paint's patheffect object. * * @return the paint's patheffect (or null) */ public PathEffect getPathEffect() { return mPathEffect; } /** * Set or clear the patheffect object. * <p /> * Pass null to clear any previous patheffect. * As a convenience, the parameter passed is also returned. * * @param effect May be null. The patheffect to be installed in the paint * @return effect */ public PathEffect setPathEffect(PathEffect effect) { int effectNative = 0; if (effect != null) { effectNative = effect.native_instance; } native_setPathEffect(mNativePaint, effectNative); mPathEffect = effect; return effect; } /** * Get the paint's maskfilter object. * * @return the paint's maskfilter (or null) */ public MaskFilter getMaskFilter() { return mMaskFilter; } /** * Set or clear the maskfilter object. * <p /> * Pass null to clear any previous maskfilter. * As a convenience, the parameter passed is also returned. * * @param maskfilter May be null. The maskfilter to be installed in the * paint * @return maskfilter */ public MaskFilter setMaskFilter(MaskFilter maskfilter) { int maskfilterNative = 0; if (maskfilter != null) { maskfilterNative = maskfilter.native_instance; } native_setMaskFilter(mNativePaint, maskfilterNative); mMaskFilter = maskfilter; return maskfilter; } /** * Get the paint's typeface object. * <p /> * The typeface object identifies which font to use when drawing or * measuring text. * * @return the paint's typeface (or null) */ public Typeface getTypeface() { return mTypeface; } /** * Set or clear the typeface object. * <p /> * Pass null to clear any previous typeface. * As a convenience, the parameter passed is also returned. * * @param typeface May be null. The typeface to be installed in the paint * @return typeface */ public Typeface setTypeface(Typeface typeface) { int typefaceNative = 0; if (typeface != null) { typefaceNative = typeface.native_instance; } native_setTypeface(mNativePaint, typefaceNative); mTypeface = typeface; return typeface; } /** * Get the paint's rasterizer (or null). * <p /> * The raster controls/modifies how paths/text are turned into alpha masks. * * @return the paint's rasterizer (or null) */ public Rasterizer getRasterizer() { return mRasterizer; } /** * Set or clear the rasterizer object. * <p /> * Pass null to clear any previous rasterizer. * As a convenience, the parameter passed is also returned. * * @param rasterizer May be null. The new rasterizer to be installed in * the paint. * @return rasterizer */ public Rasterizer setRasterizer(Rasterizer rasterizer) { int rasterizerNative = 0; if (rasterizer != null) { rasterizerNative = rasterizer.native_instance; } native_setRasterizer(mNativePaint, rasterizerNative); mRasterizer = rasterizer; return rasterizer; } /** * Temporary API to expose layer drawing. This draws a shadow layer below * the main layer, with the specified offset and color, and blur radius. * If radius is 0, then the shadow layer is removed. */ public native void setShadowLayer(float radius, float dx, float dy, int color); /** * Temporary API to clear the shadow layer. */ public void clearShadowLayer() { setShadowLayer(0, 0, 0, 0); } /** * Return the paint's Align value for drawing text. This controls how the * text is positioned relative to its origin. LEFT align means that all of * the text will be drawn to the right of its origin (i.e. the origin * specifieds the LEFT edge of the text) and so on. * * @return the paint's Align value for drawing text. */ public Align getTextAlign() { return sAlignArray[native_getTextAlign(mNativePaint)]; } /** * Set the paint's text alignment. This controls how the * text is positioned relative to its origin. LEFT align means that all of * the text will be drawn to the right of its origin (i.e. the origin * specifieds the LEFT edge of the text) and so on. * * @param align set the paint's Align value for drawing text. */ public void setTextAlign(Align align) { native_setTextAlign(mNativePaint, align.nativeInt); } /** * Return the paint's text size. * * @return the paint's text size. */ public native float getTextSize(); /** * Set the paint's text size. This value must be > 0 * * @param textSize set the paint's text size. */ public native void setTextSize(float textSize); /** * Return the paint's horizontal scale factor for text. The default value * is 1.0. * * @return the paint's scale factor in X for drawing/measuring text */ public native float getTextScaleX(); /** * Set the paint's horizontal scale factor for text. The default value * is 1.0. Values > 1.0 will stretch the text wider. Values < 1.0 will * stretch the text narrower. * * @param scaleX set the paint's scale in X for drawing/measuring text. */ public native void setTextScaleX(float scaleX); /** * Return the paint's horizontal skew factor for text. The default value * is 0. * * @return the paint's skew factor in X for drawing text. */ public native float getTextSkewX(); /** * Set the paint's horizontal skew factor for text. The default value * is 0. For approximating oblique text, use values around -0.25. * * @param skewX set the paint's skew factor in X for drawing text. */ public native void setTextSkewX(float skewX); /** * Return the distance above (negative) the baseline (ascent) based on the * current typeface and text size. * * @return the distance above (negative) the baseline (ascent) based on the * current typeface and text size. */ public native float ascent(); /** * Return the distance below (positive) the baseline (descent) based on the * current typeface and text size. * * @return the distance below (positive) the baseline (descent) based on * the current typeface and text size. */ public native float descent(); /** * Class that describes the various metrics for a font at a given text size. * Remember, Y values increase going down, so those values will be positive, * and values that measure distances going up will be negative. This class * is returned by getFontMetrics(). */ public static class FontMetrics { /** * The maximum distance above the baseline for the tallest glyph in * the font at a given text size. */ public float top; /** * The recommended distance above the baseline for singled spaced text. */ public float ascent; /** * The recommended distance below the baseline for singled spaced text. */ public float descent; /** * The maximum distance below the baseline for the lowest glyph in * the font at a given text size. */ public float bottom; /** * The recommended additional space to add between lines of text. */ public float leading; } /** * Return the font's recommended interline spacing, given the Paint's * settings for typeface, textSize, etc. If metrics is not null, return the * fontmetric values in it. * * @param metrics If this object is not null, its fields are filled with * the appropriate values given the paint's text attributes. * @return the font's recommended interline spacing. */ public native float getFontMetrics(FontMetrics metrics); /** * Allocates a new FontMetrics object, and then calls getFontMetrics(fm) * with it, returning the object. */ public FontMetrics getFontMetrics() { FontMetrics fm = new FontMetrics(); getFontMetrics(fm); return fm; } /** * Convenience method for callers that want to have FontMetrics values as * integers. */ public static class FontMetricsInt { public int top; public int ascent; public int descent; public int bottom; public int leading; @Override public String toString() { return "FontMetricsInt: top=" + top + " ascent=" + ascent + " descent=" + descent + " bottom=" + bottom + " leading=" + leading; } } /** * Return the font's interline spacing, given the Paint's settings for * typeface, textSize, etc. If metrics is not null, return the fontmetric * values in it. Note: all values have been converted to integers from * floats, in such a way has to make the answers useful for both spacing * and clipping. If you want more control over the rounding, call * getFontMetrics(). * * @return the font's interline spacing. */ public native int getFontMetricsInt(FontMetricsInt fmi); public FontMetricsInt getFontMetricsInt() { FontMetricsInt fm = new FontMetricsInt(); getFontMetricsInt(fm); return fm; } /** * Return the recommend line spacing based on the current typeface and * text size. * * @return recommend line spacing based on the current typeface and * text size. */ public float getFontSpacing() { return getFontMetrics(null); } /** * Return the width of the text. * * @param text The text to measure * @param index The index of the first character to start measuring * @param count THe number of characters to measure, beginning with start * @return The width of the text */ public native float measureText(char[] text, int index, int count); /** * Return the width of the text. * * @param text The text to measure * @param start The index of the first character to start measuring * @param end 1 beyond the index of the last character to measure * @return The width of the text */ public native float measureText(String text, int start, int end); /** * Return the width of the text. * * @param text The text to measure * @return The width of the text */ public native float measureText(String text); /** * Return the width of the text. * * @param text The text to measure * @param start The index of the first character to start measuring * @param end 1 beyond the index of the last character to measure * @return The width of the text */ public float measureText(CharSequence text, int start, int end) { if (text instanceof String) { return measureText((String)text, start, end); } if (text instanceof SpannedString || text instanceof SpannableString) { return measureText(text.toString(), start, end); } if (text instanceof GraphicsOperations) { return ((GraphicsOperations)text).measureText(start, end, this); } char[] buf = TemporaryBuffer.obtain(end - start); TextUtils.getChars(text, start, end, buf, 0); float result = measureText(buf, 0, end - start); TemporaryBuffer.recycle(buf); return result; } /** * Measure the text, stopping early if the measured width exceeds maxWidth. * Return the number of chars that were measured, and if measuredWidth is * not null, return in it the actual width measured. * * @param text The text to measure * @param index The offset into text to begin measuring at * @param count The number of maximum number of entries to measure. If count * is negative, then the characters before index are measured * in reverse order. This allows for measuring the end of * string. * @param maxWidth The maximum width to accumulate. * @param measuredWidth Optional. If not null, returns the actual width * measured. * @return The number of chars that were measured. Will always be <= * abs(count). */ public native int breakText(char[] text, int index, int count, float maxWidth, float[] measuredWidth); /** * Measure the text, stopping early if the measured width exceeds maxWidth. * Return the number of chars that were measured, and if measuredWidth is * not null, return in it the actual width measured. * * @param text The text to measure * @param start The offset into text to begin measuring at * @param end The end of the text slice to measure. * @param measureForwards If true, measure forwards, starting at start. * Otherwise, measure backwards, starting with end. * @param maxWidth The maximum width to accumulate. * @param measuredWidth Optional. If not null, returns the actual width * measured. * @return The number of chars that were measured. Will always be <= * abs(end - start). */ public int breakText(CharSequence text, int start, int end, boolean measureForwards, float maxWidth, float[] measuredWidth) { if (start == 0 && text instanceof String && end == text.length()) { return breakText((String) text, measureForwards, maxWidth, measuredWidth); } char[] buf = TemporaryBuffer.obtain(end - start); int result; TextUtils.getChars(text, start, end, buf, 0); if (measureForwards) { result = breakText(buf, 0, end - start, maxWidth, measuredWidth); } else { result = breakText(buf, 0, -(end - start), maxWidth, measuredWidth); } TemporaryBuffer.recycle(buf); return result; } /** * Measure the text, stopping early if the measured width exceeds maxWidth. * Return the number of chars that were measured, and if measuredWidth is * not null, return in it the actual width measured. * * @param text The text to measure * @param measureForwards If true, measure forwards, starting with the * first character in the string. Otherwise, * measure backwards, starting with the * last character in the string. * @param maxWidth The maximum width to accumulate. * @param measuredWidth Optional. If not null, returns the actual width * measured. * @return The number of chars that were measured. Will always be <= * abs(count). */ public native int breakText(String text, boolean measureForwards, float maxWidth, float[] measuredWidth); /** * Return the advance widths for the characters in the string. * * @param text The text to measure * @param index The index of the first char to to measure * @param count The number of chars starting with index to measure * @param widths array to receive the advance widths of the characters. * Must be at least a large as count. * @return the actual number of widths returned. */ public int getTextWidths(char[] text, int index, int count, float[] widths) { if ((index | count) < 0 || index + count > text.length || count > widths.length) { throw new ArrayIndexOutOfBoundsException(); } return native_getTextWidths(mNativePaint, text, index, count, widths); } /** * Return the advance widths for the characters in the string. * * @param text The text to measure * @param start The index of the first char to to measure * @param end The end of the text slice to measure * @param widths array to receive the advance widths of the characters. * Must be at least a large as (end - start). * @return the actual number of widths returned. */ public int getTextWidths(CharSequence text, int start, int end, float[] widths) { if (text instanceof String) { return getTextWidths((String) text, start, end, widths); } if (text instanceof SpannedString || text instanceof SpannableString) { return getTextWidths(text.toString(), start, end, widths); } if (text instanceof GraphicsOperations) { return ((GraphicsOperations) text).getTextWidths(start, end, widths, this); } char[] buf = TemporaryBuffer.obtain(end - start); TextUtils.getChars(text, start, end, buf, 0); int result = getTextWidths(buf, 0, end - start, widths); TemporaryBuffer.recycle(buf); return result; } /** * Return the advance widths for the characters in the string. * * @param text The text to measure * @param start The index of the first char to to measure * @param end The end of the text slice to measure * @param widths array to receive the advance widths of the characters. * Must be at least a large as the text. * @return the number of unichars in the specified text. */ public int getTextWidths(String text, int start, int end, float[] widths) { if ((start | end | (end - start) | (text.length() - end)) < 0) { throw new IndexOutOfBoundsException(); } if (end - start > widths.length) { throw new ArrayIndexOutOfBoundsException(); } return native_getTextWidths(mNativePaint, text, start, end, widths); } /** * Return the advance widths for the characters in the string. * * @param text The text to measure * @param widths array to receive the advance widths of the characters. * Must be at least a large as the text. * @return the number of unichars in the specified text. */ public int getTextWidths(String text, float[] widths) { return getTextWidths(text, 0, text.length(), widths); } /** * Return the path (outline) for the specified text. * Note: just like Canvas.drawText, this will respect the Align setting in * the paint. * * @param text The text to retrieve the path from * @param index The index of the first character in text * @param count The number of characterss starting with index * @param x The x coordinate of the text's origin * @param y The y coordinate of the text's origin * @param path The path to receive the data describing the text. Must * be allocated by the caller. */ public void getTextPath(char[] text, int index, int count, float x, float y, Path path) { if ((index | count) < 0 || index + count > text.length) { throw new ArrayIndexOutOfBoundsException(); } native_getTextPath(mNativePaint, text, index, count, x, y, path.ni()); } /** * Return the path (outline) for the specified text. * Note: just like Canvas.drawText, this will respect the Align setting * in the paint. * * @param text The text to retrieve the path from * @param start The first character in the text * @param end 1 past the last charcter in the text * @param x The x coordinate of the text's origin * @param y The y coordinate of the text's origin * @param path The path to receive the data describing the text. Must * be allocated by the caller. */ public void getTextPath(String text, int start, int end, float x, float y, Path path) { if ((start | end | (end - start) | (text.length() - end)) < 0) { throw new IndexOutOfBoundsException(); } native_getTextPath(mNativePaint, text, start, end, x, y, path.ni()); } /** * Return in bounds (allocated by the caller) the smallest rectangle that * encloses all of the characters, with an implied origin at (0,0). * * @param text String to measure and return its bounds * @param start Index of the first char in the string to measure * @param end 1 past the last char in the string measure * @param bounds Returns the unioned bounds of all the text. Must be * allocated by the caller. */ public void getTextBounds(String text, int start, int end, Rect bounds) { if ((start | end | (end - start) | (text.length() - end)) < 0) { throw new IndexOutOfBoundsException(); } if (bounds == null) { throw new NullPointerException("need bounds Rect"); } nativeGetStringBounds(mNativePaint, text, start, end, bounds); } /** * Return in bounds (allocated by the caller) the smallest rectangle that * encloses all of the characters, with an implied origin at (0,0). * * @param text Array of chars to measure and return their unioned bounds * @param index Index of the first char in the array to measure * @param count The number of chars, beginning at index, to measure * @param bounds Returns the unioned bounds of all the text. Must be * allocated by the caller. */ public void getTextBounds(char[] text, int index, int count, Rect bounds) { if ((index | count) < 0 || index + count > text.length) { throw new ArrayIndexOutOfBoundsException(); } if (bounds == null) { throw new NullPointerException("need bounds Rect"); } nativeGetCharArrayBounds(mNativePaint, text, index, count, bounds); } protected void finalize() throws Throwable { finalizer(mNativePaint); } private static native int native_init(); private static native int native_initWithPaint(int paint); private static native void native_reset(int native_object); private static native void native_set(int native_dst, int native_src); private static native int native_getStyle(int native_object); private static native void native_setStyle(int native_object, int style); private static native int native_getStrokeCap(int native_object); private static native void native_setStrokeCap(int native_object, int cap); private static native int native_getStrokeJoin(int native_object); private static native void native_setStrokeJoin(int native_object, int join); private static native boolean native_getFillPath(int native_object, int src, int dst); private static native int native_setShader(int native_object, int shader); private static native int native_setColorFilter(int native_object, int filter); private static native int native_setXfermode(int native_object, int xfermode); private static native int native_setPathEffect(int native_object, int effect); private static native int native_setMaskFilter(int native_object, int maskfilter); private static native int native_setTypeface(int native_object, int typeface); private static native int native_setRasterizer(int native_object, int rasterizer); private static native int native_getTextAlign(int native_object); private static native void native_setTextAlign(int native_object, int align); private static native float native_getFontMetrics(int native_paint, FontMetrics metrics); private static native int native_getTextWidths(int native_object, char[] text, int index, int count, float[] widths); private static native int native_getTextWidths(int native_object, String text, int start, int end, float[] widths); private static native void native_getTextPath(int native_object, char[] text, int index, int count, float x, float y, int path); private static native void native_getTextPath(int native_object, String text, int start, int end, float x, float y, int path); private static native void nativeGetStringBounds(int nativePaint, String text, int start, int end, Rect bounds); private static native void nativeGetCharArrayBounds(int nativePaint, char[] text, int index, int count, Rect bounds); private static native void finalizer(int nativePaint); }