/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.util; import android.os.*; /** * A structure describing general information about a display, such as its * size, density, and font scaling. */ public class DisplayMetrics { /** * The reference density used throughout the system. * * @hide Pending API council approval */ public static final int DEFAULT_DENSITY = 160; private static final int sLcdDensity = SystemProperties.getInt("ro.sf.lcd_density", DEFAULT_DENSITY); /** * The absolute width of the display in pixels. */ public int widthPixels; /** * The absolute height of the display in pixels. */ public int heightPixels; /** * The logical density of the display. This is a scaling factor for the * Density Independent Pixel unit, where one DIP is one pixel on an * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen), * providing the baseline of the system's display. Thus on a 160dpi screen * this density value will be 1; on a 106 dpi screen it would be .75; etc. * * <p>This value does not exactly follow the real screen size (as given by * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of * the overall UI in steps based on gross changes in the display dpi. For * example, a 240x320 screen will have a density of 1 even if its width is * 1.8", 1.3", etc. However, if the screen resolution is increased to * 320x480 but the screen size remained 1.5"x2" then the density would be * increased (probably to 1.5). * * @see #DEFAULT_DENSITY */ public float density; /** * A scaling factor for fonts displayed on the display. This is the same * as {@link #density}, except that it may be adjusted in smaller * increments at runtime based on a user preference for the font size. */ public float scaledDensity; /** * The exact physical pixels per inch of the screen in the X dimension. */ public float xdpi; /** * The exact physical pixels per inch of the screen in the Y dimension. */ public float ydpi; public DisplayMetrics() { } public void setTo(DisplayMetrics o) { widthPixels = o.widthPixels; heightPixels = o.heightPixels; density = o.density; scaledDensity = o.scaledDensity; xdpi = o.xdpi; ydpi = o.ydpi; } public void setToDefaults() { widthPixels = 0; heightPixels = 0; density = sLcdDensity / (float) DEFAULT_DENSITY; scaledDensity = density; xdpi = sLcdDensity; ydpi = sLcdDensity; } }