/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.webkit; import java.util.LinkedList; /** Utility class optimized for accumulating bytes, and then spitting them back out. It does not optimize for returning the result in a single array, though this is supported in the API. It is fastest if the retrieval can be done via iterating through chunks. Things to add: - consider dynamically increasing our min_capacity, as we see mTotalSize increase */ class ByteArrayBuilder { private static final int DEFAULT_CAPACITY = 8192; private LinkedList<Chunk> mChunks; /** free pool */ private LinkedList<Chunk> mPool; private int mMinCapacity; public ByteArrayBuilder() { init(0); } public ByteArrayBuilder(int minCapacity) { init(minCapacity); } private void init(int minCapacity) { mChunks = new LinkedList<Chunk>(); mPool = new LinkedList<Chunk>(); if (minCapacity <= 0) { minCapacity = DEFAULT_CAPACITY; } mMinCapacity = minCapacity; } public void append(byte[] array) { append(array, 0, array.length); } public synchronized void append(byte[] array, int offset, int length) { while (length > 0) { Chunk c = appendChunk(length); int amount = Math.min(length, c.mArray.length - c.mLength); System.arraycopy(array, offset, c.mArray, c.mLength, amount); c.mLength += amount; length -= amount; offset += amount; } } /** * The fastest way to retrieve the data is to iterate through the * chunks. This returns the first chunk. Note: this pulls the * chunk out of the queue. The caller must call releaseChunk() to * dispose of it. */ public synchronized Chunk getFirstChunk() { if (mChunks.isEmpty()) return null; return mChunks.removeFirst(); } /** * recycles chunk */ public synchronized void releaseChunk(Chunk c) { c.mLength = 0; mPool.addLast(c); } public boolean isEmpty() { return mChunks.isEmpty(); } public synchronized void clear() { Chunk c = getFirstChunk(); while (c != null) { releaseChunk(c); c = getFirstChunk(); } } private Chunk appendChunk(int length) { if (length < mMinCapacity) { length = mMinCapacity; } Chunk c; if (mChunks.isEmpty()) { c = obtainChunk(length); } else { c = mChunks.getLast(); if (c.mLength == c.mArray.length) { c = obtainChunk(length); } } return c; } private Chunk obtainChunk(int length) { Chunk c; if (mPool.isEmpty()) { c = new Chunk(length); } else { c = mPool.removeFirst(); } mChunks.addLast(c); return c; } public static class Chunk { public byte[] mArray; public int mLength; public Chunk(int length) { mArray = new byte[length]; mLength = 0; } } }