/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.text.method.MetaKeyKeyListener; import android.util.SparseIntArray; import android.os.RemoteException; import android.os.ServiceManager; import android.os.SystemClock; import android.util.SparseArray; import java.lang.Character; import java.lang.ref.WeakReference; public class KeyCharacterMap { /** * The id of the device's primary built in keyboard is always 0. */ public static final int BUILT_IN_KEYBOARD = 0; /** A numeric (12-key) keyboard. */ public static final int NUMERIC = 1; /** A keyboard with all the letters, but with more than one letter * per key. */ public static final int PREDICTIVE = 2; /** A keyboard with all the letters, and maybe some numbers. */ public static final int ALPHA = 3; /** * This private-use character is used to trigger Unicode character * input by hex digits. */ public static final char HEX_INPUT = '\uEF00'; /** * This private-use character is used to bring up a character picker for * miscellaneous symbols. */ public static final char PICKER_DIALOG_INPUT = '\uEF01'; private static Object sLock = new Object(); private static SparseArray<WeakReference<KeyCharacterMap>> sInstances = new SparseArray<WeakReference<KeyCharacterMap>>(); public static KeyCharacterMap load(int keyboard) { synchronized (sLock) { KeyCharacterMap result; WeakReference<KeyCharacterMap> ref = sInstances.get(keyboard); if (ref != null) { result = ref.get(); if (result != null) { return result; } } result = new KeyCharacterMap(keyboard); sInstances.put(keyboard, new WeakReference<KeyCharacterMap>(result)); return result; } } private KeyCharacterMap(int keyboardDevice) { mKeyboardDevice = keyboardDevice; mPointer = ctor_native(keyboardDevice); } /** * <p> * Returns the Unicode character that the specified key would produce * when the specified meta bits (see {@link MetaKeyKeyListener}) * were active. * </p><p> * Returns 0 if the key is not one that is used to type Unicode * characters. * </p><p> * If the return value has bit {@link #COMBINING_ACCENT} set, the * key is a "dead key" that should be combined with another to * actually produce a character -- see {@link #getDeadChar} -- * after masking with {@link #COMBINING_ACCENT_MASK}. * </p> */ public int get(int keyCode, int meta) { if ((meta & MetaKeyKeyListener.META_CAP_LOCKED) != 0) { meta |= KeyEvent.META_SHIFT_ON; } if ((meta & MetaKeyKeyListener.META_ALT_LOCKED) != 0) { meta |= KeyEvent.META_ALT_ON; } // Ignore caps lock on keys where alt and shift have the same effect. if ((meta & MetaKeyKeyListener.META_CAP_LOCKED) != 0) { if (get_native(mPointer, keyCode, KeyEvent.META_SHIFT_ON) == get_native(mPointer, keyCode, KeyEvent.META_ALT_ON)) { meta &= ~KeyEvent.META_SHIFT_ON; } } int ret = get_native(mPointer, keyCode, meta); int map = COMBINING.get(ret); if (map != 0) { return map; } else { return ret; } } /** * Gets the number or symbol associated with the key. The character value * is returned, not the numeric value. If the key is not a number, but is * a symbol, the symbol is retuned. */ public char getNumber(int keyCode) { return getNumber_native(mPointer, keyCode); } /** * The same as {@link #getMatch(int,char[],int) getMatch(keyCode, chars, 0)}. */ public char getMatch(int keyCode, char[] chars) { return getMatch(keyCode, chars, 0); } /** * If one of the chars in the array can be generated by keyCode, * return the char; otherwise return '\0'. * @param keyCode the key code to look at * @param chars the characters to try to find * @param modifiers the modifier bits to prefer. If any of these bits * are set, if there are multiple choices, that could * work, the one for this modifier will be set. */ public char getMatch(int keyCode, char[] chars, int modifiers) { if (chars == null) { // catch it here instead of in native throw new NullPointerException(); } return getMatch_native(mPointer, keyCode, chars, modifiers); } /** * Get the primary character for this key. In other words, the label * that is physically printed on it. */ public char getDisplayLabel(int keyCode) { return getDisplayLabel_native(mPointer, keyCode); } /** * Get the character that is produced by putting accent on the character * c. * For example, getDeadChar('`', 'e') returns è. */ public static int getDeadChar(int accent, int c) { return DEAD.get((accent << 16) | c); } public static class KeyData { public static final int META_LENGTH = 4; /** * The display label (see {@link #getDisplayLabel}). */ public char displayLabel; /** * The "number" value (see {@link #getNumber}). */ public char number; /** * The character that will be generated in various meta states * (the same ones used for {@link #get} and defined as * {@link KeyEvent#META_SHIFT_ON} and {@link KeyEvent#META_ALT_ON}). * <table> * <tr><th>Index</th><th align="left">Value</th></tr> * <tr><td>0</td><td>no modifiers</td></tr> * <tr><td>1</td><td>caps</td></tr> * <tr><td>2</td><td>alt</td></tr> * <tr><td>3</td><td>caps + alt</td></tr> * </table> */ public char[] meta = new char[META_LENGTH]; } /** * Get the characters conversion data for a given keyCode. * * @param keyCode the keyCode to look for * @param results a {@link KeyData} that will be filled with the results. * * @return whether the key was mapped or not. If the key was not mapped, * results is not modified. */ public boolean getKeyData(int keyCode, KeyData results) { if (results.meta.length >= KeyData.META_LENGTH) { return getKeyData_native(mPointer, keyCode, results); } else { throw new IndexOutOfBoundsException("results.meta.length must be >= " + KeyData.META_LENGTH); } } /** * Get an array of KeyEvent objects that if put into the input stream * could plausibly generate the provided sequence of characters. It is * not guaranteed that the sequence is the only way to generate these * events or that it is optimal. * * @return an array of KeyEvent objects, or null if the given char array * can not be generated using the current key character map. */ public KeyEvent[] getEvents(char[] chars) { if (chars == null) { throw new NullPointerException(); } long[] keys = getEvents_native(mPointer, chars); if (keys == null) { return null; } // how big should the array be int len = keys.length*2; int N = keys.length; for (int i=0; i<N; i++) { int mods = (int)(keys[i] >> 32); if ((mods & KeyEvent.META_ALT_ON) != 0) { len += 2; } if ((mods & KeyEvent.META_SHIFT_ON) != 0) { len += 2; } if ((mods & KeyEvent.META_SYM_ON) != 0) { len += 2; } } // create the events KeyEvent[] rv = new KeyEvent[len]; int index = 0; long now = SystemClock.uptimeMillis(); int device = mKeyboardDevice; for (int i=0; i<N; i++) { int mods = (int)(keys[i] >> 32); int meta = 0; if ((mods & KeyEvent.META_ALT_ON) != 0) { meta |= KeyEvent.META_ALT_ON; rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_ALT_LEFT, 0, meta, device, 0); index++; } if ((mods & KeyEvent.META_SHIFT_ON) != 0) { meta |= KeyEvent.META_SHIFT_ON; rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_SHIFT_LEFT, 0, meta, device, 0); index++; } if ((mods & KeyEvent.META_SYM_ON) != 0) { meta |= KeyEvent.META_SYM_ON; rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_SYM, 0, meta, device, 0); index++; } int key = (int)(keys[i]); rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_DOWN, key, 0, meta, device, 0); index++; rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_UP, key, 0, meta, device, 0); index++; if ((mods & KeyEvent.META_ALT_ON) != 0) { meta &= ~KeyEvent.META_ALT_ON; rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_UP, KeyEvent.KEYCODE_ALT_LEFT, 0, meta, device, 0); index++; } if ((mods & KeyEvent.META_SHIFT_ON) != 0) { meta &= ~KeyEvent.META_SHIFT_ON; rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_UP, KeyEvent.KEYCODE_SHIFT_LEFT, 0, meta, device, 0); index++; } if ((mods & KeyEvent.META_SYM_ON) != 0) { meta &= ~KeyEvent.META_SYM_ON; rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_UP, KeyEvent.KEYCODE_SYM, 0, meta, device, 0); index++; } } return rv; } /** * Does this character key produce a glyph? */ public boolean isPrintingKey(int keyCode) { int type = Character.getType(get(keyCode, 0)); switch (type) { case Character.SPACE_SEPARATOR: case Character.LINE_SEPARATOR: case Character.PARAGRAPH_SEPARATOR: case Character.CONTROL: case Character.FORMAT: return false; default: return true; } } protected void finalize() throws Throwable { dtor_native(mPointer); } /** * Returns {@link #NUMERIC}, {@link #PREDICTIVE} or {@link #ALPHA}. */ public int getKeyboardType() { return getKeyboardType_native(mPointer); } /** * Queries the framework about whether any physical keys exist on the * device that are capable of producing the given key codes. */ public static boolean deviceHasKey(int keyCode) { int[] codeArray = new int[1]; codeArray[0] = keyCode; boolean[] ret = deviceHasKeys(codeArray); return ret[0]; } public static boolean[] deviceHasKeys(int[] keyCodes) { boolean[] ret = new boolean[keyCodes.length]; IWindowManager wm = IWindowManager.Stub.asInterface(ServiceManager.getService("window")); try { wm.hasKeys(keyCodes, ret); } catch (RemoteException e) { // no fallback; just return the empty array } return ret; } private int mPointer; private int mKeyboardDevice; private static native int ctor_native(int id); private static native void dtor_native(int ptr); private static native char get_native(int ptr, int keycode, int meta); private static native char getNumber_native(int ptr, int keycode); private static native char getMatch_native(int ptr, int keycode, char[] chars, int modifiers); private static native char getDisplayLabel_native(int ptr, int keycode); private static native boolean getKeyData_native(int ptr, int keycode, KeyData results); private static native int getKeyboardType_native(int ptr); private static native long[] getEvents_native(int ptr, char[] str); /** * Maps Unicode combining diacritical to display-form dead key * (display character shifted left 16 bits). */ private static SparseIntArray COMBINING = new SparseIntArray(); /** * Maps combinations of (display-form) dead key and second character * to combined output character. */ private static SparseIntArray DEAD = new SparseIntArray(); /* * TODO: Change the table format to support full 21-bit-wide * accent characters and combined characters if ever necessary. */ private static final int ACUTE = '\u00B4' << 16; private static final int GRAVE = '`' << 16; private static final int CIRCUMFLEX = '^' << 16; private static final int TILDE = '~' << 16; private static final int UMLAUT = '\u00A8' << 16; /* * This bit will be set in the return value of {@link #get(int, int)} if the * key is a "dead key." */ public static final int COMBINING_ACCENT = 0x80000000; /** * Mask the return value from {@link #get(int, int)} with this value to get * a printable representation of the accent character of a "dead key." */ public static final int COMBINING_ACCENT_MASK = 0x7FFFFFFF; static { COMBINING.put('\u0300', (GRAVE >> 16) | COMBINING_ACCENT); COMBINING.put('\u0301', (ACUTE >> 16) | COMBINING_ACCENT); COMBINING.put('\u0302', (CIRCUMFLEX >> 16) | COMBINING_ACCENT); COMBINING.put('\u0303', (TILDE >> 16) | COMBINING_ACCENT); COMBINING.put('\u0308', (UMLAUT >> 16) | COMBINING_ACCENT); DEAD.put(ACUTE | 'A', '\u00C1'); DEAD.put(ACUTE | 'C', '\u0106'); DEAD.put(ACUTE | 'E', '\u00C9'); DEAD.put(ACUTE | 'G', '\u01F4'); DEAD.put(ACUTE | 'I', '\u00CD'); DEAD.put(ACUTE | 'K', '\u1E30'); DEAD.put(ACUTE | 'L', '\u0139'); DEAD.put(ACUTE | 'M', '\u1E3E'); DEAD.put(ACUTE | 'N', '\u0143'); DEAD.put(ACUTE | 'O', '\u00D3'); DEAD.put(ACUTE | 'P', '\u1E54'); DEAD.put(ACUTE | 'R', '\u0154'); DEAD.put(ACUTE | 'S', '\u015A'); DEAD.put(ACUTE | 'U', '\u00DA'); DEAD.put(ACUTE | 'W', '\u1E82'); DEAD.put(ACUTE | 'Y', '\u00DD'); DEAD.put(ACUTE | 'Z', '\u0179'); DEAD.put(ACUTE | 'a', '\u00E1'); DEAD.put(ACUTE | 'c', '\u0107'); DEAD.put(ACUTE | 'e', '\u00E9'); DEAD.put(ACUTE | 'g', '\u01F5'); DEAD.put(ACUTE | 'i', '\u00ED'); DEAD.put(ACUTE | 'k', '\u1E31'); DEAD.put(ACUTE | 'l', '\u013A'); DEAD.put(ACUTE | 'm', '\u1E3F'); DEAD.put(ACUTE | 'n', '\u0144'); DEAD.put(ACUTE | 'o', '\u00F3'); DEAD.put(ACUTE | 'p', '\u1E55'); DEAD.put(ACUTE | 'r', '\u0155'); DEAD.put(ACUTE | 's', '\u015B'); DEAD.put(ACUTE | 'u', '\u00FA'); DEAD.put(ACUTE | 'w', '\u1E83'); DEAD.put(ACUTE | 'y', '\u00FD'); DEAD.put(ACUTE | 'z', '\u017A'); DEAD.put(CIRCUMFLEX | 'A', '\u00C2'); DEAD.put(CIRCUMFLEX | 'C', '\u0108'); DEAD.put(CIRCUMFLEX | 'E', '\u00CA'); DEAD.put(CIRCUMFLEX | 'G', '\u011C'); DEAD.put(CIRCUMFLEX | 'H', '\u0124'); DEAD.put(CIRCUMFLEX | 'I', '\u00CE'); DEAD.put(CIRCUMFLEX | 'J', '\u0134'); DEAD.put(CIRCUMFLEX | 'O', '\u00D4'); DEAD.put(CIRCUMFLEX | 'S', '\u015C'); DEAD.put(CIRCUMFLEX | 'U', '\u00DB'); DEAD.put(CIRCUMFLEX | 'W', '\u0174'); DEAD.put(CIRCUMFLEX | 'Y', '\u0176'); DEAD.put(CIRCUMFLEX | 'Z', '\u1E90'); DEAD.put(CIRCUMFLEX | 'a', '\u00E2'); DEAD.put(CIRCUMFLEX | 'c', '\u0109'); DEAD.put(CIRCUMFLEX | 'e', '\u00EA'); DEAD.put(CIRCUMFLEX | 'g', '\u011D'); DEAD.put(CIRCUMFLEX | 'h', '\u0125'); DEAD.put(CIRCUMFLEX | 'i', '\u00EE'); DEAD.put(CIRCUMFLEX | 'j', '\u0135'); DEAD.put(CIRCUMFLEX | 'o', '\u00F4'); DEAD.put(CIRCUMFLEX | 's', '\u015D'); DEAD.put(CIRCUMFLEX | 'u', '\u00FB'); DEAD.put(CIRCUMFLEX | 'w', '\u0175'); DEAD.put(CIRCUMFLEX | 'y', '\u0177'); DEAD.put(CIRCUMFLEX | 'z', '\u1E91'); DEAD.put(GRAVE | 'A', '\u00C0'); DEAD.put(GRAVE | 'E', '\u00C8'); DEAD.put(GRAVE | 'I', '\u00CC'); DEAD.put(GRAVE | 'N', '\u01F8'); DEAD.put(GRAVE | 'O', '\u00D2'); DEAD.put(GRAVE | 'U', '\u00D9'); DEAD.put(GRAVE | 'W', '\u1E80'); DEAD.put(GRAVE | 'Y', '\u1EF2'); DEAD.put(GRAVE | 'a', '\u00E0'); DEAD.put(GRAVE | 'e', '\u00E8'); DEAD.put(GRAVE | 'i', '\u00EC'); DEAD.put(GRAVE | 'n', '\u01F9'); DEAD.put(GRAVE | 'o', '\u00F2'); DEAD.put(GRAVE | 'u', '\u00F9'); DEAD.put(GRAVE | 'w', '\u1E81'); DEAD.put(GRAVE | 'y', '\u1EF3'); DEAD.put(TILDE | 'A', '\u00C3'); DEAD.put(TILDE | 'E', '\u1EBC'); DEAD.put(TILDE | 'I', '\u0128'); DEAD.put(TILDE | 'N', '\u00D1'); DEAD.put(TILDE | 'O', '\u00D5'); DEAD.put(TILDE | 'U', '\u0168'); DEAD.put(TILDE | 'V', '\u1E7C'); DEAD.put(TILDE | 'Y', '\u1EF8'); DEAD.put(TILDE | 'a', '\u00E3'); DEAD.put(TILDE | 'e', '\u1EBD'); DEAD.put(TILDE | 'i', '\u0129'); DEAD.put(TILDE | 'n', '\u00F1'); DEAD.put(TILDE | 'o', '\u00F5'); DEAD.put(TILDE | 'u', '\u0169'); DEAD.put(TILDE | 'v', '\u1E7D'); DEAD.put(TILDE | 'y', '\u1EF9'); DEAD.put(UMLAUT | 'A', '\u00C4'); DEAD.put(UMLAUT | 'E', '\u00CB'); DEAD.put(UMLAUT | 'H', '\u1E26'); DEAD.put(UMLAUT | 'I', '\u00CF'); DEAD.put(UMLAUT | 'O', '\u00D6'); DEAD.put(UMLAUT | 'U', '\u00DC'); DEAD.put(UMLAUT | 'W', '\u1E84'); DEAD.put(UMLAUT | 'X', '\u1E8C'); DEAD.put(UMLAUT | 'Y', '\u0178'); DEAD.put(UMLAUT | 'a', '\u00E4'); DEAD.put(UMLAUT | 'e', '\u00EB'); DEAD.put(UMLAUT | 'h', '\u1E27'); DEAD.put(UMLAUT | 'i', '\u00EF'); DEAD.put(UMLAUT | 'o', '\u00F6'); DEAD.put(UMLAUT | 't', '\u1E97'); DEAD.put(UMLAUT | 'u', '\u00FC'); DEAD.put(UMLAUT | 'w', '\u1E85'); DEAD.put(UMLAUT | 'x', '\u1E8D'); DEAD.put(UMLAUT | 'y', '\u00FF'); } }