/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import android.util.FloatMath; /** * PointF holds two float coordinates */ public class PointF { public float x; public float y; public PointF() {} public PointF(float x, float y) { this.x = x; this.y = y; } public PointF(Point p) { this.x = p.x; this.y = p.y; } /** * Set the point's x and y coordinates */ public final void set(float x, float y) { this.x = x; this.y = y; } /** * Set the point's x and y coordinates to the coordinates of p */ public final void set(PointF p) { this.x = p.x; this.y = p.y; } public final void negate() { x = -x; y = -y; } public final void offset(float dx, float dy) { x += dx; y += dy; } /** * Returns true if the point's coordinates equal (x,y) */ public final boolean equals(float x, float y) { return this.x == x && this.y == y; } /** * Return the euclidian distance from (0,0) to the point */ public final float length() { return length(x, y); } /** * Returns the euclidian distance from (0,0) to (x,y) */ public static float length(float x, float y) { return FloatMath.sqrt(x * x + y * y); } }