/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.internal.widget; import android.content.ContentResolver; import android.os.SystemClock; import android.provider.Settings; import android.security.MessageDigest; import android.text.TextUtils; import android.util.Log; import com.google.android.collect.Lists; import java.io.FileNotFoundException; import java.io.IOException; import java.io.RandomAccessFile; import java.security.NoSuchAlgorithmException; import java.util.Arrays; import java.util.List; /** * Utilities for the lock patten and its settings. */ public class LockPatternUtils { private static final String TAG = "LockPatternUtils"; private static final String LOCK_PATTERN_FILE = "/system/gesture.key"; /** * The maximum number of incorrect attempts before the user is prevented * from trying again for {@link #FAILED_ATTEMPT_TIMEOUT_MS}. */ public static final int FAILED_ATTEMPTS_BEFORE_TIMEOUT = 5; /** * The number of incorrect attempts before which we fall back on an alternative * method of verifying the user, and resetting their lock pattern. */ public static final int FAILED_ATTEMPTS_BEFORE_RESET = 20; /** * How long the user is prevented from trying again after entering the * wrong pattern too many times. */ public static final long FAILED_ATTEMPT_TIMEOUT_MS = 30000L; /** * The interval of the countdown for showing progress of the lockout. */ public static final long FAILED_ATTEMPT_COUNTDOWN_INTERVAL_MS = 1000L; /** * The minimum number of dots in a valid pattern. */ public static final int MIN_LOCK_PATTERN_SIZE = 4; /** * The minimum number of dots the user must include in a wrong pattern * attempt for it to be counted against the counts that affect * {@link #FAILED_ATTEMPTS_BEFORE_TIMEOUT} and {@link #FAILED_ATTEMPTS_BEFORE_RESET} */ public static final int MIN_PATTERN_REGISTER_FAIL = 3; private final static String LOCKOUT_PERMANENT_KEY = "lockscreen.lockedoutpermanently"; private final static String LOCKOUT_ATTEMPT_DEADLINE = "lockscreen.lockoutattemptdeadline"; private final static String PATTERN_EVER_CHOSEN = "lockscreen.patterneverchosen"; private final ContentResolver mContentResolver; private static String sLockPatternFilename; /** * @param contentResolver Used to look up and save settings. */ public LockPatternUtils(ContentResolver contentResolver) { mContentResolver = contentResolver; // Initialize the location of gesture lock file if (sLockPatternFilename == null) { sLockPatternFilename = android.os.Environment.getDataDirectory() .getAbsolutePath() + LOCK_PATTERN_FILE; } } /** * Check to see if a pattern matches the saved pattern. If no pattern exists, * always returns true. * @param pattern The pattern to check. * @return Whether the pattern matchees the stored one. */ public boolean checkPattern(List<LockPatternView.Cell> pattern) { try { // Read all the bytes from the file RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename, "r"); final byte[] stored = new byte[(int) raf.length()]; int got = raf.read(stored, 0, stored.length); raf.close(); if (got <= 0) { return true; } // Compare the hash from the file with the entered pattern's hash return Arrays.equals(stored, LockPatternUtils.patternToHash(pattern)); } catch (FileNotFoundException fnfe) { return true; } catch (IOException ioe) { return true; } } /** * Check to see if the user has stored a lock pattern. * @return Whether a saved pattern exists. */ public boolean savedPatternExists() { try { // Check if we can read a byte from the file RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename, "r"); byte first = raf.readByte(); raf.close(); return true; } catch (FileNotFoundException fnfe) { return false; } catch (IOException ioe) { return false; } } /** * Return true if the user has ever chosen a pattern. This is true even if the pattern is * currently cleared. * * @return True if the user has ever chosen a pattern. */ public boolean isPatternEverChosen() { return getBoolean(PATTERN_EVER_CHOSEN); } /** * Save a lock pattern. * @param pattern The new pattern to save. */ public void saveLockPattern(List<LockPatternView.Cell> pattern) { // Compute the hash final byte[] hash = LockPatternUtils.patternToHash(pattern); try { // Write the hash to file RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename, "rw"); // Truncate the file if pattern is null, to clear the lock if (pattern == null) { raf.setLength(0); } else { raf.write(hash, 0, hash.length); } raf.close(); setBoolean(PATTERN_EVER_CHOSEN, true); } catch (FileNotFoundException fnfe) { // Cant do much, unless we want to fail over to using the settings provider Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename); } catch (IOException ioe) { // Cant do much Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename); } } /** * Deserialize a pattern. * @param string The pattern serialized with {@link #patternToString} * @return The pattern. */ public static List<LockPatternView.Cell> stringToPattern(String string) { List<LockPatternView.Cell> result = Lists.newArrayList(); final byte[] bytes = string.getBytes(); for (int i = 0; i < bytes.length; i++) { byte b = bytes[i]; result.add(LockPatternView.Cell.of(b / 3, b % 3)); } return result; } /** * Serialize a pattern. * @param pattern The pattern. * @return The pattern in string form. */ public static String patternToString(List<LockPatternView.Cell> pattern) { if (pattern == null) { return ""; } final int patternSize = pattern.size(); byte[] res = new byte[patternSize]; for (int i = 0; i < patternSize; i++) { LockPatternView.Cell cell = pattern.get(i); res[i] = (byte) (cell.getRow() * 3 + cell.getColumn()); } return new String(res); } /* * Generate an SHA-1 hash for the pattern. Not the most secure, but it is * at least a second level of protection. First level is that the file * is in a location only readable by the system process. * @param pattern the gesture pattern. * @return the hash of the pattern in a byte array. */ static byte[] patternToHash(List<LockPatternView.Cell> pattern) { if (pattern == null) { return null; } final int patternSize = pattern.size(); byte[] res = new byte[patternSize]; for (int i = 0; i < patternSize; i++) { LockPatternView.Cell cell = pattern.get(i); res[i] = (byte) (cell.getRow() * 3 + cell.getColumn()); } try { MessageDigest md = MessageDigest.getInstance("SHA-1"); byte[] hash = md.digest(res); return hash; } catch (NoSuchAlgorithmException nsa) { return res; } } /** * @return Whether the lock pattern is enabled. */ public boolean isLockPatternEnabled() { return getBoolean(Settings.System.LOCK_PATTERN_ENABLED); } /** * Set whether the lock pattern is enabled. */ public void setLockPatternEnabled(boolean enabled) { setBoolean(Settings.System.LOCK_PATTERN_ENABLED, enabled); } /** * @return Whether the visible pattern is enabled. */ public boolean isVisiblePatternEnabled() { return getBoolean(Settings.System.LOCK_PATTERN_VISIBLE); } /** * Set whether the visible pattern is enabled. */ public void setVisiblePatternEnabled(boolean enabled) { setBoolean(Settings.System.LOCK_PATTERN_VISIBLE, enabled); } /** * @return Whether tactile feedback for the pattern is enabled. */ public boolean isTactileFeedbackEnabled() { return getBoolean(Settings.System.LOCK_PATTERN_TACTILE_FEEDBACK_ENABLED); } /** * Set whether tactile feedback for the pattern is enabled. */ public void setTactileFeedbackEnabled(boolean enabled) { setBoolean(Settings.System.LOCK_PATTERN_TACTILE_FEEDBACK_ENABLED, enabled); } /** * Set and store the lockout deadline, meaning the user can't attempt his/her unlock * pattern until the deadline has passed. * @return the chosen deadline. */ public long setLockoutAttemptDeadline() { final long deadline = SystemClock.elapsedRealtime() + FAILED_ATTEMPT_TIMEOUT_MS; setLong(LOCKOUT_ATTEMPT_DEADLINE, deadline); return deadline; } /** * @return The elapsed time in millis in the future when the user is allowed to * attempt to enter his/her lock pattern, or 0 if the user is welcome to * enter a pattern. */ public long getLockoutAttemptDeadline() { final long deadline = getLong(LOCKOUT_ATTEMPT_DEADLINE, 0L); final long now = SystemClock.elapsedRealtime(); if (deadline < now || deadline > (now + FAILED_ATTEMPT_TIMEOUT_MS)) { return 0L; } return deadline; } /** * @return Whether the user is permanently locked out until they verify their * credentials. Occurs after {@link #FAILED_ATTEMPTS_BEFORE_RESET} failed * attempts. */ public boolean isPermanentlyLocked() { return getBoolean(LOCKOUT_PERMANENT_KEY); } /** * Set the state of whether the device is permanently locked, meaning the user * must authenticate via other means. If false, that means the user has gone * out of permanent lock, so the existing (forgotten) lock pattern needs to * be cleared. * @param locked Whether the user is permanently locked out until they verify their * credentials. Occurs after {@link #FAILED_ATTEMPTS_BEFORE_RESET} failed * attempts. */ public void setPermanentlyLocked(boolean locked) { setBoolean(LOCKOUT_PERMANENT_KEY, locked); if (!locked) { setLockPatternEnabled(false); saveLockPattern(null); } } /** * @return A formatted string of the next alarm (for showing on the lock screen), * or null if there is no next alarm. */ public String getNextAlarm() { String nextAlarm = Settings.System.getString(mContentResolver, Settings.System.NEXT_ALARM_FORMATTED); if (nextAlarm == null || TextUtils.isEmpty(nextAlarm)) { return null; } return nextAlarm; } private boolean getBoolean(String systemSettingKey) { return 1 == android.provider.Settings.System.getInt( mContentResolver, systemSettingKey, 0); } private void setBoolean(String systemSettingKey, boolean enabled) { android.provider.Settings.System.putInt( mContentResolver, systemSettingKey, enabled ? 1 : 0); } private long getLong(String systemSettingKey, long def) { return android.provider.Settings.System.getLong(mContentResolver, systemSettingKey, def); } private void setLong(String systemSettingKey, long value) { android.provider.Settings.System.putLong(mContentResolver, systemSettingKey, value); } }