/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.text.method; import android.text.Layout; import android.text.NoCopySpan; import android.text.Layout.Alignment; import android.text.Spannable; import android.view.MotionEvent; import android.view.ViewConfiguration; import android.widget.TextView; public class Touch { private Touch() { } /** * Scrolls the specified widget to the specified coordinates, except * constrains the X scrolling position to the horizontal regions of * the text that will be visible after scrolling to the specified * Y position. */ public static void scrollTo(TextView widget, Layout layout, int x, int y) { int padding = widget.getTotalPaddingTop() + widget.getTotalPaddingBottom(); int top = layout.getLineForVertical(y); int bottom = layout.getLineForVertical(y + widget.getHeight() - padding); int left = Integer.MAX_VALUE; int right = 0; Alignment a = null; for (int i = top; i <= bottom; i++) { left = (int) Math.min(left, layout.getLineLeft(i)); right = (int) Math.max(right, layout.getLineRight(i)); if (a == null) { a = layout.getParagraphAlignment(i); } } padding = widget.getTotalPaddingLeft() + widget.getTotalPaddingRight(); int width = widget.getWidth(); int diff = 0; if (right - left < width - padding) { if (a == Alignment.ALIGN_CENTER) { diff = (width - padding - (right - left)) / 2; } else if (a == Alignment.ALIGN_OPPOSITE) { diff = width - padding - (right - left); } } x = Math.min(x, right - (width - padding) - diff); x = Math.max(x, left - diff); widget.scrollTo(x, y); } /** * Handles touch events for dragging. You may want to do other actions * like moving the cursor on touch as well. */ public static boolean onTouchEvent(TextView widget, Spannable buffer, MotionEvent event) { DragState[] ds; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: buffer.setSpan(new DragState(event.getX(), event.getY(), widget.getScrollX(), widget.getScrollY()), 0, 0, Spannable.SPAN_MARK_MARK); return true; case MotionEvent.ACTION_UP: ds = buffer.getSpans(0, buffer.length(), DragState.class); for (int i = 0; i < ds.length; i++) { buffer.removeSpan(ds[i]); } if (ds.length > 0 && ds[0].mUsed) { return true; } else { return false; } case MotionEvent.ACTION_MOVE: ds = buffer.getSpans(0, buffer.length(), DragState.class); if (ds.length > 0) { if (ds[0].mFarEnough == false) { int slop = ViewConfiguration.get(widget.getContext()).getScaledTouchSlop(); if (Math.abs(event.getX() - ds[0].mX) >= slop || Math.abs(event.getY() - ds[0].mY) >= slop) { ds[0].mFarEnough = true; } } if (ds[0].mFarEnough) { ds[0].mUsed = true; float dx = ds[0].mX - event.getX(); float dy = ds[0].mY - event.getY(); ds[0].mX = event.getX(); ds[0].mY = event.getY(); int nx = widget.getScrollX() + (int) dx; int ny = widget.getScrollY() + (int) dy; int padding = widget.getTotalPaddingTop() + widget.getTotalPaddingBottom(); Layout layout = widget.getLayout(); ny = Math.min(ny, layout.getHeight() - (widget.getHeight() - padding)); ny = Math.max(ny, 0); scrollTo(widget, layout, nx, ny); widget.cancelLongPress(); return true; } } } return false; } public static int getInitialScrollX(TextView widget, Spannable buffer) { DragState[] ds = buffer.getSpans(0, buffer.length(), DragState.class); return ds.length > 0 ? ds[0].mScrollX : -1; } public static int getInitialScrollY(TextView widget, Spannable buffer) { DragState[] ds = buffer.getSpans(0, buffer.length(), DragState.class); return ds.length > 0 ? ds[0].mScrollY : -1; } private static class DragState implements NoCopySpan { public float mX; public float mY; public int mScrollX; public int mScrollY; public boolean mFarEnough; public boolean mUsed; public DragState(float x, float y, int scrollX, int scrollY) { mX = x; mY = y; mScrollX = scrollX; mScrollY = scrollY; } } }